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PUParticle3DModelRender Class Reference

PUParticle3DModelRender inherit from PURender,implement pu model rendering. More...

Inherits PURender.

Public Member Functions

virtual void render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override
 Overwrite function.
 
virtual PUParticle3DModelRenderclone () override
 Clone this renderer.
 
void copyAttributesTo (PUParticle3DModelRender *render)
 Copy attributes to another model renderer(internal method). More...
 
var copyAttributesTo ( var render)
 Copy attributes to another model renderer(internal method). More...
 
local copyAttributesTo ( local render)
 Copy attributes to another model renderer(internal method). More...
 
- Public Member Functions inherited from PURender
virtual void prepare ()
 The function is automatically called during initialisation (prepare) activities of a ParticleSystem(internal method).
 
virtual void unPrepare ()
 The function is automatically called when a ParticleSystem is expired(internal method).
 
virtual void updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle)
 This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More...
 
local updateRender ( local particle, local deltaTime, local firstParticle)
 This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More...
 
const std::string & getRenderType (void) const
 Get render type. More...
 
local getRenderType ()
 Get render type. More...
 
void setRenderType (const std::string &observerType)
 Set render type. More...
 
void copyAttributesTo (PURender *render)
 Copy attributes to another renderer(internal method). More...
 
- Public Member Functions inherited from Particle3DRender
virtual void notifyStart ()
 Perform activities when a Renderer is started(internal method).
 
virtual void notifyStop ()
 Perform activities when a Renderer is stopped(internal method).
 
virtual void notifyRescaled (const Vec3 &scale)
 Notify that the Particle System is rescaled(internal method).
 
var notifyRescaled ( var scale)
 Notify that the Particle System is rescaled(internal method).
 
local notifyRescaled ( local scale)
 Notify that the Particle System is rescaled(internal method).
 
void setVisible (bool isVisible)
 Set the render visible or invisible. More...
 
bool isVisible () const
 Checks the render visible. More...
 
void setDepthTest (bool isDepthTest)
 Set the depth test enable or disable, default is enabled. More...
 
void setDepthWrite (bool isDepthWrite)
 Set the depth write enable or disable, default is disable. More...
 
void setBlendFunc (const BlendFunc &blendFunc)
 Set the blend function. More...
 
void copyAttributesTo (Particle3DRender *render)
 Copy one renderer's attributes to another's(internal method). More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Static Public Member Functions

static PUParticle3DModelRendercreate (const std::string &modelFile, const std::string &texFile="")
 Create a new model renderer. More...
 
local create ( local modelFile)
 Create a new model renderer. More...
 

Additional Inherited Members

- Public Attributes inherited from PURender
bool autoRotate
 Means that the objects to render automatically rotate if the node to which the particle system is attached, rotates.
 
- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

PUParticle3DModelRender inherit from PURender,implement pu model rendering.

Member Function Documentation

static PUParticle3DModelRender*
create
( const std::string &  modelFile,
const std::string &  texFile = "" 
)
static

Create a new model renderer.

The model of particles. The texture of particles.

var create ( var  modelFile,
var  texFile = "" 
)
static

Create a new model renderer.

The model of particles. The texture of particles.

local create ( local  modelFile,
local  texFile = "" 
)
static

Create a new model renderer.

The model of particles. The texture of particles.

void copyAttributesTo ( PUParticle3DModelRender render)

Copy attributes to another model renderer(internal method).

The model renderer.

var copyAttributesTo ( var  render)

Copy attributes to another model renderer(internal method).

The model renderer.

local copyAttributesTo ( local  render)

Copy attributes to another model renderer(internal method).

The model renderer.


The documentation for this class was generated from the following file: