cocos2d-x  3.0-rc0
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ReuseGrid Class Reference

ReuseGrid action. More...

#include <CCActionGrid.h>

Inheritance diagram for ReuseGrid:
ActionInstant FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual ReuseGridclone () const override
 returns a clone of action More...
 
virtual ReuseGridreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
- Public Member Functions inherited from ActionInstant
virtual bool isDone () const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static ReuseGridcreate (int times)
 creates an action with the number of times that the current grid will be reused More...
 

Protected Member Functions

 ReuseGrid ()
virtual ~ReuseGrid ()
bool initWithTimes (int times)
 initializes an action with the number of times that the current grid will be reused More...
 
void cacheTargetAsGridNode ()

Protected Attributes

NodeGrid_gridNodeTarget
int _times

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

ReuseGrid action.

Constructor & Destructor Documentation

ReuseGrid ( )
inlineprotected
virtual ~ReuseGrid ( )
inlineprotectedvirtual

Member Function Documentation

void cacheTargetAsGridNode ( )
protected
virtual ReuseGrid* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInstant.

static ReuseGrid* create ( int  times)
static

creates an action with the number of times that the current grid will be reused

bool initWithTimes ( int  times)
protected

initializes an action with the number of times that the current grid will be reused

virtual ReuseGrid* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInstant.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from Action.

Member Data Documentation

NodeGrid* _gridNodeTarget
protected
int _times
protected

The documentation for this class was generated from the following file: