cocos2d-x  3.0-rc0
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EaseElastic Class Referenceabstract

Ease Elastic abstract class. More...

#include <CCActionEase.h>

Inheritance diagram for EaseElastic:
ActionEase ActionInterval FiniteTimeAction Action Ref Clonable EaseElasticIn EaseElasticInOut EaseElasticOut

Public Member Functions

float getPeriod () const
 get period of the wave in radians. More...
 
local getPeriod ()
 get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 set period of the wave in radians. More...
 
local setPeriod ( local fPeriod)
 set period of the wave in radians. More...
 
virtual EaseElasticclone () const override=0
 returns a clone of action More...
 
virtual EaseElasticreverse () const override=0
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionEase
virtual ActionIntervalgetInnerAction ()
local getInnerAction ()
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Protected Member Functions

 EaseElastic ()
virtual ~EaseElastic ()
local ~EaseElastic ()
bool initWithAction (ActionInterval *action, float period=0.3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
local initWithAction ( local action, local 3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
- Protected Member Functions inherited from ActionEase
 ActionEase ()
virtual ~ActionEase ()
var ~ActionEase ()
local ~ActionEase ()
bool initWithAction (ActionInterval *action)
 initializes the action More...
 
var initWithAction ( var action)
 initializes the action More...
 
local initWithAction ( local action)
 initializes the action More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
var ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

float _period
- Protected Attributes inherited from ActionEase
ActionInterval_inner
 The inner action. More...
 
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
local _originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Ease Elastic abstract class.

Since
v0.8.2

Constructor & Destructor Documentation

EaseElastic ( )
inlineprotected
local EaseElastic ( )
inlineprotected
virtual ~EaseElastic ( )
inlineprotectedvirtual
local ~EaseElastic ( )
inlineprotectedvirtual

Member Function Documentation

virtual EaseElastic* clone ( ) const
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local clone ( )
overridepure virtual

returns a clone of action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

float getPeriod ( ) const
inline

get period of the wave in radians.

default is 0.3

local getPeriod ( )
inline

get period of the wave in radians.

default is 0.3

bool initWithAction ( ActionInterval action,
float  period = 0.3f 
)
protected

Initializes the action with the inner action and the period in radians (default is 0.3)

local initWithAction ( local  action,
local  period = 0.3f 
)
protected

Initializes the action with the inner action and the period in radians (default is 0.3)

virtual EaseElastic* reverse ( ) const
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

local reverse ( )
overridepure virtual

returns a new action that performs the exactly the reverse action

Implements ActionEase.

Implemented in EaseElasticInOut, EaseElasticOut, and EaseElasticIn.

void setPeriod ( float  fPeriod)
inline

set period of the wave in radians.

local setPeriod ( local  fPeriod)
inline

set period of the wave in radians.

Member Data Documentation

float _period
protected
local _period
protected

The documentation for this class was generated from the following file: