Defines a 3-element floating point vector. More...
#include <Vec3.h>
Public Member Functions | |
Vec3 () | |
Constructs a new vector initialized to all zeros. More... | |
Vec3 () | |
Constructs a new vector initialized to all zeros. More... | |
Vec3 () | |
Constructs a new vector initialized to all zeros. More... | |
Vec3 (float xx, float yy, float zz) | |
Constructs a new vector initialized to the specified values. More... | |
Vec3 ( var xx, var yy, var zz) | |
Constructs a new vector initialized to the specified values. More... | |
Vec3 ( local xx, local yy, local zz) | |
Constructs a new vector initialized to the specified values. More... | |
Vec3 (const float *array) | |
Constructs a new vector from the values in the specified array. More... | |
Vec3 (const Vec3 &p1, const Vec3 &p2) | |
Constructs a vector that describes the direction between the specified points. More... | |
Vec3 ( var p1, var p2) | |
Constructs a vector that describes the direction between the specified points. More... | |
Vec3 ( local p1, local p2) | |
Constructs a vector that describes the direction between the specified points. More... | |
Vec3 (const Vec3 ©) | |
Constructs a new vector that is a copy of the specified vector. More... | |
~Vec3 () | |
Destructor. More... | |
bool | isZero () const |
Indicates whether this vector contains all zeros. More... | |
bool | isOne () const |
Indicates whether this vector contains all ones. More... | |
void | add (const Vec3 &v) |
Adds the elements of the specified vector to this one. More... | |
var | add ( var v) |
Adds the elements of the specified vector to this one. More... | |
local | add ( local v) |
Adds the elements of the specified vector to this one. More... | |
void | clamp (const Vec3 &min, const Vec3 &max) |
Clamps this vector within the specified range. More... | |
void | cross (const Vec3 &v) |
Sets this vector to the cross product between itself and the specified vector. More... | |
float | distance (const Vec3 &v) const |
Returns the distance between this vector and v. More... | |
float | distanceSquared (const Vec3 &v) const |
Returns the squared distance between this vector and v. More... | |
float | dot (const Vec3 &v) const |
Returns the dot product of this vector and the specified vector. More... | |
float | length () const |
Computes the length of this vector. More... | |
float | lengthSquared () const |
Returns the squared length of this vector. More... | |
var | lengthSquared () |
Returns the squared length of this vector. More... | |
local | lengthSquared () |
Returns the squared length of this vector. More... | |
void | negate () |
Negates this vector. More... | |
var | negate () |
Negates this vector. More... | |
local | negate () |
Negates this vector. More... | |
void | normalize () |
Normalizes this vector. More... | |
var | normalize () |
Normalizes this vector. More... | |
local | normalize () |
Normalizes this vector. More... | |
Vec3 | getNormalized () const |
Normalizes this vector and stores the result in dst. More... | |
var | getNormalized () |
Normalizes this vector and stores the result in dst. More... | |
local | getNormalized () |
Normalizes this vector and stores the result in dst. More... | |
void | scale (float scalar) |
Scales all elements of this vector by the specified value. More... | |
void | set (float xx, float yy, float zz) |
Sets the elements of this vector to the specified values. More... | |
var | set ( var xx, var yy, var zz) |
Sets the elements of this vector to the specified values. More... | |
local | set ( local xx, local yy, local zz) |
Sets the elements of this vector to the specified values. More... | |
void | set (const float *array) |
Sets the elements of this vector from the values in the specified array. More... | |
void | set (const Vec3 &v) |
Sets the elements of this vector to those in the specified vector. More... | |
void | set (const Vec3 &p1, const Vec3 &p2) |
Sets this vector to the directional vector between the specified points. More... | |
var | set ( var p1, var p2) |
Sets this vector to the directional vector between the specified points. More... | |
local | set ( local p1, local p2) |
Sets this vector to the directional vector between the specified points. More... | |
void | subtract (const Vec3 &v) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector. More... | |
void | smooth (const Vec3 &target, float elapsedTime, float responseTime) |
Updates this vector towards the given target using a smoothing function. More... | |
const Vec3 | operator+ (const Vec3 &v) const |
Calculates the sum of this vector with the given vector. More... | |
Vec3 & | operator+= (const Vec3 &v) |
Adds the given vector to this vector. More... | |
const Vec3 | operator- (const Vec3 &v) const |
Calculates the difference of this vector with the given vector. More... | |
Vec3 & | operator-= (const Vec3 &v) |
Subtracts the given vector from this vector. More... | |
local | operator-= ( local v) |
Subtracts the given vector from this vector. More... | |
const Vec3 | operator- () const |
Calculates the negation of this vector. More... | |
const Vec3 | operator* (float s) const |
Calculates the scalar product of this vector with the given value. More... | |
local | operator* ( local s) |
Calculates the scalar product of this vector with the given value. More... | |
Vec3 & | operator*= (float s) |
Scales this vector by the given value. More... | |
const Vec3 | operator/ (float s) const |
Returns the components of this vector divided by the given constant. More... | |
bool | operator< (const Vec3 &rhs) const |
Returns true if the vector's scalar components are all greater that the ones of the vector it is compared against. More... | |
bool | operator> (const Vec3 &rhs) const |
Returns true if the vector's scalar components are all smaller that the ones of the vector it is compared against. More... | |
bool | operator== (const Vec3 &v) const |
Determines if this vector is equal to the given vector. More... | |
bool | operator!= (const Vec3 &v) const |
Determines if this vector is not equal to the given vector. More... | |
Static Public Member Functions | |
static Vec3 | fromColor (unsigned int color) |
Creates a new vector from an integer interpreted as an RGB value. More... | |
static float | angle (const Vec3 &v1, const Vec3 &v2) |
Returns the angle (in radians) between the specified vectors. More... | |
static void | add (const Vec3 &v1, const Vec3 &v2, Vec3 *dst) |
Adds the specified vectors and stores the result in dst. More... | |
static void | clamp (const Vec3 &v, const Vec3 &min, const Vec3 &max, Vec3 *dst) |
Clamps the specified vector within the specified range and returns it in dst. More... | |
local | clamp ( local v, local min, local max, local dst) |
Clamps the specified vector within the specified range and returns it in dst. More... | |
static void | cross (const Vec3 &v1, const Vec3 &v2, Vec3 *dst) |
Computes the cross product of the specified vectors and stores the result in dst. More... | |
var | cross ( var v1, var v2, var dst) |
Computes the cross product of the specified vectors and stores the result in dst. More... | |
local | cross ( local v1, local v2, local dst) |
Computes the cross product of the specified vectors and stores the result in dst. More... | |
static float | dot (const Vec3 &v1, const Vec3 &v2) |
Returns the dot product between the specified vectors. More... | |
local | dot ( local v1, local v2) |
Returns the dot product between the specified vectors. More... | |
static void | subtract (const Vec3 &v1, const Vec3 &v2, Vec3 *dst) |
Subtracts the specified vectors and stores the result in dst. More... | |
local | subtract ( local v1, local v2, local dst) |
Subtracts the specified vectors and stores the result in dst. More... | |
Public Attributes | |
float | x |
The x-coordinate. More... | |
float | y |
The y-coordinate. More... | |
var | y |
The y-coordinate. More... | |
local | y |
The y-coordinate. More... | |
float | z |
The z-coordinate. More... | |
var | z |
The z-coordinate. More... | |
local | z |
The z-coordinate. More... | |
Static Public Attributes | |
static const Vec3 | ZERO |
equals to Vec3(0,0,0) More... | |
static const Vec3 | ONE |
equals to Vec3(1,1,1) More... | |
var | ONE |
equals to Vec3(1,1,1) More... | |
local | ONE |
equals to Vec3(1,1,1) More... | |
static const Vec3 | UNIT_X |
equals to Vec3(1,0,0) More... | |
var | UNIT_X |
equals to Vec3(1,0,0) More... | |
local | UNIT_X |
equals to Vec3(1,0,0) More... | |
static const Vec3 | UNIT_Y |
equals to Vec3(0,1,0) More... | |
var | UNIT_Y |
equals to Vec3(0,1,0) More... | |
local | UNIT_Y |
equals to Vec3(0,1,0) More... | |
static const Vec3 | UNIT_Z |
equals to Vec3(0,0,1) More... | |
var | UNIT_Z |
equals to Vec3(0,0,1) More... | |
local | UNIT_Z |
equals to Vec3(0,0,1) More... | |
Defines a 3-element floating point vector.
When using a vector to represent a surface normal, the vector should typically be normalized. Other uses of directional vectors may wish to leave the magnitude of the vector intact. When used as a point, the elements of the vector represent a position in 3D space.
Vec3 | ( | ) |
Constructs a new vector initialized to all zeros.
var Vec3 | ( | ) |
Constructs a new vector initialized to all zeros.
local Vec3 | ( | ) |
Constructs a new vector initialized to all zeros.
Vec3 | ( | float | xx, |
float | yy, | ||
float | zz | ||
) |
Constructs a new vector initialized to the specified values.
xx | The x coordinate. |
yy | The y coordinate. |
zz | The z coordinate. |
var Vec3 | ( | var | xx, |
var | yy, | ||
var | zz | ||
) |
Constructs a new vector initialized to the specified values.
xx | The x coordinate. |
yy | The y coordinate. |
zz | The z coordinate. |
local Vec3 | ( | local | xx, |
local | yy, | ||
local | zz | ||
) |
Constructs a new vector initialized to the specified values.
xx | The x coordinate. |
yy | The y coordinate. |
zz | The z coordinate. |
Vec3 | ( | const float * | array | ) |
Constructs a new vector from the values in the specified array.
array | An array containing the elements of the vector in the order x, y, z. |
var Vec3 | ( | var | array | ) |
Constructs a new vector from the values in the specified array.
array | An array containing the elements of the vector in the order x, y, z. |
local Vec3 | ( | local | array | ) |
Constructs a new vector from the values in the specified array.
array | An array containing the elements of the vector in the order x, y, z. |
Constructs a vector that describes the direction between the specified points.
p1 | The first point. |
p2 | The second point. |
var Vec3 | ( | var | p1, |
var | p2 | ||
) |
Constructs a vector that describes the direction between the specified points.
p1 | The first point. |
p2 | The second point. |
local Vec3 | ( | local | p1, |
local | p2 | ||
) |
Constructs a vector that describes the direction between the specified points.
p1 | The first point. |
p2 | The second point. |
Constructs a new vector that is a copy of the specified vector.
copy | The vector to copy. |
var Vec3 | ( | var | copy | ) |
Constructs a new vector that is a copy of the specified vector.
copy | The vector to copy. |
local Vec3 | ( | local | copy | ) |
Constructs a new vector that is a copy of the specified vector.
copy | The vector to copy. |
~Vec3 | ( | ) |
Destructor.
var ~Vec3 | ( | ) |
Destructor.
local ~Vec3 | ( | ) |
Destructor.
void add | ( | const Vec3 & | v | ) |
Adds the elements of the specified vector to this one.
v | The vector to add. |
var add | ( | var | v | ) |
Adds the elements of the specified vector to this one.
v | The vector to add. |
local add | ( | local | v | ) |
Adds the elements of the specified vector to this one.
v | The vector to add. |
Adds the specified vectors and stores the result in dst.
v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
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Adds the specified vectors and stores the result in dst.
v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
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Adds the specified vectors and stores the result in dst.
v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
Returns the angle (in radians) between the specified vectors.
v1 | The first vector. |
v2 | The second vector. |
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Returns the angle (in radians) between the specified vectors.
v1 | The first vector. |
v2 | The second vector. |
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Returns the angle (in radians) between the specified vectors.
v1 | The first vector. |
v2 | The second vector. |
Clamps this vector within the specified range.
min | The minimum value. |
max | The maximum value. |
var clamp | ( | var | min, |
var | max | ||
) |
Clamps this vector within the specified range.
min | The minimum value. |
max | The maximum value. |
local clamp | ( | local | min, |
local | max | ||
) |
Clamps this vector within the specified range.
min | The minimum value. |
max | The maximum value. |
Clamps the specified vector within the specified range and returns it in dst.
v | The vector to clamp. |
min | The minimum value. |
max | The maximum value. |
dst | A vector to store the result in. |
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Clamps the specified vector within the specified range and returns it in dst.
v | The vector to clamp. |
min | The minimum value. |
max | The maximum value. |
dst | A vector to store the result in. |
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Clamps the specified vector within the specified range and returns it in dst.
v | The vector to clamp. |
min | The minimum value. |
max | The maximum value. |
dst | A vector to store the result in. |
void cross | ( | const Vec3 & | v | ) |
Sets this vector to the cross product between itself and the specified vector.
v | The vector to compute the cross product with. |
var cross | ( | var | v | ) |
Sets this vector to the cross product between itself and the specified vector.
v | The vector to compute the cross product with. |
local cross | ( | local | v | ) |
Sets this vector to the cross product between itself and the specified vector.
v | The vector to compute the cross product with. |
Computes the cross product of the specified vectors and stores the result in dst.
v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
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Computes the cross product of the specified vectors and stores the result in dst.
v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
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Computes the cross product of the specified vectors and stores the result in dst.
v1 | The first vector. |
v2 | The second vector. |
dst | A vector to store the result in. |
float distance | ( | const Vec3 & | v | ) | const |
Returns the distance between this vector and v.
v | The other vector. |
var distance | ( | var | v | ) |
Returns the distance between this vector and v.
v | The other vector. |
local distance | ( | local | v | ) |
Returns the distance between this vector and v.
v | The other vector. |
float distanceSquared | ( | const Vec3 & | v | ) | const |
Returns the squared distance between this vector and v.
When it is not necessary to get the exact distance between two vectors (for example, when simply comparing the distance between different vectors), it is advised to use this method instead of distance.
v | The other vector. |
var distanceSquared | ( | var | v | ) |
Returns the squared distance between this vector and v.
When it is not necessary to get the exact distance between two vectors (for example, when simply comparing the distance between different vectors), it is advised to use this method instead of distance.
v | The other vector. |
local distanceSquared | ( | local | v | ) |
Returns the squared distance between this vector and v.
When it is not necessary to get the exact distance between two vectors (for example, when simply comparing the distance between different vectors), it is advised to use this method instead of distance.
v | The other vector. |
float dot | ( | const Vec3 & | v | ) | const |
Returns the dot product of this vector and the specified vector.
v | The vector to compute the dot product with. |
var dot | ( | var | v | ) |
Returns the dot product of this vector and the specified vector.
v | The vector to compute the dot product with. |
local dot | ( | local | v | ) |
Returns the dot product of this vector and the specified vector.
v | The vector to compute the dot product with. |
Returns the dot product between the specified vectors.
v1 | The first vector. |
v2 | The second vector. |
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Returns the dot product between the specified vectors.
v1 | The first vector. |
v2 | The second vector. |
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Returns the dot product between the specified vectors.
v1 | The first vector. |
v2 | The second vector. |
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Creates a new vector from an integer interpreted as an RGB value.
E.g. 0xff0000 represents red or the vector (1, 0, 0).
color | The integer to interpret as an RGB value. |
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Creates a new vector from an integer interpreted as an RGB value.
E.g. 0xff0000 represents red or the vector (1, 0, 0).
color | The integer to interpret as an RGB value. |
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Creates a new vector from an integer interpreted as an RGB value.
E.g. 0xff0000 represents red or the vector (1, 0, 0).
color | The integer to interpret as an RGB value. |
Vec3 getNormalized | ( | ) | const |
Normalizes this vector and stores the result in dst.
If the vector already has unit length or if the length of the vector is zero, this method simply copies the current vector into dst.
dst | The destination vector. |
var getNormalized | ( | ) |
Normalizes this vector and stores the result in dst.
If the vector already has unit length or if the length of the vector is zero, this method simply copies the current vector into dst.
dst | The destination vector. |
local getNormalized | ( | ) |
Normalizes this vector and stores the result in dst.
If the vector already has unit length or if the length of the vector is zero, this method simply copies the current vector into dst.
dst | The destination vector. |
bool isOne | ( | ) | const |
Indicates whether this vector contains all ones.
var isOne | ( | ) |
Indicates whether this vector contains all ones.
local isOne | ( | ) |
Indicates whether this vector contains all ones.
bool isZero | ( | ) | const |
Indicates whether this vector contains all zeros.
var isZero | ( | ) |
Indicates whether this vector contains all zeros.
local isZero | ( | ) |
Indicates whether this vector contains all zeros.
float length | ( | ) | const |
var length | ( | ) |
local length | ( | ) |
float lengthSquared | ( | ) | const |
Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
var lengthSquared | ( | ) |
Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
local lengthSquared | ( | ) |
Returns the squared length of this vector.
When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.
void negate | ( | ) |
Negates this vector.
var negate | ( | ) |
Negates this vector.
local negate | ( | ) |
Negates this vector.
void normalize | ( | ) |
Normalizes this vector.
This method normalizes this Vect3 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
var normalize | ( | ) |
Normalizes this vector.
This method normalizes this Vect3 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
local normalize | ( | ) |
Normalizes this vector.
This method normalizes this Vect3 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.
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Determines if this vector is not equal to the given vector.
v | The vector to compare against. |
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Determines if this vector is not equal to the given vector.
v | The vector to compare against. |
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Determines if this vector is not equal to the given vector.
v | The vector to compare against. |
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Calculates the scalar product of this vector with the given value.
Note: this does not modify this vector.
s | The value to scale by. |
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Calculates the scalar product of this vector with the given value.
Note: this does not modify this vector.
s | The value to scale by. |
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Calculates the scalar product of this vector with the given value.
Note: this does not modify this vector.
s | The value to scale by. |
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Scales this vector by the given value.
s | The value to scale by. |
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Scales this vector by the given value.
s | The value to scale by. |
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Scales this vector by the given value.
s | The value to scale by. |
Calculates the sum of this vector with the given vector.
Note: this does not modify this vector.
v | The vector to add. |
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Calculates the sum of this vector with the given vector.
Note: this does not modify this vector.
v | The vector to add. |
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Calculates the sum of this vector with the given vector.
Note: this does not modify this vector.
v | The vector to add. |
Adds the given vector to this vector.
v | The vector to add. |
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Adds the given vector to this vector.
v | The vector to add. |
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Adds the given vector to this vector.
v | The vector to add. |
Calculates the difference of this vector with the given vector.
Note: this does not modify this vector.
v | The vector to subtract. |
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Calculates the difference of this vector with the given vector.
Note: this does not modify this vector.
v | The vector to subtract. |
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Calculates the difference of this vector with the given vector.
Note: this does not modify this vector.
v | The vector to subtract. |
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Calculates the negation of this vector.
Note: this does not modify this vector.
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Calculates the negation of this vector.
Note: this does not modify this vector.
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Calculates the negation of this vector.
Note: this does not modify this vector.
Subtracts the given vector from this vector.
v | The vector to subtract. |
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Subtracts the given vector from this vector.
v | The vector to subtract. |
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Subtracts the given vector from this vector.
v | The vector to subtract. |
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Returns the components of this vector divided by the given constant.
Note: this does not modify this vector.
s | the constant to divide this vector with |
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Returns the components of this vector divided by the given constant.
Note: this does not modify this vector.
s | the constant to divide this vector with |
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Returns the components of this vector divided by the given constant.
Note: this does not modify this vector.
s | the constant to divide this vector with |
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Returns true if the vector's scalar components are all greater that the ones of the vector it is compared against.
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Returns true if the vector's scalar components are all greater that the ones of the vector it is compared against.
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Returns true if the vector's scalar components are all greater that the ones of the vector it is compared against.
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Determines if this vector is equal to the given vector.
v | The vector to compare against. |
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Determines if this vector is equal to the given vector.
v | The vector to compare against. |
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Determines if this vector is equal to the given vector.
v | The vector to compare against. |
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Returns true if the vector's scalar components are all smaller that the ones of the vector it is compared against.
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Returns true if the vector's scalar components are all smaller that the ones of the vector it is compared against.
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Returns true if the vector's scalar components are all smaller that the ones of the vector it is compared against.
void scale | ( | float | scalar | ) |
Scales all elements of this vector by the specified value.
scalar | The scalar value. |
var scale | ( | var | scalar | ) |
Scales all elements of this vector by the specified value.
scalar | The scalar value. |
local scale | ( | local | scalar | ) |
Scales all elements of this vector by the specified value.
scalar | The scalar value. |
void set | ( | float | xx, |
float | yy, | ||
float | zz | ||
) |
Sets the elements of this vector to the specified values.
xx | The new x coordinate. |
yy | The new y coordinate. |
zz | The new z coordinate. |
var set | ( | var | xx, |
var | yy, | ||
var | zz | ||
) |
Sets the elements of this vector to the specified values.
xx | The new x coordinate. |
yy | The new y coordinate. |
zz | The new z coordinate. |
local set | ( | local | xx, |
local | yy, | ||
local | zz | ||
) |
Sets the elements of this vector to the specified values.
xx | The new x coordinate. |
yy | The new y coordinate. |
zz | The new z coordinate. |
void set | ( | const float * | array | ) |
Sets the elements of this vector from the values in the specified array.
array | An array containing the elements of the vector in the order x, y, z. |
var set | ( | var | array | ) |
Sets the elements of this vector from the values in the specified array.
array | An array containing the elements of the vector in the order x, y, z. |
local set | ( | local | array | ) |
Sets the elements of this vector from the values in the specified array.
array | An array containing the elements of the vector in the order x, y, z. |
void set | ( | const Vec3 & | v | ) |
Sets the elements of this vector to those in the specified vector.
v | The vector to copy. |
var set | ( | var | v | ) |
Sets the elements of this vector to those in the specified vector.
v | The vector to copy. |
local set | ( | local | v | ) |
Sets the elements of this vector to those in the specified vector.
v | The vector to copy. |
Sets this vector to the directional vector between the specified points.
var set | ( | var | p1, |
var | p2 | ||
) |
Sets this vector to the directional vector between the specified points.
local set | ( | local | p1, |
local | p2 | ||
) |
Sets this vector to the directional vector between the specified points.
void smooth | ( | const Vec3 & | target, |
float | elapsedTime, | ||
float | responseTime | ||
) |
Updates this vector towards the given target using a smoothing function.
The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.
target | target value. |
elapsedTime | elapsed time between calls. |
responseTime | response time (in the same units as elapsedTime). |
var smooth | ( | var | target, |
var | elapsedTime, | ||
var | responseTime | ||
) |
Updates this vector towards the given target using a smoothing function.
The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.
target | target value. |
elapsedTime | elapsed time between calls. |
responseTime | response time (in the same units as elapsedTime). |
local smooth | ( | local | target, |
local | elapsedTime, | ||
local | responseTime | ||
) |
Updates this vector towards the given target using a smoothing function.
The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force this vector to follow the target closely, provide a response time that is very small relative to the given elapsed time.
target | target value. |
elapsedTime | elapsed time between calls. |
responseTime | response time (in the same units as elapsedTime). |
void subtract | ( | const Vec3 & | v | ) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.
v | The vector to subtract. |
var subtract | ( | var | v | ) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.
v | The vector to subtract. |
local subtract | ( | local | v | ) |
Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.
v | The vector to subtract. |
Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
v1 | The first vector. |
v2 | The second vector. |
dst | The destination vector. |
|
static |
Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
v1 | The first vector. |
v2 | The second vector. |
dst | The destination vector. |
|
static |
Subtracts the specified vectors and stores the result in dst.
The resulting vector is computed as (v1 - v2).
v1 | The first vector. |
v2 | The second vector. |
dst | The destination vector. |
|
static |
equals to Vec3(1,1,1)
|
static |
equals to Vec3(1,1,1)
|
static |
equals to Vec3(1,1,1)
|
static |
equals to Vec3(1,0,0)
|
static |
equals to Vec3(1,0,0)
|
static |
equals to Vec3(1,0,0)
|
static |
equals to Vec3(0,1,0)
|
static |
equals to Vec3(0,1,0)
|
static |
equals to Vec3(0,1,0)
|
static |
equals to Vec3(0,0,1)
|
static |
equals to Vec3(0,0,1)
|
static |
equals to Vec3(0,0,1)
float x |
The x-coordinate.
var x |
The x-coordinate.
local x |
The x-coordinate.
float y |
The y-coordinate.
var y |
The y-coordinate.
local y |
The y-coordinate.
float z |
The z-coordinate.
var z |
The z-coordinate.
local z |
The z-coordinate.
|
static |
equals to Vec3(0,0,0)