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virtual RotateBy * | clone () const override |
| returns a clone of action More...
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var | clone () |
| returns a clone of action More...
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local | clone () |
| returns a clone of action More...
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virtual RotateBy * | reverse (void) const override |
| returns a new action that performs the exactly the reverse action More...
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var | reverse () |
| returns a new action that performs the exactly the reverse action More...
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local | reverse () |
| returns a new action that performs the exactly the reverse action More...
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virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More...
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var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More...
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local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More...
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virtual void | update (float time) override |
| called once per frame. More...
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var | update ( var time) |
| called once per frame. More...
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local | update ( local time) |
| called once per frame. More...
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virtual | ~RotateBy () |
local | ~RotateBy () |
bool | initWithDuration (float duration, float deltaAngle) |
| initializes the action More...
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var | initWithDuration ( var duration, var deltaAngle) |
| initializes the action More...
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local | initWithDuration ( local duration, local deltaAngle) |
| initializes the action More...
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bool | initWithDuration (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
local | initWithDuration ( local duration, local deltaAngleZ_X, local deltaAngleZ_Y) |
bool | initWithDuration (float duration, const Vec3 &deltaAngle3D) |
var | initWithDuration ( var duration, var deltaAngle3D) |
local | initWithDuration ( local duration, local deltaAngle3D) |
float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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var | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
| return true if the action has finished More...
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var | isDone () |
| return true if the action has finished More...
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local | isDone () |
| return true if the action has finished More...
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virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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float | getDuration () const |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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virtual std::string | description () const |
virtual void | stop () |
| called after the action has finished. More...
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var | stop () |
| called after the action has finished. More...
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local | stop () |
| called after the action has finished. More...
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Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
| The action will modify the target properties. More...
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var | setTarget ( var target) |
| The action will modify the target properties. More...
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local | setTarget ( local target) |
| The action will modify the target properties. More...
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Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More...
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var | setOriginalTarget ( var originalTarget) |
| Set the original target, since target can be nil. More...
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local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
virtual | ~Clonable () |
Ref * | copy () const |
| returns a copy of the Ref. More...
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var | copy () |
| returns a copy of the Ref. More...
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local | copy () |
| returns a copy of the Ref. More...
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static RotateBy * | create (float duration, float deltaAngle) |
| creates the action More...
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var | create ( var duration, var deltaAngle) |
| creates the action More...
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local | create ( local duration, local deltaAngle) |
| creates the action More...
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static RotateBy * | create (float duration, float deltaAngleZ_X, float deltaAngleZ_Y) |
var | create ( var duration, var deltaAngleZ_X, var deltaAngleZ_Y) |
local | create ( local duration, local deltaAngleZ_X, local deltaAngleZ_Y) |
static RotateBy * | create (float duration, const Vec3 &deltaAngle3D) |
local | create ( local duration, local deltaAngle3D) |
Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.