PUParticle3DModelRender inherit from PURender,implement pu model rendering. More...
Inherits PURender.
Public Member Functions | |
virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override |
Overwrite function. | |
virtual PUParticle3DModelRender * | clone () override |
Clone this renderer. | |
void | copyAttributesTo (PUParticle3DModelRender *render) |
Copy attributes to another model renderer(internal method). More... | |
var | copyAttributesTo ( var render) |
Copy attributes to another model renderer(internal method). More... | |
local | copyAttributesTo ( local render) |
Copy attributes to another model renderer(internal method). More... | |
Public Member Functions inherited from PURender | |
virtual void | prepare () |
The function is automatically called during initialisation (prepare) activities of a ParticleSystem(internal method). | |
virtual void | unPrepare () |
The function is automatically called when a ParticleSystem is expired(internal method). | |
virtual void | updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle) |
This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More... | |
local | updateRender ( local particle, local deltaTime, local firstParticle) |
This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More... | |
const std::string & | getRenderType (void) const |
Get render type. More... | |
local | getRenderType () |
Get render type. More... | |
void | setRenderType (const std::string &observerType) |
Set render type. More... | |
void | copyAttributesTo (PURender *render) |
Copy attributes to another renderer(internal method). More... | |
Public Member Functions inherited from Particle3DRender | |
virtual void | notifyStart () |
Perform activities when a Renderer is started(internal method). | |
virtual void | notifyStop () |
Perform activities when a Renderer is stopped(internal method). | |
virtual void | notifyRescaled (const Vec3 &scale) |
Notify that the Particle System is rescaled(internal method). | |
var | notifyRescaled ( var scale) |
Notify that the Particle System is rescaled(internal method). | |
local | notifyRescaled ( local scale) |
Notify that the Particle System is rescaled(internal method). | |
void | setVisible (bool isVisible) |
Set the render visible or invisible. More... | |
bool | isVisible () const |
Checks the render visible. More... | |
void | setDepthTest (bool isDepthTest) |
Set the depth test enable or disable, default is enabled. More... | |
void | setDepthWrite (bool isDepthWrite) |
Set the depth write enable or disable, default is disable. More... | |
void | setBlendFunc (const BlendFunc &blendFunc) |
Set the blend function. More... | |
void | copyAttributesTo (Particle3DRender *render) |
Copy one renderer's attributes to another's(internal method). More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static PUParticle3DModelRender * | create (const std::string &modelFile, const std::string &texFile="") |
Create a new model renderer. More... | |
local | create ( local modelFile) |
Create a new model renderer. More... | |
Additional Inherited Members | |
Public Attributes inherited from PURender | |
bool | autoRotate |
Means that the objects to render automatically rotate if the node to which the particle system is attached, rotates. | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
PUParticle3DModelRender inherit from PURender,implement pu model rendering.
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static |
Create a new model renderer.
The model of particles. The texture of particles.
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static |
Create a new model renderer.
The model of particles. The texture of particles.
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static |
Create a new model renderer.
The model of particles. The texture of particles.
void copyAttributesTo | ( | PUParticle3DModelRender * | render | ) |
Copy attributes to another model renderer(internal method).
The model renderer.
var copyAttributesTo | ( | var | render | ) |
Copy attributes to another model renderer(internal method).
The model renderer.
local copyAttributesTo | ( | local | render | ) |
Copy attributes to another model renderer(internal method).
The model renderer.