Custom command is used for call custom openGL command which can not be done by other commands, such as stencil function, depth functions etc. More...
#include <CCCustomCommand.h>
Public Member Functions | |
CustomCommand () | |
Constructor. More... | |
~CustomCommand () | |
Destructor. More... | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function. More... | |
local | init ( local globalZOrder, local modelViewTransform, local flags) |
Init function. More... | |
void | init (float globalZOrder) |
Init function. More... | |
void | execute () |
Execute the render command and call callback functions. More... | |
bool | isTranslucent () |
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void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. More... | |
Type | getType () const |
Returns the Command type. More... | |
bool | isTransparent () const |
Retruns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
Set transparent flag. More... | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering seperately. More... | |
void | setSkipBatching (bool value) |
Set skip batching. More... | |
local | setSkipBatching ( local value) |
Set skip batching. More... | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. More... | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. More... | |
float | getDepth () const |
Get the depth by current model view matrix. More... | |
Public Attributes | |
std::function< void()> | func |
Callback function. More... | |
Additional Inherited Members | |
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enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Enum the type of render command. More... | |
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RenderCommand () | |
Constructor. More... | |
virtual | ~RenderCommand () |
Desctructor. More... | |
local | ~RenderCommand () |
Desctructor. More... | |
void | printID () |
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Type | _type |
Type used in order to avoid dynamic cast, faster. More... | |
float | _globalOrder |
Commands are sort by global Z order. More... | |
bool | _isTransparent |
Transparent flag. More... | |
bool | _skipBatching |
QuadCommand and TrianglesCommand could be auto batched if there material ID is the same, however, if a command is skip batching, it would be forced to draw in a seperate function call, and break the batch. More... | |
bool | _is3D |
Is the command been rendered on 3D pass. More... | |
float | _depth |
Depth from the model view matrix. More... | |
Custom command is used for call custom openGL command which can not be done by other commands, such as stencil function, depth functions etc.
The render command is executed by calling a call back function.
CustomCommand | ( | ) |
Constructor.
var CustomCommand | ( | ) |
Constructor.
local CustomCommand | ( | ) |
Constructor.
~CustomCommand | ( | ) |
Destructor.
var ~CustomCommand | ( | ) |
Destructor.
local ~CustomCommand | ( | ) |
Destructor.
void execute | ( | ) |
Execute the render command and call callback functions.
var execute | ( | ) |
Execute the render command and call callback functions.
local execute | ( | ) |
Execute the render command and call callback functions.
Init function.
globalZOrder | GlobalZOrder of the render command. |
modelViewTransform | When in 3D mode, depth sorting needs modelViewTransform. |
flags | Use to identify that the render command is 3D mode or not. |
var init | ( | var | globalZOrder, |
var | modelViewTransform, | ||
var | flags | ||
) |
Init function.
globalZOrder | GlobalZOrder of the render command. |
modelViewTransform | When in 3D mode, depth sorting needs modelViewTransform. |
flags | Use to identify that the render command is 3D mode or not. |
local init | ( | local | globalZOrder, |
local | modelViewTransform, | ||
local | flags | ||
) |
Init function.
globalZOrder | GlobalZOrder of the render command. |
modelViewTransform | When in 3D mode, depth sorting needs modelViewTransform. |
flags | Use to identify that the render command is 3D mode or not. |
void init | ( | float | globalZOrder | ) |
Init function.
The render command will be in 2D mode.
globalZOrder | GlobalZOrder of the render command. |
var init | ( | var | globalZOrder | ) |
Init function.
The render command will be in 2D mode.
globalZOrder | GlobalZOrder of the render command. |
local init | ( | local | globalZOrder | ) |
Init function.
The render command will be in 2D mode.
globalZOrder | GlobalZOrder of the render command. |
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std::function<void()> func |
Callback function.
var func |
Callback function.
local func |
Callback function.