#include <CCMeshCommand.h>
Public Member Functions | |
MeshCommand () | |
~MeshCommand () | |
void | init (float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags) |
var | init ( var globalZOrder, var textureID, var glProgramState, var blendType, var vertexBuffer, var indexBuffer, var primitive, var indexFormat, var indexCount, var mv, var flags) |
local | init ( local globalZOrder, local textureID, local glProgramState, local blendType, local vertexBuffer, local indexBuffer, local primitive, local indexFormat, local indexCount, local mv, local flags) |
void | init (float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexType, ssize_t indexCount, const Mat4 &mv) |
var | init ( var globalZOrder, var textureID, var glProgramState, var blendType, var vertexBuffer, var indexBuffer, var primitive, var indexType, var indexCount, var mv) |
local | init ( local globalZOrder, local textureID, local glProgramState, local blendType, local vertexBuffer, local indexBuffer, local primitive, local indexType, local indexCount, local mv) |
void | setCullFaceEnabled (bool enable) |
void | setCullFace (GLenum cullFace) |
void | setDepthTestEnabled (bool enable) |
void | setDepthWriteEnabled (bool enable) |
void | setDisplayColor (const Vec4 &color) |
void | setMatrixPalette (const Vec4 *matrixPalette) |
void | setMatrixPaletteSize (int size) |
void | setLightMask (unsigned int lightmask) |
void | setTransparent (bool value) |
void | execute () |
void | preBatchDraw () |
void | batchDraw () |
void | postBatchDraw () |
void | genMaterialID (GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, const BlendFunc &blend) |
var | genMaterialID ( var texID, var glProgramState, var vertexBuffer, var indexBuffer, var blend) |
local | genMaterialID ( local texID, local glProgramState, local vertexBuffer, local indexBuffer, local blend) |
uint32_t | getMaterialID () const |
void | listenRendererRecreated (EventCustom *event) |
local | listenRendererRecreated ( local event) |
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void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. More... | |
Type | getType () const |
Returns the Command type. More... | |
bool | isTransparent () const |
Retruns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
Set transparent flag. More... | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering seperately. More... | |
void | setSkipBatching (bool value) |
Set skip batching. More... | |
local | setSkipBatching ( local value) |
Set skip batching. More... | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. More... | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. More... | |
float | getDepth () const |
Get the depth by current model view matrix. More... | |
Protected Member Functions | |
void | buildVAO () |
void | releaseVAO () |
void | applyRenderState () |
void | setLightUniforms () |
void | restoreRenderState () |
void | MatrixPalleteCallBack (GLProgram *glProgram, Uniform *uniform) |
void | resetLightUniformValues () |
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RenderCommand () | |
Constructor. More... | |
virtual | ~RenderCommand () |
Desctructor. More... | |
local | ~RenderCommand () |
Desctructor. More... | |
void | printID () |
Additional Inherited Members | |
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enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Enum the type of render command. More... | |
MeshCommand | ( | ) |
var MeshCommand | ( | ) |
local MeshCommand | ( | ) |
~MeshCommand | ( | ) |
var ~MeshCommand | ( | ) |
local ~MeshCommand | ( | ) |
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void batchDraw | ( | ) |
var batchDraw | ( | ) |
local batchDraw | ( | ) |
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void execute | ( | ) |
var execute | ( | ) |
local execute | ( | ) |
void genMaterialID | ( | GLuint | texID, |
void * | glProgramState, | ||
GLuint | vertexBuffer, | ||
GLuint | indexBuffer, | ||
const BlendFunc & | blend | ||
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var genMaterialID | ( | var | texID, |
var | glProgramState, | ||
var | vertexBuffer, | ||
var | indexBuffer, | ||
var | blend | ||
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local genMaterialID | ( | local | texID, |
local | glProgramState, | ||
local | vertexBuffer, | ||
local | indexBuffer, | ||
local | blend | ||
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void init | ( | float | globalZOrder, |
GLuint | textureID, | ||
GLProgramState * | glProgramState, | ||
BlendFunc | blendType, | ||
GLuint | vertexBuffer, | ||
GLuint | indexBuffer, | ||
GLenum | primitive, | ||
GLenum | indexFormat, | ||
ssize_t | indexCount, | ||
const Mat4 & | mv, | ||
uint32_t | flags | ||
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var init | ( | var | globalZOrder, |
var | textureID, | ||
var | glProgramState, | ||
var | blendType, | ||
var | vertexBuffer, | ||
var | indexBuffer, | ||
var | primitive, | ||
var | indexFormat, | ||
var | indexCount, | ||
var | mv, | ||
var | flags | ||
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local init | ( | local | globalZOrder, |
local | textureID, | ||
local | glProgramState, | ||
local | blendType, | ||
local | vertexBuffer, | ||
local | indexBuffer, | ||
local | primitive, | ||
local | indexFormat, | ||
local | indexCount, | ||
local | mv, | ||
local | flags | ||
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void init | ( | float | globalZOrder, |
GLuint | textureID, | ||
GLProgramState * | glProgramState, | ||
BlendFunc | blendType, | ||
GLuint | vertexBuffer, | ||
GLuint | indexBuffer, | ||
GLenum | primitive, | ||
GLenum | indexType, | ||
ssize_t | indexCount, | ||
const Mat4 & | mv | ||
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var init | ( | var | globalZOrder, |
var | textureID, | ||
var | glProgramState, | ||
var | blendType, | ||
var | vertexBuffer, | ||
var | indexBuffer, | ||
var | primitive, | ||
var | indexType, | ||
var | indexCount, | ||
var | mv | ||
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local init | ( | local | globalZOrder, |
local | textureID, | ||
local | glProgramState, | ||
local | blendType, | ||
local | vertexBuffer, | ||
local | indexBuffer, | ||
local | primitive, | ||
local | indexType, | ||
local | indexCount, | ||
local | mv | ||
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void listenRendererRecreated | ( | EventCustom * | event | ) |
var listenRendererRecreated | ( | var | event | ) |
local listenRendererRecreated | ( | local | event | ) |
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void postBatchDraw | ( | ) |
var postBatchDraw | ( | ) |
local postBatchDraw | ( | ) |
void preBatchDraw | ( | ) |
var preBatchDraw | ( | ) |
local preBatchDraw | ( | ) |
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void setCullFace | ( | GLenum | cullFace | ) |
var setCullFace | ( | var | cullFace | ) |
local setCullFace | ( | local | cullFace | ) |
void setCullFaceEnabled | ( | bool | enable | ) |
var setCullFaceEnabled | ( | var | enable | ) |
local setCullFaceEnabled | ( | local | enable | ) |
void setDepthTestEnabled | ( | bool | enable | ) |
var setDepthTestEnabled | ( | var | enable | ) |
local setDepthTestEnabled | ( | local | enable | ) |
void setDepthWriteEnabled | ( | bool | enable | ) |
var setDepthWriteEnabled | ( | var | enable | ) |
local setDepthWriteEnabled | ( | local | enable | ) |
void setDisplayColor | ( | const Vec4 & | color | ) |
var setDisplayColor | ( | var | color | ) |
local setDisplayColor | ( | local | color | ) |
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void setTransparent | ( | bool | value | ) |
var setTransparent | ( | var | value | ) |
local setTransparent | ( | local | value | ) |
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