Cocos2d-x  v3.10
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups
PhysicsJointGroove Class Reference

Attach body a to a line, and attach body b to a dot. More...

Inherits PhysicsJoint.

Public Member Functions

Vec2 getGrooveA () const
 Get the line begin position.
 
void setGrooveA (const Vec2 &grooveA)
 Set the line begin position.
 
local setGrooveA ( local grooveA)
 Set the line begin position.
 
Vec2 getGrooveB () const
 Get the line end position.
 
void setGrooveB (const Vec2 &grooveB)
 Set the line end position.
 
local setGrooveB ( local grooveB)
 Set the line end position.
 
Vec2 getAnchr2 () const
 Get the anchor point on body b.
 
void setAnchr2 (const Vec2 &anchr2)
 Set the anchor point on body b.
 
local setAnchr2 ( local anchr2)
 Set the anchor point on body b.
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Static Public Member Functions

static PhysicsJointGrooveconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2)
 Create a groove joint. More...
 
local construct ( local a, local b, local grooveA, local grooveB, local anchr2)
 Create a groove joint. More...
 

Detailed Description

Attach body a to a line, and attach body b to a dot.

Member Function Documentation

static PhysicsJointGroove*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 grooveA,
const Vec2 grooveB,
const Vec2 anchr2 
)
static

Create a groove joint.

A is the body to connect. B is the body to connect. The line begin position. The line end position. Anchr2 is the anchor point on body b. A object pointer.

var construct ( var  a,
var  b,
var  grooveA,
var  grooveB,
var  anchr2 
)
static

Create a groove joint.

A is the body to connect. B is the body to connect. The line begin position. The line end position. Anchr2 is the anchor point on body b. A object pointer.

local construct ( local  a,
local  b,
local  grooveA,
local  grooveB,
local  anchr2 
)
static

Create a groove joint.

A is the body to connect. B is the body to connect. The line begin position. The line end position. Anchr2 is the anchor point on body b. A object pointer.


The documentation for this class was generated from the following file: