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ScaleBy Class Reference

Scales a Node object a zoom factor by modifying it's scale attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for ScaleBy:
ScaleTo ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual ScaleByclone () const override
 returns a clone of action More...
 
virtual ScaleByreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ScaleTo
virtual void update (float time) override
 called once per frame. More...
 
var update ( var time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
bool initWithDuration (float duration, float sx, float sy)
 initializes the action with and X factor and a Y factor More...
 
var initWithDuration ( var duration, var sx, var sy)
 initializes the action with and X factor and a Y factor More...
 
local initWithDuration ( local duration, local sx, local sy)
 initializes the action with and X factor and a Y factor More...
 
bool initWithDuration (float duration, float sx, float sy, float sz)
 initializes the action with X Y Z factor More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ScaleBycreate (float duration, float s)
 creates the action with the same scale factor for X and Y More...
 
static ScaleBycreate (float duration, float sx, float sy)
 creates the action with and X factor and a Y factor More...
 
static ScaleBycreate (float duration, float sx, float sy, float sz)
 creates the action with X Y Z factor More...
 
- Static Public Member Functions inherited from ScaleTo
static ScaleTocreate (float duration, float s)
 creates the action with the same scale factor for X and Y More...
 
var create ( var duration, var s)
 creates the action with the same scale factor for X and Y More...
 
local create ( local duration, local s)
 creates the action with the same scale factor for X and Y More...
 
static ScaleTocreate (float duration, float sx, float sy)
 creates the action with and X factor and a Y factor More...
 
local create ( local duration, local sx, local sy)
 creates the action with and X factor and a Y factor More...
 
static ScaleTocreate (float duration, float sx, float sy, float sz)
 creates the action with X Y Z factor More...
 
local create ( local duration, local sx, local sy, local sz)
 creates the action with X Y Z factor More...
 

Protected Member Functions

 ScaleBy ()
virtual ~ScaleBy ()
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Additional Inherited Members

- Public Attributes inherited from ScaleTo
CC_CONSTRUCTOR_ACCESS __pad0__: ScaleTo() {} virtual ~ScaleTo() {} bool initWithDuration(float duration
local __pad0__: ScaleTo() {} virtual ~ScaleTo() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS float s
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Attributes inherited from ScaleTo
float _scaleX
var _scaleX
local _scaleX
float _scaleY
var _scaleY
local _scaleY
float _scaleZ
var _scaleZ
local _scaleZ
float _startScaleX
var _startScaleX
local _startScaleX
float _startScaleY
var _startScaleY
local _startScaleY
float _startScaleZ
var _startScaleZ
local _startScaleZ
float _endScaleX
var _endScaleX
local _endScaleX
float _endScaleY
var _endScaleY
local _endScaleY
float _endScaleZ
var _endScaleZ
local _endScaleZ
float _deltaX
var _deltaX
local _deltaX
float _deltaY
var _deltaY
local _deltaY
float _deltaZ
var _deltaZ
local _deltaZ
- Protected Attributes inherited from ActionInterval
float _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

Scales a Node object a zoom factor by modifying it's scale attribute.

Constructor & Destructor Documentation

ScaleBy ( )
inlineprotected
virtual ~ScaleBy ( )
inlineprotectedvirtual

Member Function Documentation

virtual ScaleBy* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ScaleTo.

static ScaleBy* create ( float  duration,
float  s 
)
static

creates the action with the same scale factor for X and Y

static ScaleBy* create ( float  duration,
float  sx,
float  sy 
)
static

creates the action with and X factor and a Y factor

static ScaleBy* create ( float  duration,
float  sx,
float  sy,
float  sz 
)
static

creates the action with X Y Z factor

virtual ScaleBy* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ScaleTo.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ScaleTo.


The documentation for this class was generated from the following file: