Runs actions sequentially, one after another. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual Sequence * | clone () const override |
returns a clone of action More... | |
virtual Sequence * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) override |
called after the action has finished. More... | |
virtual void | update (float t) override |
called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Sequence * | create (FiniteTimeAction *action1,...) CC_REQUIRES_NULL_TERMINATION |
helper constructor to create an array of sequenceable actions More... | |
static Sequence * | create (const Vector< FiniteTimeAction * > &arrayOfActions) |
helper constructor to create an array of sequenceable actions given an array More... | |
static Sequence * | createWithVariableList (FiniteTimeAction *action1, va_list args) |
helper constructor to create an array of sequence-able actions More... | |
static Sequence * | createWithTwoActions (FiniteTimeAction *actionOne, FiniteTimeAction *actionTwo) |
creates the action More... | |
Protected Member Functions | |
Sequence () | |
virtual | ~Sequence (void) |
bool | initWithTwoActions (FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo) |
initializes the action More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
FiniteTimeAction * | _actions [2] |
float | _split |
int | _last |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
bool | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
local | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Runs actions sequentially, one after another.
|
inlineprotected |
|
protectedvirtual |
|
overridevirtual |
returns a clone of action
Implements ActionInterval.
|
static |
helper constructor to create an array of sequenceable actions
|
static |
|
static |
creates the action
|
static |
helper constructor to create an array of sequence-able actions
|
protected |
initializes the action
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
|
overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
|
overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
|
protected |
|
protected |
|
protected |