An edge polygon shape. More...
#include <CCPhysicsShape.h>
Public Member Functions | |
| virtual Vec2 | getCenter () override |
| Get center of this shape. More... | |
| void | getPoints (Vec2 *outPoints) const |
| int | getPointsCount () const |
Public Member Functions inherited from PhysicsShape | |
| PhysicsBody * | getBody () const |
| Get the body that this shape attaches. More... | |
| Type | getType () const |
| Return the type of this shape. More... | |
| float | getArea () const |
| return the area of this shape More... | |
| float | getMoment () const |
| get moment More... | |
| void | setMoment (float moment) |
| Set moment, it will change the body's moment this shape attaches. More... | |
| void | setTag (int tag) |
| int | getTag () const |
| float | getMass () const |
| get mass More... | |
| void | setMass (float mass) |
| Set mass, it will change the body's mass this shape attaches. More... | |
| float | getDensity () const |
| void | setDensity (float density) |
| float | getRestitution () const |
| void | setRestitution (float restitution) |
| float | getFriction () const |
| void | setFriction (float friction) |
| const PhysicsMaterial & | getMaterial () const |
| local | getMaterial () |
| void | setMaterial (const PhysicsMaterial &material) |
| virtual float | calculateDefaultMoment () |
| Calculate the default moment value. More... | |
| var | calculateDefaultMoment () |
| Calculate the default moment value. More... | |
| local | calculateDefaultMoment () |
| Calculate the default moment value. More... | |
| virtual Vec2 | getOffset () |
| Get offset. More... | |
| bool | containsPoint (const Vec2 &point) const |
| Test point is in shape or not. More... | |
| void | setCategoryBitmask (int bitmask) |
| A mask that defines which categories this physics body belongs to. More... | |
| int | getCategoryBitmask () const |
| void | setContactTestBitmask (int bitmask) |
| A mask that defines which categories of bodies cause intersection notifications with this physics body. More... | |
| int | getContactTestBitmask () const |
| void | setCollisionBitmask (int bitmask) |
| A mask that defines which categories of physics bodies can collide with this physics body. More... | |
| int | getCollisionBitmask () const |
| void | setGroup (int group) |
| int | getGroup () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Static Public Member Functions | |
| static PhysicsShapeEdgePolygon * | create (const Vec2 *points, int count, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1) |
Static Public Member Functions inherited from PhysicsShape | |
| static void | recenterPoints (Vec2 *points, int count, const Vec2 ¢er=Vec2::ZERO) |
| move the points to the center More... | |
| local | recenterPoints ( local points, local count, local ZERO) |
| move the points to the center More... | |
| static Vec2 | getPolyonCenter (const Vec2 *points, int count) |
| get center of the polyon points More... | |
Protected Member Functions | |
| bool | init (const Vec2 *points, int count, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1) |
| PhysicsShapeEdgePolygon () | |
| virtual | ~PhysicsShapeEdgePolygon () |
Protected Member Functions inherited from PhysicsShape | |
| bool | init (Type type) |
| PhysicsBodyInfo * | bodyInfo () const |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| local | bodyInfo () |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| void | setBody (PhysicsBody *body) |
| virtual float | calculateArea () |
| calculate the area of this shape More... | |
| PhysicsShape () | |
| virtual | ~PhysicsShape ()=0 |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes | |
| Vec2 | _center |
Protected Attributes inherited from PhysicsShape | |
| PhysicsBody * | _body |
| PhysicsShapeInfo * | _info |
| Type | _type |
| float | _area |
| float | _mass |
| float | _moment |
| PhysicsMaterial | _material |
| int | _tag |
| int | _categoryBitmask |
| int | _collisionBitmask |
| int | _contactTestBitmask |
| int | _group |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Friends | |
| class | PhysicsBody |
Additional Inherited Members | |
Public Types inherited from PhysicsShape | |
| enum | Type { UNKNOWN, CIRCLE, BOX, POLYGEN, EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN } |
An edge polygon shape.
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Get center of this shape.
Reimplemented from PhysicsShape.
| void getPoints | ( | Vec2 * | outPoints | ) | const |
| int getPointsCount | ( | ) | const |
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