cocos2d-x  3.5
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PhysicsJointGroove Class Reference

Attach body a to a line, and attach body b to a dot. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointGroove:
PhysicsJoint

Public Member Functions

Vec2 getGrooveA () const
 Get the line begin position. More...
 
void setGrooveA (const Vec2 &grooveA)
 Set the line begin position. More...
 
Vec2 getGrooveB () const
 Get the line end position. More...
 
void setGrooveB (const Vec2 &grooveB)
 Set the line end position. More...
 
Vec2 getAnchr2 () const
 Get the anchor point on body b. More...
 
void setAnchr2 (const Vec2 &anchr2)
 Set the anchor point on body b. More...
 
virtual bool createConstraints () override
 Create constraints for this type joint. More...
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get physics body a connected to this joint. More...
 
local getBodyA ()
 Get physics body a connected to this joint. More...
 
PhysicsBodygetBodyB () const
 Get physics body b connected to this joint. More...
 
PhysicsWorldgetWorld () const
 Get the physics world. More...
 
int getTag () const
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable. More...
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 Determines if the collsion is enable. More...
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointGrooveconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2)
 Create a groove joint. More...
 
local construct ( local a, local b, local grooveA, local grooveB, local anchr2)
 Create a groove joint. More...
 

Protected Member Functions

 PhysicsJointGroove ()
virtual ~PhysicsJointGroove ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
bool init (PhysicsBody *a, PhysicsBody *b)
bool initJoint ()

Protected Attributes

Vec2 _grooveA
Vec2 _grooveB
Vec2 _anchr2
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
PhysicsBody_bodyB
PhysicsWorld_world
bool _enable
bool _collisionEnable
bool _destoryMark
int _tag
float _maxForce
bool _initDirty

Detailed Description

Attach body a to a line, and attach body b to a dot.

Constructor & Destructor Documentation

PhysicsJointGroove ( )
inlineprotected
var PhysicsJointGroove ( )
inlineprotected
local PhysicsJointGroove ( )
inlineprotected
virtual ~PhysicsJointGroove ( )
inlineprotectedvirtual
var ~PhysicsJointGroove ( )
inlineprotectedvirtual
local ~PhysicsJointGroove ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointGroove*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 grooveA,
const Vec2 grooveB,
const Vec2 anchr2 
)
static

Create a groove joint.

Parameters
aA is the body to connect.
bB is the body to connect.
grooveAThe line begin position.
grooveBThe line end position.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
var construct ( var  a,
var  b,
var  grooveA,
var  grooveB,
var  anchr2 
)
static

Create a groove joint.

Parameters
aA is the body to connect.
bB is the body to connect.
grooveAThe line begin position.
grooveBThe line end position.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
local construct ( local  a,
local  b,
local  grooveA,
local  grooveB,
local  anchr2 
)
static

Create a groove joint.

Parameters
aA is the body to connect.
bB is the body to connect.
grooveAThe line begin position.
grooveBThe line end position.
anchr2Anchr2 is the anchor point on body b.
Returns
A object pointer.
virtual bool createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

var createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

local createConstraints ( )
overridevirtual

Create constraints for this type joint.

Reimplemented from PhysicsJoint.

Vec2 getAnchr2 ( ) const

Get the anchor point on body b.

var getAnchr2 ( )

Get the anchor point on body b.

local getAnchr2 ( )

Get the anchor point on body b.

Vec2 getGrooveA ( ) const

Get the line begin position.

var getGrooveA ( )

Get the line begin position.

local getGrooveA ( )

Get the line begin position.

Vec2 getGrooveB ( ) const

Get the line end position.

var getGrooveB ( )

Get the line end position.

local getGrooveB ( )

Get the line end position.

void setAnchr2 ( const Vec2 anchr2)

Set the anchor point on body b.

var setAnchr2 ( var  anchr2)

Set the anchor point on body b.

local setAnchr2 ( local  anchr2)

Set the anchor point on body b.

void setGrooveA ( const Vec2 grooveA)

Set the line begin position.

var setGrooveA ( var  grooveA)

Set the line begin position.

local setGrooveA ( local  grooveA)

Set the line begin position.

void setGrooveB ( const Vec2 grooveB)

Set the line end position.

var setGrooveB ( var  grooveB)

Set the line end position.

local setGrooveB ( local  grooveB)

Set the line end position.

Member Data Documentation

Vec2 _anchr2
protected
var _anchr2
protected
local _anchr2
protected
Vec2 _grooveA
protected
Vec2 _grooveB
protected
var _grooveB
protected
local _grooveB
protected

The documentation for this class was generated from the following file: