This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). More...
Inherits Physics3DConstraint.
Public Member Functions | |
void | setLinearLowerLimit (const cocos2d::Vec3 &linearLower) |
set linear lower limit | |
cocos2d::Vec3 | getLinearLowerLimit () const |
get linear lower limit | |
void | setLinearUpperLimit (const cocos2d::Vec3 &linearUpper) |
set linear upper limit | |
var | setLinearUpperLimit ( var linearUpper) |
set linear upper limit | |
local | setLinearUpperLimit ( local linearUpper) |
set linear upper limit | |
cocos2d::Vec3 | getLinearUpperLimit () const |
get linear upper limit | |
void | setAngularLowerLimit (const cocos2d::Vec3 &angularLower) |
set angular lower limit | |
cocos2d::Vec3 | getAngularLowerLimit () const |
get angular lower limit | |
void | setAngularUpperLimit (const cocos2d::Vec3 &angularUpper) |
set angular upper limit | |
var | setAngularUpperLimit ( var angularUpper) |
set angular upper limit | |
local | setAngularUpperLimit ( local angularUpper) |
set angular upper limit | |
cocos2d::Vec3 | getAngularUpperLimit () const |
get angular upper limit | |
bool | isLimited (int limitIndex) const |
is limited? first 3 are linear, next 3 are angular | |
bool | getUseFrameOffset () const |
access for UseFrameOffset | |
void | setUseFrameOffset (bool frameOffsetOnOff) const |
set use frame offset | |
var | setUseFrameOffset ( var frameOffsetOnOff) |
set use frame offset | |
local | setUseFrameOffset ( local frameOffsetOnOff) |
set use frame offset | |
Public Member Functions inherited from Physics3DConstraint | |
float | getBreakingImpulse () const |
get the impulse that break the constraint the impulse that break the constraint | |
var | getBreakingImpulse () |
get the impulse that break the constraint the impulse that break the constraint | |
local | getBreakingImpulse () |
get the impulse that break the constraint the impulse that break the constraint | |
void | setBreakingImpulse (float impulse) |
set the impulse that break the constraint the impulse that break the constraint | |
bool | isEnabled () const |
is it enabled whether the constraint is enabled | |
void | setEnabled (bool enabled) |
set enable or not whether the constraint will be enabled | |
Physics3DRigidBody * | getBodyA () const |
get rigid body a the Physics3DRigidBody A | |
local | getBodyA () |
get rigid body a the Physics3DRigidBody A | |
Physics3DRigidBody * | getBodyB () const |
get rigid body b the Physics3DRigidBody B | |
local | getBodyB () |
get rigid body b the Physics3DRigidBody B | |
ConstraintType | getConstraintType () const |
get constraint type the constraint type | |
var | getConstraintType () |
get constraint type the constraint type | |
local | getConstraintType () |
get constraint type the constraint type | |
void | setUserData (void *userData) |
get user data the user data will be seted | |
void * | getUserData () const |
get user data the user data | |
int | getOverrideNumSolverIterations () const |
get override number of solver iterations the override number of solver iterations | |
void | setOverrideNumSolverIterations (int overideNumIterations) |
override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static Physics3D6DofConstraint * | create (Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameInA, const cocos2d::Mat4 &frameInB, bool useLinearReferenceFrameA) |
create 6 dof constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits | |
var | create ( var rbA, var rbB, var frameInA, var frameInB, var useLinearReferenceFrameA) |
create 6 dof constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits | |
local | create ( local rbA, local rbB, local frameInA, local frameInB, local useLinearReferenceFrameA) |
create 6 dof constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits | |
static Physics3D6DofConstraint * | create (Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameInB, bool useLinearReferenceFrameB) |
create 6 dof constraint rigid body B frame in B's local space use fixed frame B for linear limits | |
var | create ( var rbB, var frameInB, var useLinearReferenceFrameB) |
create 6 dof constraint rigid body B frame in B's local space use fixed frame B for linear limits | |
local | create ( local rbB, local frameInB, local useLinearReferenceFrameB) |
create 6 dof constraint rigid body B frame in B's local space use fixed frame B for linear limits | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
The first 3 dof axis are linear axis, which represent translation of rigidbodies, and the latter 3 dof axis represent the angular motion. Each axis can be either locked, free or limited. All axis are locked by default. For each axis:
Lowerlimit == Upperlimit -> axis is locked. Lowerlimit > Upperlimit -> axis is free Lowerlimit < Upperlimit -> axis it limited in that range