#include <AudioPlayer.h>
|
| AudioPlayer () |
| ~AudioPlayer () |
bool | init (SLEngineItf engineEngine, SLObjectItf outputMixObject, const std::string &fileFullPath, float volume, bool loop) |
var | init ( var engineEngine, var outputMixObject, var fileFullPath, var volume, var loop) |
local | init ( local engineEngine, local outputMixObject, local fileFullPath, local volume, local loop) |
| AudioPlayer () |
| ~AudioPlayer () |
| ~AudioPlayer () |
| ~AudioPlayer () |
bool | setTime (float time) |
local | setTime ( local time) |
float | getTime () |
local | getTime () |
bool | setLoop (bool loop) |
| AudioPlayer () |
| AudioPlayer () |
| AudioPlayer () |
| AudioPlayer (AudioPlayer &) |
| AudioPlayer () |
| AudioPlayer () |
| ~AudioPlayer () |
bool | setTime (float time) |
local | setTime ( local time) |
float | getTime () |
bool | setLoop (bool loop) |
local | setLoop ( local loop) |
bool init |
( |
SLEngineItf |
engineEngine, |
|
|
SLObjectItf |
outputMixObject, |
|
|
const std::string & |
fileFullPath, |
|
|
float |
volume, |
|
|
bool |
loop |
|
) |
| |
var init |
( |
var |
engineEngine, |
|
|
var |
outputMixObject, |
|
|
var |
fileFullPath, |
|
|
var |
volume, |
|
|
var |
loop |
|
) |
| |
local init |
( |
local |
engineEngine, |
|
|
local |
outputMixObject, |
|
|
local |
fileFullPath, |
|
|
local |
volume, |
|
|
local |
loop |
|
) |
| |
local play2d |
( |
local |
cache | ) |
|
|
protected |
void rotateBufferThread |
( |
int |
offsetFrame | ) |
|
|
protected |
var rotateBufferThread |
( |
var |
offsetFrame | ) |
|
|
protected |
local rotateBufferThread |
( |
local |
offsetFrame | ) |
|
|
protected |
bool setLoop |
( |
bool |
loop | ) |
|
local setLoop |
( |
local |
loop | ) |
|
bool setLoop |
( |
bool |
loop | ) |
|
local setLoop |
( |
local |
loop | ) |
|
bool setTime |
( |
float |
time | ) |
|
local setTime |
( |
local |
time | ) |
|
bool setTime |
( |
float |
time | ) |
|
local setTime |
( |
local |
time | ) |
|
The documentation for this class was generated from the following files: