cocos2d-x  3.2alpha0
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PhysicsJointRatchet Class Reference

Works like a socket wrench. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointRatchet:
PhysicsJoint

Public Member Functions

float getAngle () const
void setAngle (float angle)
float getPhase () const
void setPhase (float phase)
float getRatchet () const
void setRatchet (float ratchet)
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
PhysicsBodygetBodyB () const
PhysicsWorldgetWorld () const
int getTag () const
void setTag (int tag)
bool isEnabled () const
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
local isCollisionEnabled ()
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRatchetconstruct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet)
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 
local destroy ( local joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet)
 PhysicsJointRatchet ()
virtual ~PhysicsJointRatchet ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var getBodyInfo ( var body)
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
PhysicsJointInfo_info
bool _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
int _tag

Detailed Description

Works like a socket wrench.

Constructor & Destructor Documentation

PhysicsJointRatchet ( )
inlineprotected
virtual ~PhysicsJointRatchet ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointRatchet*
construct
( PhysicsBody a,
PhysicsBody b,
float  phase,
float  ratchet 
)
static
float getAngle ( ) const
float getPhase ( ) const
float getRatchet ( ) const
bool init ( PhysicsBody a,
PhysicsBody b,
float  phase,
float  ratchet 
)
protected
void setAngle ( float  angle)
void setPhase ( float  phase)
void setRatchet ( float  ratchet)

The documentation for this class was generated from the following file: