An edge box shape. More...
#include <CCPhysicsShape.h>
Public Member Functions | |
virtual Vec2 | getOffset () override |
Get this box's position offset. More... | |
Public Member Functions inherited from PhysicsShapeEdgePolygon | |
virtual Vec2 | getCenter () override |
Get this polygon's center position. More... | |
void | getPoints (Vec2 *outPoints) const |
Get this polygon's points array. More... | |
var | getPoints ( var outPoints) |
Get this polygon's points array. More... | |
local | getPoints ( local outPoints) |
Get this polygon's points array. More... | |
int | getPointsCount () const |
Get this polygon's points array count. More... | |
var | getPointsCount () |
Get this polygon's points array count. More... | |
local | getPointsCount () |
Get this polygon's points array count. More... | |
Public Member Functions inherited from PhysicsShape | |
PhysicsBody * | getBody () const |
Get the body that this shape attaches. More... | |
Type | getType () const |
Return this shape's type. More... | |
float | getArea () const |
Return this shape's area. More... | |
float | getMoment () const |
Get this shape's moment. More... | |
void | setMoment (float moment) |
Set this shape's moment. More... | |
void | setTag (int tag) |
Set this shape's tag. More... | |
int | getTag () const |
Get this shape's tag. More... | |
float | getMass () const |
Get the mass of this shape. More... | |
void | setMass (float mass) |
Set this shape's mass. More... | |
float | getDensity () const |
Get this shape's density. More... | |
void | setDensity (float density) |
Set this shape's density. More... | |
float | getRestitution () const |
Get this shape's restitution. More... | |
void | setRestitution (float restitution) |
Set this shape's restitution. More... | |
float | getFriction () const |
Get this shape's friction. More... | |
void | setFriction (float friction) |
Set this shape's friction. More... | |
const PhysicsMaterial & | getMaterial () const |
Get this shape's PhysicsMaterial object. More... | |
local | getMaterial () |
Get this shape's PhysicsMaterial object. More... | |
void | setMaterial (const PhysicsMaterial &material) |
Set this shape's material. More... | |
local | setMaterial ( local material) |
Set this shape's material. More... | |
virtual float | calculateDefaultMoment () |
Calculate the default moment value. More... | |
bool | containsPoint (const Vec2 &point) const |
Test point is inside this shape or not. More... | |
void | setCategoryBitmask (int bitmask) |
Set a mask that defines which categories this physics body belongs to. More... | |
var | setCategoryBitmask ( var bitmask) |
Set a mask that defines which categories this physics body belongs to. More... | |
local | setCategoryBitmask ( local bitmask) |
Set a mask that defines which categories this physics body belongs to. More... | |
int | getCategoryBitmask () const |
Get a mask that defines which categories this physics body belongs to. More... | |
var | getCategoryBitmask () |
Get a mask that defines which categories this physics body belongs to. More... | |
local | getCategoryBitmask () |
Get a mask that defines which categories this physics body belongs to. More... | |
void | setContactTestBitmask (int bitmask) |
A mask that defines which categories of bodies cause intersection notifications with this physics body. More... | |
int | getContactTestBitmask () const |
Get a mask that defines which categories of bodies cause intersection notifications with this physics body. More... | |
void | setCollisionBitmask (int bitmask) |
A mask that defines which categories of physics bodies can collide with this physics body. More... | |
int | getCollisionBitmask () const |
Get a mask that defines which categories of physics bodies can collide with this physics body. More... | |
void | setGroup (int group) |
Set the group of body. More... | |
int | getGroup () |
Get the group of body. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static PhysicsShapeEdgeBox * | create (const Size &size, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=0, const Vec2 &offset=Vec2::ZERO) |
Creates a PhysicsShapeEdgeBox with specified value. More... | |
local | create ( local size, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 0, local ZERO) |
Creates a PhysicsShapeEdgeBox with specified value. More... | |
Static Public Member Functions inherited from PhysicsShapeEdgePolygon | |
static PhysicsShapeEdgePolygon * | create (const Vec2 *points, int count, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1) |
Creates a PhysicsShapeEdgePolygon with specified value. More... | |
local | create ( local points, local count, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 1) |
Creates a PhysicsShapeEdgePolygon with specified value. More... | |
Static Public Member Functions inherited from PhysicsShape | |
static void | recenterPoints (Vec2 *points, int count, const Vec2 ¢er=Vec2::ZERO) |
Move the points to the center. More... | |
local | recenterPoints ( local points, local count, local ZERO) |
Move the points to the center. More... | |
static Vec2 | getPolyonCenter (const Vec2 *points, int count) |
Get center of the polyon points. More... | |
Protected Member Functions | |
bool | init (const Size &size, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1, const Vec2 &offset=Vec2::ZERO) |
PhysicsShapeEdgeBox () | |
virtual | ~PhysicsShapeEdgeBox () |
Protected Member Functions inherited from PhysicsShapeEdgePolygon | |
bool | init (const Vec2 *points, int count, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1) |
var | init ( var points, var count, var PHYSICSSHAPE_MATERIAL_DEFAULT, var 1) |
local | init ( local points, local count, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 1) |
virtual void | updateScale () override |
PhysicsShapeEdgePolygon () | |
virtual | ~PhysicsShapeEdgePolygon () |
Protected Member Functions inherited from PhysicsShape | |
void | setBody (PhysicsBody *body) |
virtual float | calculateArea () |
calculate the area of this shape More... | |
virtual void | setScale (float scaleX, float scaleY) |
local | setScale ( local scaleX, local scaleY) |
void | addShape (cpShape *shape) |
PhysicsShape () | |
virtual | ~PhysicsShape ()=0 |
local | ~PhysicsShape () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Friends | |
class | PhysicsBody |
Additional Inherited Members | |
Public Types inherited from PhysicsShape | |
enum | Type { UNKNOWN, CIRCLE, BOX, POLYGEN, EDGESEGMENT, EDGEBOX, EDGEPOLYGEN, EDGECHAIN } |
Protected Attributes inherited from PhysicsShape | |
PhysicsBody * | _body |
std::vector< cpShape * > | _cpShapes |
Type | _type |
float | _area |
float | _mass |
float | _moment |
float | _scaleX |
float | _scaleY |
float | _newScaleX |
float | _newScaleY |
PhysicsMaterial | _material |
int | _tag |
int | _categoryBitmask |
int | _collisionBitmask |
int | _contactTestBitmask |
int | _group |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
An edge box shape.
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Creates a PhysicsShapeEdgeBox with specified value.
size | Size contains this box's width and height. |
material | A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. |
border | It's a edge's border width. |
offset | A Vec2 object, it is the offset from the body’s center of gravity in body local coordinates. |
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Creates a PhysicsShapeEdgeBox with specified value.
size | Size contains this box's width and height. |
material | A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. |
border | It's a edge's border width. |
offset | A Vec2 object, it is the offset from the body’s center of gravity in body local coordinates. |
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Creates a PhysicsShapeEdgeBox with specified value.
size | Size contains this box's width and height. |
material | A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. |
border | It's a edge's border width. |
offset | A Vec2 object, it is the offset from the body’s center of gravity in body local coordinates. |
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