Base class actions that do have a finite time duration. More...
#include <CCAction.h>
Public Member Functions | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
virtual FiniteTimeAction * | reverse () const override=0 |
returns a new action that performs the exactly the reverse action More... | |
virtual FiniteTimeAction * | clone () const override=0 |
returns a clone of action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual bool | isDone () const |
return true if the action has finished More... | |
virtual void | startWithTarget (Node *target) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var target) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Protected Member Functions | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class actions that do have a finite time duration.
Possible actions:
Infinite time actions are valid
|
inlineprotected |
|
inlineprotectedvirtual |
|
overridepure virtual |
returns a clone of action
Implements Action.
Implemented in TargetedAction, EaseCubicActionInOut, Animate, EaseCubicActionOut, ReverseTime, EaseCubicActionIn, EaseCircleActionInOut, DelayTime, EaseCircleActionOut, TintBy, EaseCircleActionIn, EaseQuinticActionInOut, TintTo, EaseQuinticActionOut, FadeOut, EaseQuinticActionIn, FadeIn, EaseQuarticActionInOut, FadeTo, EaseQuarticActionOut, EaseQuarticActionIn, Blink, EaseQuadraticActionInOut, ScaleBy, EaseQuadraticActionOut, EaseQuadraticActionIn, ScaleTo, EaseBezierAction, BezierTo, EaseBackInOut, BezierBy, EaseBackOut, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, SkewTo, EaseBounce, __CCCallFuncO, EaseElasticInOut, MoveTo, __CCCallFuncND, EaseElasticOut, MoveBy, EaseElasticIn, CallFuncN, SplitCols, RotateBy, EaseElastic, SplitRows, Twirl, JumpTiles3D, EaseSineInOut, RotateTo, CallFunc, ReuseGrid, EaseSineOut, CatmullRomBy, CCBEaseInstant, StopGrid, Waves, WavesTiles3D, Spawn, CCBRotateYTo, EaseSineIn, CatmullRomTo, DeccelAmplitude, Liquid, CCBRotateXTo, Place, TurnOffTiles, EaseExponentialInOut, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, Shaky3D, EaseExponentialOut, FlipY, FadeOutDownTiles, CCBSoundEffect, CardinalSplineTo, EaseExponentialIn, FadeOutUpTiles, CCBSetSpriteFrame, AccelDeccelAmplitude, Ripple3D, FlipX, Repeat, TiledGrid3DAction, EaseInOut, FadeOutBLTiles, RemoveSelf, FadeOutTRTiles, EaseOut, Lens3D, OrbitCamera, ToggleVisibility, Sequence, EaseIn, Grid3DAction, FlipY3D, ShuffleTiles, Hide, EaseRateAction, FlipX3D, ProgressFromTo, ActionTween, ActionInterval, LuaCallFunc, Show, ShatteredTiles3D, ActionCamera, Waves3D, ActionInstant, PageTurn3D, ActionEase, GridAction, ProgressTo, and ShakyTiles3D.
|
inline |
get duration in seconds of the action
|
overridepure virtual |
returns a new action that performs the exactly the reverse action
Implements Action.
Implemented in TargetedAction, EaseCubicActionInOut, Animate, EaseCubicActionOut, ReverseTime, EaseCubicActionIn, EaseCircleActionInOut, DelayTime, EaseCircleActionOut, TintBy, EaseCircleActionIn, EaseQuinticActionInOut, TintTo, EaseQuinticActionOut, FadeOut, EaseQuinticActionIn, FadeIn, EaseQuarticActionInOut, FadeTo, EaseQuarticActionOut, EaseQuarticActionIn, Blink, EaseQuadraticActionInOut, ScaleBy, EaseQuadraticActionOut, EaseQuadraticActionIn, ScaleTo, EaseBezierAction, BezierTo, EaseBackInOut, BezierBy, EaseBackOut, EaseBackIn, JumpTo, EaseBounceInOut, JumpBy, EaseBounceOut, SkewBy, EaseBounceIn, SkewTo, EaseBounce, EaseElasticInOut, EaseElasticOut, MoveBy, EaseElasticIn, RotateBy, EaseElastic, EaseSineInOut, RotateTo, ReuseGrid, CallFunc, EaseSineOut, CatmullRomBy, CCBEaseInstant, StopGrid, Spawn, CCBRotateYTo, EaseSineIn, CatmullRomTo, DeccelAmplitude, CCBRotateXTo, Place, EaseExponentialInOut, CardinalSplineBy, CCBRotateTo, RepeatForever, AccelAmplitude, EaseExponentialOut, FlipY, CCBSoundEffect, CardinalSplineTo, EaseExponentialIn, CCBSetSpriteFrame, AccelDeccelAmplitude, FlipX, Repeat, EaseInOut, RemoveSelf, EaseOut, ToggleVisibility, Sequence, EaseIn, Hide, EaseRateAction, ProgressFromTo, ActionTween, ActionInterval, Show, ActionCamera, ActionInstant, ActionEase, GridAction, and ProgressTo.
|
inline |
set duration in seconds of the action
|
protected |
duration in seconds