#include "base/ccConfig.h"
#include "base/CCRef.h"
#include "base/CCRefPtr.h"
#include "base/CCVector.h"
#include "base/CCMap.h"
#include "base/CCAutoreleasePool.h"
#include "base/CCNS.h"
#include "base/CCData.h"
#include "base/CCValue.h"
#include "base/ccMacros.h"
#include "base/ccTypes.h"
#include "base/CCConfiguration.h"
#include "base/CCDirector.h"
#include "base/CCScheduler.h"
#include "base/base64.h"
#include "base/ZipUtils.h"
#include "base/CCProfiling.h"
#include "base/CCConsole.h"
#include "base/ccUTF8.h"
#include "base/CCUserDefault.h"
#include "base/CCIMEDelegate.h"
#include "base/CCIMEDispatcher.h"
#include "base/ccUtils.h"
#include "base/CCEventType.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventListenerTouch.h"
#include "base/CCEventTouch.h"
#include "base/CCEventListenerKeyboard.h"
#include "base/CCEventKeyboard.h"
#include "base/CCEventListenerMouse.h"
#include "base/CCEventMouse.h"
#include "base/CCEventAcceleration.h"
#include "base/CCEventListenerAcceleration.h"
#include "base/CCEventCustom.h"
#include "base/CCEventListenerCustom.h"
#include "base/CCEventFocus.h"
#include "base/CCEventListenerFocus.h"
#include "math/CCAffineTransform.h"
#include "math/CCGeometry.h"
#include "math/Vec2.h"
#include "math/Vec3.h"
#include "math/Vec4.h"
#include "math/Mat4.h"
#include "math/Quaternion.h"
#include "math/MathUtil.h"
#include "math/CCVertex.h"
#include "2d/CCAction.h"
#include "2d/CCActionInterval.h"
#include "2d/CCActionCamera.h"
#include "2d/CCActionManager.h"
#include "2d/CCActionEase.h"
#include "2d/CCActionPageTurn3D.h"
#include "2d/CCActionGrid.h"
#include "2d/CCActionProgressTimer.h"
#include "2d/CCActionGrid3D.h"
#include "2d/CCActionTiledGrid.h"
#include "2d/CCActionInstant.h"
#include "2d/CCActionTween.h"
#include "2d/CCActionCatmullRom.h"
#include "2d/CCTweenFunction.h"
#include "2d/CCNode.h"
#include "2d/CCProtectedNode.h"
#include "2d/CCAtlasNode.h"
#include "2d/CCDrawingPrimitives.h"
#include "2d/CCDrawNode.h"
#include "2d/CCLabelAtlas.h"
#include "2d/CCLabelTTF.h"
#include "2d/CCLabelBMFont.h"
#include "2d/CCLabel.h"
#include "2d/CCFontFNT.h"
#include "2d/CCLayer.h"
#include "2d/CCScene.h"
#include "2d/CCTransition.h"
#include "2d/CCTransitionPageTurn.h"
#include "2d/CCTransitionProgress.h"
#include "2d/CCMenu.h"
#include "2d/CCMenuItem.h"
#include "2d/CCClippingNode.h"
#include "2d/CCClippingRectangleNode.h"
#include "2d/CCMotionStreak.h"
#include "2d/CCProgressTimer.h"
#include "2d/CCRenderTexture.h"
#include "2d/CCNodeGrid.h"
#include "2d/CCParticleBatchNode.h"
#include "2d/CCParticleSystem.h"
#include "2d/CCParticleExamples.h"
#include "2d/CCParticleSystemQuad.h"
#include "2d/CCGrabber.h"
#include "2d/CCGrid.h"
#include "2d/CCCamera.h"
#include "2d/CCLight.h"
#include "base/CCProtocols.h"
#include "renderer/CCCustomCommand.h"
#include "renderer/CCGroupCommand.h"
#include "renderer/CCQuadCommand.h"
#include "renderer/CCRenderCommand.h"
#include "renderer/CCRenderCommandPool.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCGLProgram.h"
#include "renderer/CCGLProgramCache.h"
#include "renderer/CCGLProgramState.h"
#include "renderer/ccGLStateCache.h"
#include "renderer/ccShaders.h"
#include "renderer/CCTexture2D.h"
#include "renderer/CCTextureCache.h"
#include "renderer/CCVertexIndexBuffer.h"
#include "renderer/CCVertexIndexData.h"
#include "renderer/CCPrimitive.h"
#include "renderer/CCPrimitiveCommand.h"
#include "renderer/CCTrianglesCommand.h"
#include "physics/CCPhysicsBody.h"
#include "physics/CCPhysicsContact.h"
#include "physics/CCPhysicsShape.h"
#include "physics/CCPhysicsJoint.h"
#include "physics/CCPhysicsWorld.h"
#include "platform/CCDevice.h"
#include "platform/CCCommon.h"
#include "platform/CCFileUtils.h"
#include "platform/CCImage.h"
#include "platform/CCSAXParser.h"
#include "platform/CCThread.h"
#include "platform/CCPlatformConfig.h"
#include "platform/CCPlatformMacros.h"
#include "base/CCScriptSupport.h"
#include "2d/CCAnimation.h"
#include "2d/CCAnimationCache.h"
#include "2d/CCSprite.h"
#include "2d/CCSpriteBatchNode.h"
#include "2d/CCSpriteFrame.h"
#include "2d/CCSpriteFrameCache.h"
#include "2d/CCTextFieldTTF.h"
#include "renderer/CCTextureAtlas.h"
#include "2d/CCParallaxNode.h"
#include "2d/CCTMXLayer.h"
#include "2d/CCTMXObjectGroup.h"
#include "2d/CCTMXTiledMap.h"
#include "2d/CCTMXXMLParser.h"
#include "2d/CCTileMapAtlas.h"
#include "2d/CCFastTMXTiledMap.h"
#include "2d/CCFastTMXLayer.h"
#include "2d/CCComponent.h"
#include "2d/CCComponentContainer.h"
#include "3d/CCAABB.h"
#include "3d/CCOBB.h"
#include "3d/CCRay.h"
#include "3d/CCSprite3D.h"
#include "3d/CCMesh.h"
#include "3d/CCMeshSkin.h"
#include "3d/CCAnimate3D.h"
#include "3d/CCAnimation3D.h"
#include "3d/CCSprite3DMaterial.h"
#include "3d/CCAttachNode.h"
#include "3d/CCMeshVertexIndexData.h"
#include "3d/CCSkeleton3D.h"
#include "3d/CCBillBoard.h"
#include "deprecated/CCDictionary.h"
#include "deprecated/CCArray.h"
#include "deprecated/CCSet.h"
#include "deprecated/CCInteger.h"
#include "deprecated/CCFloat.h"
#include "deprecated/CCDouble.h"
#include "deprecated/CCBool.h"
#include "deprecated/CCString.h"
#include "deprecated/CCNotificationCenter.h"
#include "deprecated/CCDeprecated.h"
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |
Macros | |
#define | COCOS2D_VERSION 0x00030300 |
Functions | |
CC_DLL const char * | () |
#define COCOS2D_VERSION 0x00030300 |
var COCOS2D_VERSION 0x00030300 |
local COCOS2D_VERSION 0x00030300 |