#include <CCBundle3D.h>
| static void destroyInstance |
( |
| ) |
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static |
| local destroyInstance |
( |
| ) |
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static |
| void getModelPath |
( |
const std::string & |
path | ) |
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protected |
| var getModelPath |
( |
var |
path | ) |
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protected |
| local getModelPath |
( |
local |
path | ) |
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protected |
| bool load |
( |
const std::string & |
path | ) |
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| bool loadAnimationData |
( |
const std::string & |
id, |
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Animation3DData * |
animationdata |
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) |
| |
load material data from bundle
- Parameters
-
| id | The ID of the animation, load the first animation in the bundle if it is empty |
| var loadAnimationData |
( |
var |
id, |
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var |
animationdata |
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) |
| |
load material data from bundle
- Parameters
-
| id | The ID of the animation, load the first animation in the bundle if it is empty |
| local loadAnimationData |
( |
local |
id, |
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local |
animationdata |
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) |
| |
load material data from bundle
- Parameters
-
| id | The ID of the animation, load the first animation in the bundle if it is empty |
| bool loadMaterialData |
( |
const std::string & |
id, |
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|
MaterialData * |
materialdata |
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) |
| |
load material data from bundle
- Parameters
-
| id | The ID of the material, load the first Material in the bundle if it is empty |
| var loadMaterialData |
( |
var |
id, |
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var |
materialdata |
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) |
| |
load material data from bundle
- Parameters
-
| id | The ID of the material, load the first Material in the bundle if it is empty |
| local loadMaterialData |
( |
local |
id, |
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local |
materialdata |
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) |
| |
load material data from bundle
- Parameters
-
| id | The ID of the material, load the first Material in the bundle if it is empty |
| bool loadMeshData |
( |
const std::string & |
id, |
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|
MeshData * |
meshdata |
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) |
| |
load mesh data from bundle
- Parameters
-
| id | The ID of the mesh, load the first Mesh in the bundle if it is empty |
| var loadMeshData |
( |
var |
id, |
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var |
meshdata |
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) |
| |
load mesh data from bundle
- Parameters
-
| id | The ID of the mesh, load the first Mesh in the bundle if it is empty |
| local loadMeshData |
( |
local |
id, |
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local |
meshdata |
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) |
| |
load mesh data from bundle
- Parameters
-
| id | The ID of the mesh, load the first Mesh in the bundle if it is empty |
| bool loadSkinData |
( |
const std::string & |
id, |
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|
SkinData * |
skindata |
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) |
| |
load skin data from bundle
- Parameters
-
| id | The ID of the skin, load the first Skin in the bundle if it is empty |
| var loadSkinData |
( |
var |
id, |
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var |
skindata |
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) |
| |
load skin data from bundle
- Parameters
-
| id | The ID of the skin, load the first Skin in the bundle if it is empty |
| local loadSkinData |
( |
local |
id, |
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local |
skindata |
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) |
| |
load skin data from bundle
- Parameters
-
| id | The ID of the skin, load the first Skin in the bundle if it is empty |
unsigned int
parseGLProgramAttribute |
( |
const std::string & |
str | ) |
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protected |
| var parseGLProgramAttribute |
( |
var |
str | ) |
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protected |
| local parseGLProgramAttribute |
( |
local |
str | ) |
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protected |
| GLenum parseGLType |
( |
const std::string & |
str | ) |
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protected |
| var parseGLType |
( |
var |
str | ) |
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protected |
| local parseGLType |
( |
local |
str | ) |
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protected |
| unsigned int parseGLTypeSize |
( |
const std::string & |
str | ) |
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protected |
| var parseGLTypeSize |
( |
var |
str | ) |
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protected |
| local parseGLTypeSize |
( |
local |
str | ) |
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protected |
| rapidjson::Document _document |
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protected |
| std::string _modelRelativePath |
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protected |
The documentation for this class was generated from the following file: