cocos2d-x  3.2alpha0
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PhysicsShapeEdgeBox Class Reference

An edge box shape. More...

#include <CCPhysicsShape.h>

Inheritance diagram for PhysicsShapeEdgeBox:
PhysicsShape Ref

Public Member Functions

virtual Vec2 getOffset () override
 Get offset. More...
 
void getPoints (Vec2 *outPoints) const
int getPointsCount () const
- Public Member Functions inherited from PhysicsShape
PhysicsBodygetBody () const
 Get the body that this shape attaches. More...
 
Type getType () const
 Return the type of this shape. More...
 
float getArea () const
 return the area of this shape More...
 
float getMoment () const
 get moment More...
 
void setMoment (float moment)
 Set moment, it will change the body's moment this shape attaches. More...
 
void setTag (int tag)
int getTag () const
float getMass () const
 get mass More...
 
void setMass (float mass)
 Set mass, it will change the body's mass this shape attaches. More...
 
float getDensity () const
void setDensity (float density)
float getRestitution () const
void setRestitution (float restitution)
float getFriction () const
void setFriction (float friction)
const PhysicsMaterialgetMaterial () const
local getMaterial ()
void setMaterial (const PhysicsMaterial &material)
virtual float calculateDefaultMoment ()
 Calculate the default moment value. More...
 
var calculateDefaultMoment ()
 Calculate the default moment value. More...
 
local calculateDefaultMoment ()
 Calculate the default moment value. More...
 
virtual Vec2 getCenter ()
 Get center of this shape. More...
 
bool containsPoint (const Vec2 &point) const
 Test point is in shape or not. More...
 
void setCategoryBitmask (int bitmask)
 A mask that defines which categories this physics body belongs to. More...
 
int getCategoryBitmask () const
void setContactTestBitmask (int bitmask)
 A mask that defines which categories of bodies cause intersection notifications with this physics body. More...
 
int getContactTestBitmask () const
void setCollisionBitmask (int bitmask)
 A mask that defines which categories of physics bodies can collide with this physics body. More...
 
int getCollisionBitmask () const
void setGroup (int group)
int getGroup ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static PhysicsShapeEdgeBoxcreate (const Size &size, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=0, const Vec2 &offset=Vec2::ZERO)
local create ( local size, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 0, local ZERO)
- Static Public Member Functions inherited from PhysicsShape
static void recenterPoints (Vec2 *points, int count, const Vec2 &center=Vec2::ZERO)
 move the points to the center More...
 
local recenterPoints ( local points, local count, local ZERO)
 move the points to the center More...
 
static Vec2 getPolyonCenter (const Vec2 *points, int count)
 get center of the polyon points More...
 

Protected Member Functions

bool init (const Size &size, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1, const Vec2 &offset=Vec2::ZERO)
var init ( var size, var PHYSICSSHAPE_MATERIAL_DEFAULT, var 1, var ZERO)
local init ( local size, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 1, local ZERO)
 PhysicsShapeEdgeBox ()
virtual ~PhysicsShapeEdgeBox ()
- Protected Member Functions inherited from PhysicsShape
bool init (Type type)
PhysicsBodyInfobodyInfo () const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
local bodyInfo ()
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
void setBody (PhysicsBody *body)
virtual float calculateArea ()
 calculate the area of this shape More...
 
 PhysicsShape ()
virtual ~PhysicsShape ()=0
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

Vec2 _offset
- Protected Attributes inherited from PhysicsShape
PhysicsBody_body
PhysicsShapeInfo_info
Type _type
float _area
float _mass
float _moment
PhysicsMaterial _material
int _tag
int _categoryBitmask
int _collisionBitmask
int _contactTestBitmask
int _group
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Friends

class PhysicsBody

Additional Inherited Members

- Public Types inherited from PhysicsShape
enum  Type {
  UNKNOWN, CIRCLE, BOX, POLYGEN,
  EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN
}
 

Detailed Description

An edge box shape.

Constructor & Destructor Documentation

PhysicsShapeEdgeBox ( )
protected
var PhysicsShapeEdgeBox ( )
protected
local PhysicsShapeEdgeBox ( )
protected
virtual ~PhysicsShapeEdgeBox ( )
protectedvirtual
var ~PhysicsShapeEdgeBox ( )
protectedvirtual
local ~PhysicsShapeEdgeBox ( )
protectedvirtual

Member Function Documentation

static PhysicsShapeEdgeBox* create ( const Size size,
const PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT,
float  border = 0,
const Vec2 offset = Vec2::ZERO 
)
static
var create ( var  size,
var  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
var  border = 0,
var  offset = Vec2::ZERO 
)
static
local create ( local  size,
local  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
local  border = 0,
local  offset = Vec2::ZERO 
)
static
virtual Vec2 getOffset ( )
inlineoverridevirtual

Get offset.

Reimplemented from PhysicsShape.

var getOffset ( )
inlineoverridevirtual

Get offset.

Reimplemented from PhysicsShape.

local getOffset ( )
inlineoverridevirtual

Get offset.

Reimplemented from PhysicsShape.

void getPoints ( Vec2 outPoints) const
var getPoints ( var  outPoints)
local getPoints ( local  outPoints)
int getPointsCount ( ) const
inline
var getPointsCount ( )
inline
local getPointsCount ( )
inline
bool init ( const Size size,
const PhysicsMaterial material = PHYSICSSHAPE_MATERIAL_DEFAULT,
float  border = 1,
const Vec2 offset = Vec2::ZERO 
)
protected
var init ( var  size,
var  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
var  border = 1,
var  offset = Vec2::ZERO 
)
protected
local init ( local  size,
local  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
local  border = 1,
local  offset = Vec2::ZERO 
)
protected

Friends And Related Function Documentation

friend class PhysicsBody
friend
var PhysicsBody
friend
local PhysicsBody
friend

Member Data Documentation

Vec2 _offset
protected
var _offset
protected
local _offset
protected

The documentation for this class was generated from the following file: