#include <unordered_map>
#include "base/CCVector.h"
#include "base/ccTypes.h"
#include "base/CCProtocols.h"
#include "2d/CCNode.h"
#include "renderer/CCMeshCommand.h"
#include "renderer/CCGLProgramState.h"
#include "3d/CCSkeleton3D.h"
#include "3d/CCAABB.h"
#include "3d/CCBundle3DData.h"
#include "3d/CCMeshVertexIndexData.h"
Classes | |
class | Sprite3D |
Sprite3D: A sprite can be loaded from 3D model files, .obj, .c3t, .c3b, then can be drawed as sprite. More... | |
class | Sprite3DCache |
struct | Sprite3DCache::Sprite3DData |
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |
Variables | |
std::string CC_DLL | s_attributeNames [] |
var | s_attributeNames () |
local | s_attributeNames () |