GroupCommand is used to group several command together, and more, it can be nestd. More...
#include <CCGroupCommand.h>
Public Member Functions | |
void | init (float globalOrder) |
Init function for group command. More... | |
var | init ( var globalOrder) |
Init function for group command. More... | |
local | init ( local globalOrder) |
Init function for group command. More... | |
int | getRenderQueueID () const |
called by renderer, get the group ID. More... | |
GroupCommand () | |
~GroupCommand () | |
Public Member Functions inherited from RenderCommand | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. More... | |
Type | getType () const |
Returns the Command type. More... | |
bool | isTransparent () const |
Retruns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
Set transparent flag. More... | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering seperately. More... | |
void | setSkipBatching (bool value) |
Set skip batching. More... | |
local | setSkipBatching ( local value) |
Set skip batching. More... | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. More... | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. More... | |
float | getDepth () const |
Get the depth by current model view matrix. More... | |
Protected Attributes | |
int | _renderQueueID |
Protected Attributes inherited from RenderCommand | |
Type | _type |
Type used in order to avoid dynamic cast, faster. More... | |
float | _globalOrder |
Commands are sort by global Z order. More... | |
bool | _isTransparent |
Transparent flag. More... | |
bool | _skipBatching |
QuadCommand and TrianglesCommand could be auto batched if there material ID is the same, however, if a command is skip batching, it would be forced to draw in a seperate function call, and break the batch. More... | |
bool | _is3D |
Is the command been rendered on 3D pass. More... | |
float | _depth |
Depth from the model view matrix. More... | |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Enum the type of render command. More... | |
Protected Member Functions inherited from RenderCommand | |
RenderCommand () | |
Constructor. More... | |
virtual | ~RenderCommand () |
Desctructor. More... | |
local | ~RenderCommand () |
Desctructor. More... | |
void | printID () |
GroupCommand is used to group several command together, and more, it can be nestd.
So it is used to generate the hierarchy for the rendcommands. Evey group command will be assigned by a group ID.
GroupCommand | ( | ) |
Constructor and Destructor.
var GroupCommand | ( | ) |
Constructor and Destructor.
local GroupCommand | ( | ) |
Constructor and Destructor.
~GroupCommand | ( | ) |
var ~GroupCommand | ( | ) |
local ~GroupCommand | ( | ) |
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inline |
called by renderer, get the group ID.
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inline |
called by renderer, get the group ID.
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inline |
called by renderer, get the group ID.
void init | ( | float | globalOrder | ) |
Init function for group command.
var init | ( | var | globalOrder | ) |
Init function for group command.
local init | ( | local | globalOrder | ) |
Init function for group command.
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protected |
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protected |
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protected |