#include <CSParse3DBinary_generated.h>
void add_cameramask |
( |
int32_t |
cameramask | ) |
|
|
inline |
var add_cameramask |
( |
var |
cameramask | ) |
|
|
inline |
local add_cameramask |
( |
local |
cameramask | ) |
|
|
inline |
var add_nodeOptions |
( |
var |
nodeOptions | ) |
|
|
inline |
local add_nodeOptions |
( |
local |
nodeOptions | ) |
|
|
inline |
void add_position3D |
( |
const Vector3 * |
position3D | ) |
|
|
inline |
var add_position3D |
( |
var |
position3D | ) |
|
|
inline |
local add_position3D |
( |
local |
position3D | ) |
|
|
inline |
void add_rotation3D |
( |
const Vector3 * |
rotation3D | ) |
|
|
inline |
var add_rotation3D |
( |
var |
rotation3D | ) |
|
|
inline |
local add_rotation3D |
( |
local |
rotation3D | ) |
|
|
inline |
void add_scale3D |
( |
const Vector3 * |
scale3D | ) |
|
|
inline |
var add_scale3D |
( |
var |
scale3D | ) |
|
|
inline |
local add_scale3D |
( |
local |
scale3D | ) |
|
|
inline |
flatbuffers::FlatBufferBuilder&
fbb_ |
flatbuffers::uoffset_t start_ |
The documentation for this struct was generated from the following file: