Cocos2d-x  v3.10
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PhysicsJointLimit Class Reference

A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope. More...

Inherits PhysicsJoint.

Public Member Functions

Vec2 getAnchr1 () const
 Get the anchor point on body a.
 
void setAnchr1 (const Vec2 &anchr1)
 Set the anchor point on body a.
 
local setAnchr1 ( local anchr1)
 Set the anchor point on body a.
 
Vec2 getAnchr2 () const
 Get the anchor point on body b.
 
void setAnchr2 (const Vec2 &anchr2)
 Set the anchor point on body b.
 
var setAnchr2 ( var anchr2)
 Set the anchor point on body b.
 
local setAnchr2 ( local anchr2)
 Set the anchor point on body b.
 
float getMin () const
 Get the allowed min distance of the anchor points.
 
void setMin (float min)
 Set the min distance of the anchor points.
 
float getMax () const
 Get the allowed max distance of the anchor points.
 
void setMax (float max)
 Set the max distance of the anchor points.
 
virtual bool createConstraints () override
 Create constraints for this type joint.
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 Get the first physics body a connected to this joint.
 
local getBodyA ()
 Get the first physics body a connected to this joint.
 
PhysicsBodygetBodyB () const
 Get the second physics body b connected to this joint.
 
PhysicsWorldgetWorld () const
 Get the physics world.
 
int getTag () const
 Get this joint's tag. More...
 
local getTag ()
 Get this joint's tag. More...
 
void setTag (int tag)
 Set this joint's tag. More...
 
bool isEnabled () const
 Determines if the joint is enable.
 
void setEnable (bool enable)
 Enable or disable the joint.
 
bool isCollisionEnabled () const
 Determines if the collsion is enable.
 
void setCollisionEnable (bool enable)
 Enable or disable collision.
 
void removeFormWorld ()
 Remove the joint from the world.
 
void setMaxForce (float force)
 Set the max force between two bodies.
 
float getMaxForce () const
 Get the max force setting.
 

Static Public Member Functions

static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)
 Create a limit joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2)
 Create a limit joint. More...
 
static PhysicsJointLimitconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float min, float max)
 Create a limit joint. More...
 
local construct ( local a, local b, local anchr1, local anchr2, local min, local max)
 Create a limit joint. More...
 

Detailed Description

A limit joint imposes a maximum distance between the two bodies, as if they were connected by a rope.

Member Function Documentation

static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static

Create a limit joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

var construct ( var  a,
var  b,
var  anchr1,
var  anchr2 
)
static

Create a limit joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

local construct ( local  a,
local  b,
local  anchr1,
local  anchr2 
)
static

Create a limit joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. A object pointer.

static PhysicsJointLimit* construct ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  min,
float  max 
)
static

Create a limit joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. Define the allowed min distance of the anchor points. Define the allowed max distance of the anchor points. A object pointer.

var construct ( var  a,
var  b,
var  anchr1,
var  anchr2,
var  min,
var  max 
)
static

Create a limit joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. Define the allowed min distance of the anchor points. Define the allowed max distance of the anchor points. A object pointer.

local construct ( local  a,
local  b,
local  anchr1,
local  anchr2,
local  min,
local  max 
)
static

Create a limit joint.

A is the body to connect. B is the body to connect. Anchr1 is the anchor point on body a. Anchr2 is the anchor point on body b. Define the allowed min distance of the anchor points. Define the allowed max distance of the anchor points. A object pointer.


The documentation for this class was generated from the following file: