#include <CCBundle3D.h>
static void destroyInstance |
( |
| ) |
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static |
local destroyInstance |
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| ) |
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static |
void getModelPath |
( |
const std::string & |
path | ) |
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protected |
var getModelPath |
( |
var |
path | ) |
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protected |
local getModelPath |
( |
local |
path | ) |
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protected |
bool load |
( |
const std::string & |
path | ) |
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bool loadAnimationData |
( |
const std::string & |
id, |
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Animation3DData * |
animationdata |
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) |
| |
load material data from bundle
- Parameters
-
id | The ID of the animation, load the first animation in the bundle if it is empty |
var loadAnimationData |
( |
var |
id, |
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var |
animationdata |
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) |
| |
load material data from bundle
- Parameters
-
id | The ID of the animation, load the first animation in the bundle if it is empty |
local loadAnimationData |
( |
local |
id, |
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local |
animationdata |
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) |
| |
load material data from bundle
- Parameters
-
id | The ID of the animation, load the first animation in the bundle if it is empty |
bool loadMaterialData |
( |
const std::string & |
id, |
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MaterialData * |
materialdata |
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) |
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load material data from bundle
- Parameters
-
id | The ID of the material, load the first Material in the bundle if it is empty |
var loadMaterialData |
( |
var |
id, |
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var |
materialdata |
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) |
| |
load material data from bundle
- Parameters
-
id | The ID of the material, load the first Material in the bundle if it is empty |
local loadMaterialData |
( |
local |
id, |
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local |
materialdata |
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) |
| |
load material data from bundle
- Parameters
-
id | The ID of the material, load the first Material in the bundle if it is empty |
bool loadMeshData |
( |
const std::string & |
id, |
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MeshData * |
meshdata |
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) |
| |
load mesh data from bundle
- Parameters
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id | The ID of the mesh, load the first Mesh in the bundle if it is empty |
var loadMeshData |
( |
var |
id, |
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var |
meshdata |
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) |
| |
load mesh data from bundle
- Parameters
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id | The ID of the mesh, load the first Mesh in the bundle if it is empty |
local loadMeshData |
( |
local |
id, |
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local |
meshdata |
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) |
| |
load mesh data from bundle
- Parameters
-
id | The ID of the mesh, load the first Mesh in the bundle if it is empty |
bool loadSkinData |
( |
const std::string & |
id, |
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SkinData * |
skindata |
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) |
| |
load skin data from bundle
- Parameters
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id | The ID of the skin, load the first Skin in the bundle if it is empty |
var loadSkinData |
( |
var |
id, |
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var |
skindata |
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) |
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load skin data from bundle
- Parameters
-
id | The ID of the skin, load the first Skin in the bundle if it is empty |
local loadSkinData |
( |
local |
id, |
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local |
skindata |
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) |
| |
load skin data from bundle
- Parameters
-
id | The ID of the skin, load the first Skin in the bundle if it is empty |
unsigned int
parseGLProgramAttribute |
( |
const std::string & |
str | ) |
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protected |
var parseGLProgramAttribute |
( |
var |
str | ) |
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protected |
local parseGLProgramAttribute |
( |
local |
str | ) |
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protected |
GLenum parseGLType |
( |
const std::string & |
str | ) |
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protected |
var parseGLType |
( |
var |
str | ) |
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protected |
local parseGLType |
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local |
str | ) |
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protected |
unsigned int parseGLTypeSize |
( |
const std::string & |
str | ) |
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protected |
var parseGLTypeSize |
( |
var |
str | ) |
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protected |
local parseGLTypeSize |
( |
local |
str | ) |
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protected |
rapidjson::Document _document |
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protected |
std::string _modelRelativePath |
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protected |
The documentation for this class was generated from the following file: