#include <CCPrecompiledShaders.h>
bool addProgram |
( |
GLuint |
program, |
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const std::string & |
id |
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) |
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var addProgram |
( |
var |
program, |
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var |
id |
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) |
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std::string addShaders |
( |
const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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var addShaders |
( |
var |
vShaderByteArray, |
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var |
fShaderByteArray |
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) |
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Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
Get current precompiled shaders instance.
- Returns
- Current precompiled shaders instance pointer.
void loadPrecompiledPrograms |
( |
| ) |
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protected |
var loadPrecompiledPrograms |
( |
| ) |
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protected |
bool loadProgram |
( |
GLuint |
program, |
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const GLchar * |
vShaderByteArray, |
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const GLchar * |
fShaderByteArray |
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) |
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var loadProgram |
( |
var |
program, |
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var |
vShaderByteArray, |
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var |
fShaderByteArray |
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) |
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void savePrecompiledPrograms |
( |
Windows::Storage::StorageFolder^ |
folder | ) |
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protected |
var savePrecompiledPrograms |
( |
var |
folder | ) |
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protected |
void savePrecompiledShaders |
( |
| ) |
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var savePrecompiledShaders |
( |
| ) |
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var m_precompiledPrograms |
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protected |
The documentation for this class was generated from the following file: