A segment shape. More...
#include <CCPhysicsShape.h>
Public Member Functions | |
Vec2 | getPointA () const |
Vec2 | getPointB () const |
virtual Vec2 | getCenter () override |
Get center of this shape. More... | |
Public Member Functions inherited from PhysicsShape | |
PhysicsBody * | getBody () const |
Get the body that this shape attaches. More... | |
Type | getType () const |
Return the type of this shape. More... | |
float | getArea () const |
return the area of this shape More... | |
float | getMoment () const |
get moment More... | |
void | setMoment (float moment) |
Set moment, it will change the body's moment this shape attaches. More... | |
void | setTag (int tag) |
int | getTag () const |
float | getMass () const |
get mass More... | |
void | setMass (float mass) |
Set mass, it will change the body's mass this shape attaches. More... | |
float | getDensity () const |
void | setDensity (float density) |
float | getRestitution () const |
void | setRestitution (float restitution) |
float | getFriction () const |
void | setFriction (float friction) |
const PhysicsMaterial & | getMaterial () const |
local | getMaterial () |
void | setMaterial (const PhysicsMaterial &material) |
virtual float | calculateDefaultMoment () |
Calculate the default moment value. More... | |
var | calculateDefaultMoment () |
Calculate the default moment value. More... | |
local | calculateDefaultMoment () |
Calculate the default moment value. More... | |
virtual Vec2 | getOffset () |
Get offset. More... | |
bool | containsPoint (const Vec2 &point) const |
Test point is in shape or not. More... | |
void | setCategoryBitmask (int bitmask) |
A mask that defines which categories this physics body belongs to. More... | |
int | getCategoryBitmask () const |
void | setContactTestBitmask (int bitmask) |
A mask that defines which categories of bodies cause intersection notifications with this physics body. More... | |
int | getContactTestBitmask () const |
void | setCollisionBitmask (int bitmask) |
A mask that defines which categories of physics bodies can collide with this physics body. More... | |
int | getCollisionBitmask () const |
void | setGroup (int group) |
int | getGroup () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Static Public Member Functions | |
static PhysicsShapeEdgeSegment * | create (const Vec2 &a, const Vec2 &b, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1) |
Static Public Member Functions inherited from PhysicsShape | |
static void | recenterPoints (Vec2 *points, int count, const Vec2 ¢er=Vec2::ZERO) |
move the points to the center More... | |
local | recenterPoints ( local points, local count, local ZERO) |
move the points to the center More... | |
static Vec2 | getPolyonCenter (const Vec2 *points, int count) |
get center of the polyon points More... | |
Protected Member Functions | |
bool | init (const Vec2 &a, const Vec2 &b, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1) |
PhysicsShapeEdgeSegment () | |
virtual | ~PhysicsShapeEdgeSegment () |
Protected Member Functions inherited from PhysicsShape | |
bool | init (Type type) |
PhysicsBodyInfo * | bodyInfo () const |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
local | bodyInfo () |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
void | setBody (PhysicsBody *body) |
virtual float | calculateArea () |
calculate the area of this shape More... | |
PhysicsShape () | |
virtual | ~PhysicsShape ()=0 |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
Vec2 | _center |
Protected Attributes inherited from PhysicsShape | |
PhysicsBody * | _body |
PhysicsShapeInfo * | _info |
Type | _type |
float | _area |
float | _mass |
float | _moment |
PhysicsMaterial | _material |
int | _tag |
int | _categoryBitmask |
int | _collisionBitmask |
int | _contactTestBitmask |
int | _group |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Friends | |
class | PhysicsBody |
Additional Inherited Members | |
Public Types inherited from PhysicsShape | |
enum | Type { UNKNOWN, CIRCLE, BOX, POLYGEN, EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN } |
A segment shape.
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overridevirtual |
Get center of this shape.
Reimplemented from PhysicsShape.
Vec2 getPointA | ( | ) | const |
Vec2 getPointB | ( | ) | const |
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friend |
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