VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer. More...
Inherits Ref.
Public Member Functions | |
size_t | getVertexStreamCount () const |
Get the number of streams in the VertexData. | |
bool | setStream (VertexBuffer *buffer, const VertexStreamAttribute &stream) |
Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not specified before, it will add a stream, or it will override the old one. More... | |
void | removeStream (int semantic) |
Remove the given streams. More... | |
const VertexStreamAttribute * | getStreamAttribute (int semantic) const |
Get the attribute of stream, const version. More... | |
local | getStreamAttribute ( local semantic) |
Get the attribute of stream, const version. More... | |
VertexStreamAttribute * | getStreamAttribute (int semantic) |
Get the attribute of stream. More... | |
local | getStreamAttribute ( local semantic) |
Get the attribute of stream. More... | |
VertexBuffer * | getStreamBuffer (int semantic) const |
Get the binded buffer of the stream. More... | |
void | use () |
Called for rendering, it will bind the state of vertex data to current rendering pipeline. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static VertexData * | create () |
Create function, used to create a instance of VertexData. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
VertexData is a class used for specify input streams for GPU rendering pipeline, a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute and the binding VertexBuffer.
Streams will be identified by semantic.
bool setStream | ( | VertexBuffer * | buffer, |
const VertexStreamAttribute & | stream | ||
) |
Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not specified before, it will add a stream, or it will override the old one.
The binding buffer of the stream. The binding vertex attribute, its member semantic will be used as the identifier.
local setStream | ( | local | buffer, |
local | stream | ||
) |
Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not specified before, it will add a stream, or it will override the old one.
The binding buffer of the stream. The binding vertex attribute, its member semantic will be used as the identifier.
void removeStream | ( | int | semantic | ) |
Remove the given streams.
The semantic of the stream.
local removeStream | ( | local | semantic | ) |
Remove the given streams.
The semantic of the stream.
const VertexStreamAttribute* getStreamAttribute |
( | int | semantic | ) | const |
Get the attribute of stream, const version.
The semantic of the stream.
local getStreamAttribute | ( | local | semantic | ) |
Get the attribute of stream, const version.
The semantic of the stream.
VertexStreamAttribute* getStreamAttribute |
( | int | semantic | ) |
Get the attribute of stream.
The semantic of the stream.
local getStreamAttribute | ( | local | semantic | ) |
Get the attribute of stream.
The semantic of the stream.
VertexBuffer* getStreamBuffer | ( | int | semantic | ) | const |
Get the binded buffer of the stream.
The semantic of the stream.
local getStreamBuffer | ( | local | semantic | ) |
Get the binded buffer of the stream.
The semantic of the stream.