#include <CCLabel.h>
Classes | |
struct | LetterInfo |
Public Member Functions | |
virtual bool | setTTFConfig (const TTFConfig &ttfConfig) |
set TTF configuration for Label More... | |
var | setTTFConfig ( var ttfConfig) |
set TTF configuration for Label More... | |
local | setTTFConfig ( local ttfConfig) |
set TTF configuration for Label More... | |
virtual const TTFConfig & | getTTFConfig () const |
virtual bool | setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO) |
var | setBMFontFilePath ( var bmfontFilePath, var ZERO) |
local | setBMFontFilePath ( local bmfontFilePath, local ZERO) |
const std::string & | getBMFontFilePath () const |
virtual bool | setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
local | setCharMap ( local charMapFile, local itemWidth, local itemHeight, local startCharMap) |
virtual bool | setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
local | setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap) |
virtual bool | setCharMap (const std::string &plistFile) |
virtual void | setSystemFontName (const std::string &systemFont) |
local | setSystemFontName ( local systemFont) |
virtual const std::string & | getSystemFontName () const |
local | getSystemFontName () |
virtual void | setSystemFontSize (float fontSize) |
local | setSystemFontSize ( local fontSize) |
virtual float | getSystemFontSize () const |
var | getSystemFontSize () |
local | getSystemFontSize () |
virtual void | setString (const std::string &text) override |
changes the string to render More... | |
var | setString ( var text) |
changes the string to render More... | |
local | setString ( local text) |
changes the string to render More... | |
virtual const std::string & | getString () const override |
Returns the string that is currently being used in this label. More... | |
local | getString () |
Returns the string that is currently being used in this label. More... | |
virtual void | setTextColor (const Color4B &color) |
Sets the text color of the label Only support for TTF and system font. More... | |
local | setTextColor ( local color) |
Sets the text color of the label Only support for TTF and system font. More... | |
const Color4B & | getTextColor () const |
Returns the text color of this label Only support for TTF and system font. More... | |
var | getTextColor () |
Returns the text color of this label Only support for TTF and system font. More... | |
local | getTextColor () |
Returns the text color of this label Only support for TTF and system font. More... | |
virtual void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
Enable shadow for the label. More... | |
virtual void | enableOutline (const Color4B &outlineColor, int outlineSize=-1) |
only support for TTF More... | |
var | enableOutline ( var outlineColor, var 1) |
only support for TTF More... | |
local | enableOutline ( local outlineColor, local 1) |
only support for TTF More... | |
virtual void | enableGlow (const Color4B &glowColor) |
only support for TTF More... | |
var | enableGlow ( var glowColor) |
only support for TTF More... | |
local | enableGlow ( local glowColor) |
only support for TTF More... | |
virtual void | disableEffect () |
disable shadow/outline/glow rendering More... | |
var | disableEffect () |
disable shadow/outline/glow rendering More... | |
local | disableEffect () |
disable shadow/outline/glow rendering More... | |
void | setAlignment (TextHAlignment hAlignment) |
var | setAlignment ( var hAlignment) |
local | setAlignment ( local hAlignment) |
TextHAlignment | getTextAlignment () const |
void | setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment) |
var | setAlignment ( var hAlignment, var vAlignment) |
local | setAlignment ( local hAlignment, local vAlignment) |
void | setHorizontalAlignment (TextHAlignment hAlignment) |
var | setHorizontalAlignment ( var hAlignment) |
local | setHorizontalAlignment ( local hAlignment) |
TextHAlignment | getHorizontalAlignment () const |
var | getHorizontalAlignment () |
local | getHorizontalAlignment () |
void | setVerticalAlignment (TextVAlignment vAlignment) |
var | setVerticalAlignment ( var vAlignment) |
local | setVerticalAlignment ( local vAlignment) |
TextVAlignment | getVerticalAlignment () const |
var | getVerticalAlignment () |
local | getVerticalAlignment () |
void | setLineBreakWithoutSpace (bool breakWithoutSpace) |
void | setMaxLineWidth (unsigned int maxLineWidth) |
Sets the max line width of the label. More... | |
var | setMaxLineWidth ( var maxLineWidth) |
Sets the max line width of the label. More... | |
local | setMaxLineWidth ( local maxLineWidth) |
Sets the max line width of the label. More... | |
unsigned int | getMaxLineWidth () |
var | getMaxLineWidth () |
local | getMaxLineWidth () |
void | setWidth (unsigned int width) |
Sets the untransformed size of the label. More... | |
var | setWidth ( var width) |
Sets the untransformed size of the label. More... | |
local | setWidth ( local width) |
Sets the untransformed size of the label. More... | |
unsigned int | getWidth () const |
local | getWidth () |
void | setHeight (unsigned int height) |
Sets the untransformed size of the label. More... | |
unsigned int | getHeight () const |
var | getHeight () |
local | getHeight () |
void | setDimensions (unsigned int width, unsigned int height) |
Sets the untransformed size of the label in a more efficient way. More... | |
var | setDimensions ( var width, var height) |
Sets the untransformed size of the label in a more efficient way. More... | |
local | setDimensions ( local width, local height) |
Sets the untransformed size of the label in a more efficient way. More... | |
const Size & | getDimensions () const |
virtual void | updateContent () |
update content immediately. More... | |
local | updateContent () |
update content immediately. More... | |
virtual Sprite * | getLetter (int lettetIndex) |
local | getLetter ( local lettetIndex) |
void | setClipMarginEnabled (bool clipEnabled) |
clip upper and lower margin for reduce height of label. More... | |
var | setClipMarginEnabled ( var clipEnabled) |
clip upper and lower margin for reduce height of label. More... | |
local | setClipMarginEnabled ( local clipEnabled) |
clip upper and lower margin for reduce height of label. More... | |
bool | isClipMarginEnabled () const |
void | setLineHeight (float height) |
Sets the line height of the label. More... | |
var | setLineHeight ( var height) |
Sets the line height of the label. More... | |
local | setLineHeight ( local height) |
Sets the line height of the label. More... | |
float | getLineHeight () const |
Returns the line height of this label. More... | |
var | getLineHeight () |
Returns the line height of this label. More... | |
local | getLineHeight () |
Returns the line height of this label. More... | |
void | setAdditionalKerning (float space) |
Sets the additional kerning of the label. More... | |
float | getAdditionalKerning () const |
Returns the additional kerning of this label. More... | |
int | getStringNumLines () const |
var | getStringNumLines () |
local | getStringNumLines () |
int | getStringLength () const |
var | getStringLength () |
local | getStringLength () |
FontAtlas * | getFontAtlas () |
local | getFontAtlas () |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
virtual bool | isOpacityModifyRGB () const override |
var | isOpacityModifyRGB () |
local | isOpacityModifyRGB () |
virtual void | setOpacityModifyRGB (bool isOpacityModifyRGB) override |
local | setOpacityModifyRGB ( local isOpacityModifyRGB) |
virtual void | updateDisplayedColor (const Color3B &parentColor) override |
local | updateDisplayedColor ( local parentColor) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
var | updateDisplayedOpacity ( var parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual void | setScale (float scale) override |
Sets the scale (x,y,z) of the node. More... | |
local | setScale ( local scale) |
Sets the scale (x,y,z) of the node. More... | |
virtual void | setScaleX (float scaleX) override |
Sets the scale (x) of the node. More... | |
local | setScaleX ( local scaleX) |
Sets the scale (x) of the node. More... | |
virtual void | setScaleY (float scaleY) override |
Sets the scale (y) of the node. More... | |
local | setScaleY ( local scaleY) |
Sets the scale (y) of the node. More... | |
virtual float | getScaleX () const override |
Returns the scale factor on X axis of this node. More... | |
var | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual float | getScaleY () const override |
Returns the scale factor on Y axis of this node. More... | |
var | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
local | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | addChild (Node *child, int zOrder=0, int tag=0) override |
Adds a child to the container with z order and tag. More... | |
var | addChild ( var child, var 0, var 0) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local 0, local 0) |
Adds a child to the container with z order and tag. More... | |
virtual void | sortAllChildren () override |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
var | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
local | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual std::string | getDescription () const override |
Gets the description string. More... | |
virtual const Size & | getContentSize () const override |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual Rect | getBoundingBox () const override |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
local | getBoundingBox () |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
Visits this node's children and draw them recursively. More... | |
local | visit ( local renderer, local parentTransform, local parentFlags) |
Visits this node's children and draw them recursively. More... | |
virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
Override this method to draw your own node. More... | |
local | draw ( local renderer, local transform, local flags) |
Override this method to draw your own node. More... | |
virtual void | setFontDefinition (const FontDefinition &textDefinition) |
local | setFontDefinition ( local textDefinition) |
const FontDefinition & | getFontDefinition () const |
var | getFontDefinition () |
local | getFontDefinition () |
int | getCommonLineHeight () const |
var | getCommonLineHeight () |
local | getCommonLineHeight () |
Public Member Functions inherited from SpriteBatchNode | |
TextureAtlas * | getTextureAtlas (void) |
returns the TextureAtlas object More... | |
void | setTextureAtlas (TextureAtlas *textureAtlas) |
sets the TextureAtlas object More... | |
local | setTextureAtlas ( local textureAtlas) |
sets the TextureAtlas object More... | |
const std::vector< Sprite * > & | getDescendants () const |
returns an array with the descendants (children, gran children, etc.). More... | |
local | getDescendants () |
returns an array with the descendants (children, gran children, etc.). More... | |
void | increaseAtlasCapacity () |
local | increaseAtlasCapacity () |
void | removeChildAtIndex (ssize_t index, bool doCleanup) |
removes a child given a certain index. More... | |
var | removeChildAtIndex ( var index, var doCleanup) |
removes a child given a certain index. More... | |
local | removeChildAtIndex ( local index, local doCleanup) |
removes a child given a certain index. More... | |
void | appendChild (Sprite *sprite) |
local | appendChild ( local sprite) |
void | removeSpriteFromAtlas (Sprite *sprite) |
local | removeSpriteFromAtlas ( local sprite) |
ssize_t | rebuildIndexInOrder (Sprite *parent, ssize_t index) |
local | rebuildIndexInOrder ( local parent, local index) |
ssize_t | highestAtlasIndexInChild (Sprite *sprite) |
local | highestAtlasIndexInChild ( local sprite) |
ssize_t | lowestAtlasIndexInChild (Sprite *sprite) |
var | lowestAtlasIndexInChild ( var sprite) |
local | lowestAtlasIndexInChild ( local sprite) |
ssize_t | atlasIndexForChild (Sprite *sprite, int z) |
local | atlasIndexForChild ( local sprite, local z) |
void | reorderBatch (bool reorder) |
local | reorderBatch ( local reorder) |
virtual Texture2D * | getTexture () const override |
Returns the currently used texture. More... | |
local | getTexture () |
Returns the currently used texture. More... | |
virtual void | setTexture (Texture2D *texture) override |
Sets a new texuture. More... | |
local | setTexture ( local texture) |
Sets a new texuture. More... | |
virtual const BlendFunc & | getBlendFunc () const override |
Returns the blending function that is currently being used. More... | |
virtual void | addChild (Node *child, int zOrder, const std::string &name) override |
Adds a child to the container with z order and tag. More... | |
var | addChild ( var child, var zOrder, var name) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local name) |
Adds a child to the container with z order and tag. More... | |
virtual void | reorderChild (Node *child, int zOrder) override |
Reorders a child according to a new z value. More... | |
virtual void | removeChild (Node *child, bool cleanup) override |
Removes a child from the container. More... | |
var | removeChild ( var child, var cleanup) |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleanup) |
Removes a child from the container. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) override |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
local | removeAllChildrenWithCleanup ( local cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
void | insertQuadFromSprite (Sprite *sprite, ssize_t index) |
Inserts a quad at a certain index into the texture atlas. More... | |
var | insertQuadFromSprite ( var sprite, var index) |
Inserts a quad at a certain index into the texture atlas. More... | |
local | insertQuadFromSprite ( local sprite, local index) |
Inserts a quad at a certain index into the texture atlas. More... | |
SpriteBatchNode * | addSpriteWithoutQuad (Sprite *child, int z, int aTag) |
local | addSpriteWithoutQuad ( local child, local z, local aTag) |
virtual | ~SpriteBatchNode () |
bool | initWithTexture (Texture2D *tex, ssize_t capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
var | initWithTexture ( var tex, var capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | initWithTexture ( local tex, local capacity) |
initializes a SpriteBatchNode with a texture2d and capacity of children. More... | |
bool | initWithFile (const std::string &fileImage, ssize_t capacity) |
initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More... | |
bool | init () |
Public Member Functions inherited from Node | |
virtual bool | isRunning () const |
Returns whether or not the node is "running". More... | |
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
Schedules for lua script. More... | |
virtual void | cleanup () |
Stops all running actions and schedulers. More... | |
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit () final |
virtual Scene * | getScene () const |
Returns the Scene that contains the Node. More... | |
local | getScene () |
Returns the Scene that contains the Node. More... | |
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
var | setEventDispatcher ( var dispatcher) |
local | setEventDispatcher ( local dispatcher) |
virtual EventDispatcher * | getEventDispatcher () const |
local | getEventDispatcher () |
void | setPhysicsBody (PhysicsBody *body) |
set the PhysicsBody that let the sprite effect with physics More... | |
var | setPhysicsBody ( var body) |
set the PhysicsBody that let the sprite effect with physics More... | |
local | setPhysicsBody ( local body) |
set the PhysicsBody that let the sprite effect with physics More... | |
PhysicsBody * | getPhysicsBody () const |
get the PhysicsBody the sprite have More... | |
virtual GLubyte | getOpacity () const |
var | getOpacity () |
local | getOpacity () |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual bool | isCascadeColorEnabled () const |
var | isCascadeColorEnabled () |
local | isCascadeColorEnabled () |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
virtual | ~Node () |
var | ~Node () |
local | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
local | setLocalZOrder ( local localZOrder) |
LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
Gets the local Z order of this node. More... | |
var | getLocalZOrder () |
Gets the local Z order of this node. More... | |
local | getLocalZOrder () |
Gets the local Z order of this node. More... | |
virtual int | getZOrder () const |
var | getZOrder () |
local | getZOrder () |
virtual void | setGlobalZOrder (float globalZOrder) |
Defines the oder in which the nodes are renderer. More... | |
virtual float | getGlobalZOrder () const |
Returns the Node's Global Z Order. More... | |
virtual void | setScaleZ (float scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
local | setScaleZ ( local scaleZ) |
Changes the scale factor on Z axis of this node. More... | |
virtual float | getScaleZ () const |
Returns the scale factor on Z axis of this node. More... | |
virtual float | getScale () const |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float scaleX, float scaleY) |
Sets the scale (x,y) of the node. More... | |
local | setScale ( local scaleX, local scaleY) |
Sets the scale (x,y) of the node. More... | |
virtual void | setPosition (const Vec2 &position) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | setNormalizedPosition (const Vec2 &position) |
Sets the position (x,y) using values between 0 and 1. More... | |
local | setNormalizedPosition ( local position) |
Sets the position (x,y) using values between 0 and 1. More... | |
virtual const Vec2 & | getPosition () const |
Gets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual const Vec2 & | getNormalizedPosition () const |
returns the normalized position More... | |
local | getNormalizedPosition () |
returns the normalized position More... | |
virtual void | setPosition (float x, float y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
local | setPosition ( local x, local y) |
Sets the position (x,y) of the node in its parent's coordinate system. More... | |
virtual void | getPosition (float *x, float *y) const |
Gets position in a more efficient way, returns two number instead of a Vec2 object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) const |
var | getPositionX () |
local | getPositionX () |
virtual void | setPositionY (float y) |
local | setPositionY ( local y) |
virtual float | getPositionY (void) const |
local | getPositionY () |
virtual void | setPosition3D (const Vec3 &position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
local | setPosition3D ( local position) |
Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
virtual Vec3 | getPosition3D () const |
returns the position (X,Y,Z) in its parent's coordinate system More... | |
virtual void | setPositionZ (float positionZ) |
Sets the 'z' coordinate in the position. More... | |
local | setPositionZ ( local positionZ) |
Sets the 'z' coordinate in the position. More... | |
virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
Gets position Z coordinate of this node. More... | |
virtual float | getVertexZ () const |
var | getVertexZ () |
virtual void | setSkewX (float skewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local skewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () const |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float skewY) |
Changes the Y skew angle of the node in degrees. More... | |
var | setSkewY ( var skewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local skewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () const |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPoint () const |
Returns the anchor point in percent. More... | |
virtual const Vec2 & | getAnchorPointInPoints () const |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const Size &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () const |
Determines if the node is visible. More... | |
virtual void | setRotation (float rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
var | setRotation ( var rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local rotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () const |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotation3D (const Vec3 &rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
local | setRotation3D ( local rotation) |
Sets the rotation (X,Y,Z) in degrees. More... | |
virtual Vec3 | getRotation3D () const |
returns the rotation (X,Y,Z) in degrees. More... | |
virtual void | setRotationSkewX (float rotationX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual void | setRotationX (float rotationX) |
virtual float | getRotationSkewX () const |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
var | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
local | getRotationSkewX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual float | getRotationX () const |
virtual void | setRotationSkewY (float rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationSkewY ( local rotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setRotationY (float rotationY) |
virtual float | getRotationSkewY () const |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | getRotationSkewY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
int | getOrderOfArrival () const |
Returns the arrival order, indicates which children is added previously. More... | |
void | setGLServerState (int serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
local | ignoreAnchorPointForPosition ( local ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () const |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (Node *child) |
Adds a child to the container with z-order as 0. More... | |
local | addChild ( local child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (Node *child, int localZOrder) |
Adds a child to the container with a local z-order. More... | |
local | addChild ( local child, local localZOrder) |
Adds a child to the container with a local z-order. More... | |
virtual Node * | getChildByTag (int tag) const |
Gets a child from the container with its tag. More... | |
var | getChildByTag ( var tag) |
Gets a child from the container with its tag. More... | |
local | getChildByTag ( local tag) |
Gets a child from the container with its tag. More... | |
virtual Node * | getChildByName (const std::string &name) const |
Gets a child from the container with its name. More... | |
var | getChildByName ( var name) |
Gets a child from the container with its name. More... | |
local | getChildByName ( local name) |
Gets a child from the container with its name. More... | |
template<typename T > | |
T | getChildByName (const std::string &name) const |
Gets a child from the container with its name that can be cast to Type T. More... | |
virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
Search the children of the receiving node to perform processing for nodes which share a name. More... | |
virtual Vector< Node * > & | getChildren () |
Returns the array of the node's children. More... | |
local | getChildren () |
Returns the array of the node's children. More... | |
virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
Returns the amount of children. More... | |
virtual void | setParent (Node *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual Node * | getParent () |
Returns a pointer to the parent node. More... | |
local | getParent () |
Returns a pointer to the parent node. More... | |
virtual const Node * | getParent () const |
local | getParent () |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParent ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChildByTag (int tag, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
Removes a child from the container by tag value. More... | |
var | removeChildByName ( var name, var true) |
Removes a child from the container by tag value. More... | |
local | removeChildByName ( local name, local true) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
var | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
local | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int tag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the node easily. More... | |
virtual std::string | getName () const |
Returns a string that is used to identify the node. More... | |
local | getName () |
Returns a string that is used to identify the node. More... | |
virtual void | setName (const std::string &name) |
Changes the name that is used to identify the node easily. More... | |
local | setName ( local name) |
Changes the name that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
Sets a custom user data pointer. More... | |
virtual Ref * | getUserObject () |
Returns a user assigned Object. More... | |
virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
Returns a user assigned Object. More... | |
local | setUserObject ( local userObject) |
Returns a user assigned Object. More... | |
GLProgram * | getGLProgram () const |
Return the GLProgram (shader) currently used for this node. More... | |
var | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
local | getGLProgram () |
Return the GLProgram (shader) currently used for this node. More... | |
GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
GLProgramState * | getGLProgramState () const |
var | getGLProgramState () |
local | getGLProgramState () |
void | setGLProgramState (GLProgramState *glProgramState) |
var | setGLProgramState ( var glProgramState) |
local | setGLProgramState ( local glProgramState) |
void | setGLProgram (GLProgram *glprogram) |
Sets the shader program for this node. More... | |
void | setShaderProgram (GLProgram *glprogram) |
virtual void | onEnter () |
Event callback that is invoked every time when Node enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the Node enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the Node leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the Node leaves the 'stage'. More... | |
virtual void | setActionManager (ActionManager *actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the ActionManager object that is used by all actions. More... | |
virtual ActionManager * | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the ActionManager object that is used by all actions. More... | |
virtual const ActionManager * | getActionManager () const |
local | getActionManager () |
Action * | runAction (Action *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
var | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (Action *action) |
Stops and removes an action from the running action list. More... | |
var | stopAction ( var action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
Action * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
ssize_t | getNumberOfRunningActions () const |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | getNumberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
virtual Scheduler * | getScheduler () |
Gets a Sheduler object. More... | |
local | getScheduler () |
Gets a Sheduler object. More... | |
virtual const Scheduler * | getScheduler () const |
local | getScheduler () |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resume (void) |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resume () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pause (void) |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pause () |
Pauses all scheduled selectors, actions and event listeners. More... | |
void | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
var | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
local | resumeSchedulerAndActions () |
Resumes all scheduled selectors, actions and event listeners. More... | |
void | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
var | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
local | pauseSchedulerAndActions () |
Pauses all scheduled selectors, actions and event listeners. More... | |
virtual void | update (float delta) |
var | update ( var delta) |
local | update ( local delta) |
virtual void | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual const Mat4 & | getNodeToParentTransform () const |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | getNodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
Sets the Transformation matrix manually. More... | |
local | setNodeToParentTransform ( local transform) |
Sets the Transformation matrix manually. More... | |
virtual AffineTransform | nodeToParentTransform () const |
local | nodeToParentTransform () |
virtual const Mat4 & | getParentToNodeTransform () const |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
Returns the world affine transform matrix. More... | |
var | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
local | getNodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
Returns the inverse world affine transform matrix. More... | |
var | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
local | getWorldToNodeTransform () |
Returns the inverse world affine transform matrix. More... | |
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
var | convertToNodeSpace ( var worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
Converts a Vec2 to world space coordinates. More... | |
var | convertToWorldSpace ( var nodePoint) |
Converts a Vec2 to world space coordinates. More... | |
local | convertToWorldSpace ( local nodePoint) |
Converts a Vec2 to world space coordinates. More... | |
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
Converts a Vec2 to node (local) space coordinates. More... | |
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
Converts a local Vec2 to world space coordinates.The result is in Points. More... | |
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
convenience methods which take a Touch instead of Vec2 More... | |
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
converts a Touch (world coordinates) into a local coordinate. More... | |
var | convertTouchToNodeSpaceAR ( var touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a Touch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (Mat4 *additionalTransform) |
Sets an additional transform matrix to the node. More... | |
var | setAdditionalTransform ( var additionalTransform) |
Sets an additional transform matrix to the node. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets an additional transform matrix to the node. More... | |
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
gets a component by its name More... | |
local | getComponent ( local name) |
gets a component by its name More... | |
virtual bool | addComponent (Component *component) |
adds a component More... | |
local | addComponent ( local component) |
adds a component More... | |
virtual bool | removeComponent (const std::string &name) |
removes a component by its name More... | |
local | removeComponent ( local name) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
var | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from TextureProtocol | |
virtual | ~TextureProtocol () |
Public Member Functions inherited from BlendProtocol | |
virtual | ~BlendProtocol () |
Public Member Functions inherited from LabelProtocol | |
virtual | ~LabelProtocol () |
Static Public Member Functions | |
static Label * | create () |
var | create () |
local | create () |
static Label * | createWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More... | |
var | createWithSystemFont ( var text, var font, var fontSize, var ZERO, var LEFT, var TOP) |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More... | |
local | createWithSystemFont ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP) |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment. More... | |
static Label * | createWithTTF (const std::string &text, const std::string &fontFile, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment. More... | |
local | createWithTTF ( local text, local fontFile, local fontSize, local ZERO, local LEFT, local TOP) |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment. More... | |
static Label * | createWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment alignment=TextHAlignment::LEFT, int maxLineWidth=0) |
Create a label with TTF configuration. More... | |
var | createWithTTF ( var ttfConfig, var text, var LEFT, var 0) |
Create a label with TTF configuration. More... | |
local | createWithTTF ( local ttfConfig, local text, local LEFT, local 0) |
Create a label with TTF configuration. More... | |
static Label * | createWithBMFont (const std::string &bmfontFilePath, const std::string &text, const TextHAlignment &alignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO) |
static Label * | createWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap) |
static Label * | createWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap) |
static Label * | createWithCharMap (const std::string &plistFile) |
static Label * | create (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP) |
Static Public Member Functions inherited from SpriteBatchNode | |
static SpriteBatchNode * | createWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
var | createWithTexture ( var tex, var DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
local | createWithTexture ( local tex, local DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a texture2d and capacity of children. More... | |
static SpriteBatchNode * | create (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
local | create ( local fileImage, local DEFAULT_CAPACITY) |
creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More... | |
Static Public Member Functions inherited from Node | |
static Node * | create () |
Allocates and initializes a node. More... | |
Static Public Attributes | |
static const int | DistanceFieldFontSize |
var | DistanceFieldFontSize |
local | DistanceFieldFontSize |
Static Public Attributes inherited from Node | |
static const int | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the nodes. More... | |
Protected Types | |
enum | LabelType { TTF, BMFONT, CHARMAP, STRING_TEXTURE } |
Protected Member Functions | |
void | onDraw (const Mat4 &transform, bool transformUpdated) |
var | onDraw ( var transform, var transformUpdated) |
local | onDraw ( local transform, local transformUpdated) |
Label (FontAtlas *atlas=nullptr, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP, bool useDistanceField=false, bool useA8Shader=false) | |
Label ( local nullptr, local LEFT, local TOP, local false, local false) | |
virtual | ~Label () |
virtual void | setFontAtlas (FontAtlas *atlas, bool distanceFieldEnabled=false, bool useA8Shader=false) |
bool | recordLetterInfo (const cocos2d::Vec2 &point, const FontLetterDefinition &letterDef, int spriteIndex) |
bool | recordPlaceholderInfo (int spriteIndex) |
var | recordPlaceholderInfo ( var spriteIndex) |
local | recordPlaceholderInfo ( local spriteIndex) |
void | setFontScale (float fontScale) |
var | setFontScale ( var fontScale) |
local | setFontScale ( local fontScale) |
virtual void | alignText () |
var | alignText () |
local | alignText () |
bool | computeHorizontalKernings (const std::u16string &stringToRender) |
var | computeHorizontalKernings ( var stringToRender) |
local | computeHorizontalKernings ( local stringToRender) |
void | computeStringNumLines () |
var | computeStringNumLines () |
local | computeStringNumLines () |
void | updateQuads () |
var | updateQuads () |
local | updateQuads () |
virtual void | updateColor () override |
local | updateColor () |
virtual void | updateShaderProgram () |
var | updateShaderProgram () |
local | updateShaderProgram () |
void | drawShadowWithoutBlur () |
var | drawShadowWithoutBlur () |
local | drawShadowWithoutBlur () |
void | drawTextSprite (Renderer *renderer, uint32_t parentFlags) |
var | drawTextSprite ( var renderer, var parentFlags) |
local | drawTextSprite ( local renderer, local parentFlags) |
void | createSpriteWithFontDefinition () |
void | updateFont () |
var | updateFont () |
local | updateFont () |
void | reset () |
var | reset () |
local | reset () |
Protected Member Functions inherited from SpriteBatchNode | |
void | updateQuadFromSprite (Sprite *sprite, ssize_t index) |
Updates a quad at a certain index into the texture atlas. More... | |
var | updateQuadFromSprite ( var sprite, var index) |
Updates a quad at a certain index into the texture atlas. More... | |
local | updateQuadFromSprite ( local sprite, local index) |
Updates a quad at a certain index into the texture atlas. More... | |
void | updateAtlasIndex (Sprite *sprite, ssize_t *curIndex) |
local | updateAtlasIndex ( local sprite, local curIndex) |
void | swap (ssize_t oldIndex, ssize_t newIndex) |
var | swap ( var oldIndex, var newIndex) |
local | swap ( local oldIndex, local newIndex) |
void | updateBlendFunc () |
var | updateBlendFunc () |
local | updateBlendFunc () |
Protected Member Functions inherited from Node | |
void | childrenAlloc (void) |
lazy allocs More... | |
var | childrenAlloc () |
lazy allocs More... | |
local | childrenAlloc () |
lazy allocs More... | |
void | insertChild (Node *child, int z) |
helper that reorder a child More... | |
var | insertChild ( var child, var z) |
helper that reorder a child More... | |
local | insertChild ( local child, local z) |
helper that reorder a child More... | |
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
var | detachChild ( var child, var index, var doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
local | detachChild ( local child, local index, local doCleanup) |
Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
Convert cocos2d coordinates to UI windows coordinate. More... | |
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
var | processParentFlags ( var parentTransform, var parentFlags) |
local | processParentFlags ( local parentTransform, local parentFlags) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
var | disableCascadeColor () |
local | disableCascadeColor () |
bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
var | doEnumerate ( var name, var callback) |
local | doEnumerate ( local name, local callback) |
bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
var | doEnumerateRecursive ( var node, var name, var callback) |
local | doEnumerateRecursive ( local node, local name, local callback) |
void | updatePhysicsBodyTransform (Scene *layer) |
var | updatePhysicsBodyTransform ( var layer) |
local | updatePhysicsBodyTransform ( local layer) |
virtual void | updatePhysicsBodyPosition (Scene *layer) |
local | updatePhysicsBodyPosition ( local layer) |
virtual void | updatePhysicsBodyRotation (Scene *layer) |
var | updatePhysicsBodyRotation ( var layer) |
local | updatePhysicsBodyRotation ( local layer) |
virtual void | updatePhysicsBodyScale (Scene *scene) |
var | updatePhysicsBodyScale ( var scene) |
local | updatePhysicsBodyScale ( local scene) |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
std::string | _bmFontPath |
var | _bmFontPath |
bool | _isOpacityModifyRGB |
var | _isOpacityModifyRGB |
local | _isOpacityModifyRGB |
bool | _contentDirty |
var | _contentDirty |
local | _contentDirty |
bool | _systemFontDirty |
var | _systemFontDirty |
local | _systemFontDirty |
std::string | _systemFont |
var | _systemFont |
local | _systemFont |
float | _systemFontSize |
var | _systemFontSize |
local | _systemFontSize |
LabelType | _currentLabelType |
var | _currentLabelType |
local | _currentLabelType |
std::vector< SpriteBatchNode * > | _batchNodes |
var | _batchNodes |
local | _batchNodes |
FontAtlas * | _fontAtlas |
var | _fontAtlas |
local | _fontAtlas |
std::vector< LetterInfo > | _lettersInfo |
var | _lettersInfo |
local | _lettersInfo |
TTFConfig | _fontConfig |
var | _fontConfig |
local | _fontConfig |
Sprite * | _textSprite |
var | _textSprite |
local | _textSprite |
FontDefinition | _fontDefinition |
var | _fontDefinition |
local | _fontDefinition |
bool | _compatibleMode |
var | _compatibleMode |
local | _compatibleMode |
Sprite * | _reusedLetter |
used for optimization More... | |
var | _reusedLetter |
used for optimization More... | |
local | _reusedLetter |
used for optimization More... | |
Rect | _reusedRect |
local | _reusedRect |
int | _limitShowCount |
var | _limitShowCount |
local | _limitShowCount |
float | _additionalKerning |
var | _additionalKerning |
local | _additionalKerning |
float | _commonLineHeight |
var | _commonLineHeight |
local | _commonLineHeight |
bool | _lineBreakWithoutSpaces |
var | _lineBreakWithoutSpaces |
local | _lineBreakWithoutSpaces |
int * | _horizontalKernings |
var | _horizontalKernings |
local | _horizontalKernings |
unsigned int | _maxLineWidth |
var | _maxLineWidth |
local | _maxLineWidth |
Size | _labelDimensions |
var | _labelDimensions |
local | _labelDimensions |
unsigned int | _labelWidth |
var | _labelWidth |
local | _labelWidth |
unsigned int | _labelHeight |
var | _labelHeight |
local | _labelHeight |
TextHAlignment | _hAlignment |
var | _hAlignment |
local | _hAlignment |
TextVAlignment | _vAlignment |
var | _vAlignment |
local | _vAlignment |
int | _currNumLines |
var | _currNumLines |
local | _currNumLines |
std::u16string | _currentUTF16String |
var | _currentUTF16String |
local | _currentUTF16String |
std::string | _originalUTF8String |
var | _originalUTF8String |
local | _originalUTF8String |
float | _fontScale |
var | _fontScale |
local | _fontScale |
bool | _useDistanceField |
var | _useDistanceField |
local | _useDistanceField |
bool | _useA8Shader |
var | _useA8Shader |
local | _useA8Shader |
LabelEffect | _currLabelEffect |
var | _currLabelEffect |
local | _currLabelEffect |
Color4B | _effectColor |
var | _effectColor |
local | _effectColor |
Color4F | _effectColorF |
var | _effectColorF |
local | _effectColorF |
GLuint | _uniformEffectColor |
var | _uniformEffectColor |
local | _uniformEffectColor |
GLuint | _uniformTextColor |
CustomCommand | _customCommand |
var | _customCommand |
local | _customCommand |
bool | _shadowDirty |
var | _shadowDirty |
local | _shadowDirty |
bool | _shadowEnabled |
var | _shadowEnabled |
local | _shadowEnabled |
Size | _shadowOffset |
var | _shadowOffset |
local | _shadowOffset |
int | _shadowBlurRadius |
var | _shadowBlurRadius |
local | _shadowBlurRadius |
Mat4 | _shadowTransform |
var | _shadowTransform |
local | _shadowTransform |
Color3B | _shadowColor |
var | _shadowColor |
local | _shadowColor |
float | _shadowOpacity |
var | _shadowOpacity |
local | _shadowOpacity |
Sprite * | _shadowNode |
var | _shadowNode |
local | _shadowNode |
int | _outlineSize |
var | _outlineSize |
local | _outlineSize |
Color4B | _textColor |
var | _textColor |
local | _textColor |
Color4F | _textColorF |
var | _textColorF |
local | _textColorF |
bool | _clipEnabled |
var | _clipEnabled |
local | _clipEnabled |
bool | _blendFuncDirty |
var | _blendFuncDirty |
local | _blendFuncDirty |
bool | _insideBounds |
var | _insideBounds |
local | _insideBounds |
Protected Attributes inherited from SpriteBatchNode | |
TextureAtlas * | _textureAtlas |
BlendFunc | _blendFunc |
var | _blendFunc |
local | _blendFunc |
BatchCommand | _batchCommand |
var | _batchCommand |
local | _batchCommand |
std::vector< Sprite * > | _descendants |
var | _descendants |
local | _descendants |
Protected Attributes inherited from Node | |
float | _rotationX |
rotation on the X-axis More... | |
local | _rotationX |
rotation on the X-axis More... | |
float | _rotationY |
rotation on the Y-axis More... | |
var | _rotationY |
rotation on the Y-axis More... | |
local | _rotationY |
rotation on the Y-axis More... | |
float | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
var | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
local | _rotationZ_X |
rotation angle on Z-axis, component X More... | |
float | _rotationZ_Y |
rotation angle on Z-axis, component Y More... | |
float | _scaleX |
scaling factor on x-axis More... | |
var | _scaleX |
scaling factor on x-axis More... | |
local | _scaleX |
scaling factor on x-axis More... | |
float | _scaleY |
scaling factor on y-axis More... | |
var | _scaleY |
scaling factor on y-axis More... | |
local | _scaleY |
scaling factor on y-axis More... | |
float | _scaleZ |
scaling factor on z-axis More... | |
var | _scaleZ |
scaling factor on z-axis More... | |
local | _scaleZ |
scaling factor on z-axis More... | |
Vec2 | _position |
position of the node More... | |
var | _position |
position of the node More... | |
local | _position |
position of the node More... | |
float | _positionZ |
OpenGL real Z position. More... | |
var | _positionZ |
OpenGL real Z position. More... | |
local | _positionZ |
OpenGL real Z position. More... | |
Vec2 | _normalizedPosition |
var | _normalizedPosition |
local | _normalizedPosition |
bool | _usingNormalizedPosition |
var | _usingNormalizedPosition |
local | _usingNormalizedPosition |
float | _skewX |
skew angle on x-axis More... | |
var | _skewX |
skew angle on x-axis More... | |
local | _skewX |
skew angle on x-axis More... | |
float | _skewY |
skew angle on y-axis More... | |
var | _skewY |
skew angle on y-axis More... | |
local | _skewY |
skew angle on y-axis More... | |
Vec2 | _anchorPointInPoints |
anchor point in points More... | |
var | _anchorPointInPoints |
anchor point in points More... | |
local | _anchorPointInPoints |
anchor point in points More... | |
Vec2 | _anchorPoint |
anchor point normalized (NOT in points) More... | |
var | _anchorPoint |
anchor point normalized (NOT in points) More... | |
local | _anchorPoint |
anchor point normalized (NOT in points) More... | |
Size | _contentSize |
untransformed size of the node More... | |
var | _contentSize |
untransformed size of the node More... | |
local | _contentSize |
untransformed size of the node More... | |
bool | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
var | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
local | _contentSizeDirty |
whether or not the contentSize is dirty More... | |
Mat4 | _modelViewTransform |
ModelView transform of the Node. More... | |
var | _modelViewTransform |
ModelView transform of the Node. More... | |
local | _modelViewTransform |
ModelView transform of the Node. More... | |
Mat4 | _transform |
transform More... | |
var | _transform |
transform More... | |
local | _transform |
transform More... | |
bool | _transformDirty |
transform dirty flag More... | |
var | _transformDirty |
transform dirty flag More... | |
local | _transformDirty |
transform dirty flag More... | |
Mat4 | _inverse |
inverse transform More... | |
var | _inverse |
inverse transform More... | |
local | _inverse |
inverse transform More... | |
bool | _inverseDirty |
inverse transform dirty flag More... | |
var | _inverseDirty |
inverse transform dirty flag More... | |
local | _inverseDirty |
inverse transform dirty flag More... | |
Mat4 | _additionalTransform |
transform More... | |
var | _additionalTransform |
transform More... | |
local | _additionalTransform |
transform More... | |
bool | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
var | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
local | _useAdditionalTransform |
The flag to check whether the additional transform is dirty. More... | |
bool | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
var | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
local | _transformUpdated |
Whether or not the Transform object was updated since the last frame. More... | |
int | _localZOrder |
Local order (relative to its siblings) used to sort the node. More... | |
float | _globalZOrder |
Global order used to sort the node. More... | |
var | _globalZOrder |
Global order used to sort the node. More... | |
local | _globalZOrder |
Global order used to sort the node. More... | |
Vector< Node * > | _children |
array of children nodes More... | |
var | _children |
array of children nodes More... | |
local | _children |
array of children nodes More... | |
Node * | _parent |
weak reference to parent node More... | |
var | _parent |
weak reference to parent node More... | |
local | _parent |
weak reference to parent node More... | |
int | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
var | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
local | _tag |
a tag. Can be any number you assigned just to identify this node More... | |
std::string | _name |
a string label, an user defined string to identify this node More... | |
var | _name |
a string label, an user defined string to identify this node More... | |
local | _name |
a string label, an user defined string to identify this node More... | |
size_t | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
var | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
local | _hashOfName |
hash value of _name, used for speed in getChildByName More... | |
void * | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
var | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | _userData |
A user assingned void pointer, Can be point to any cpp object. More... | |
Ref * | _userObject |
A user assigned Object. More... | |
var | _userObject |
A user assigned Object. More... | |
local | _userObject |
A user assigned Object. More... | |
GLProgramState * | _glProgramState |
OpenGL Program State. More... | |
var | _glProgramState |
OpenGL Program State. More... | |
local | _glProgramState |
OpenGL Program State. More... | |
int | _orderOfArrival |
used to preserve sequence while sorting children with the same localZOrder More... | |
Scheduler * | _scheduler |
scheduler used to schedule timers and updates More... | |
ActionManager * | _actionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
EventDispatcher * | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
var | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
local | _eventDispatcher |
event dispatcher used to dispatch all kinds of events More... | |
bool | _running |
is running More... | |
var | _running |
is running More... | |
local | _running |
is running More... | |
bool | _visible |
is this node visible More... | |
var | _visible |
is this node visible More... | |
local | _visible |
is this node visible More... | |
bool | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
var | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
local | _ignoreAnchorPointForPosition |
true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More... | |
bool | _reorderChildDirty |
children order dirty flag More... | |
var | _reorderChildDirty |
children order dirty flag More... | |
local | _reorderChildDirty |
children order dirty flag More... | |
bool | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
var | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
local | _isTransitionFinished |
flag to indicate whether the transition was finished More... | |
ComponentContainer * | _componentContainer |
Dictionary of components. More... | |
var | _componentContainer |
Dictionary of components. More... | |
local | _componentContainer |
Dictionary of components. More... | |
PhysicsBody * | _physicsBody |
the physicsBody the node have More... | |
var | _physicsBody |
the physicsBody the node have More... | |
local | _physicsBody |
the physicsBody the node have More... | |
float | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
var | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
local | _physicsScaleStartX |
the scale x value when setPhysicsBody More... | |
float | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
var | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
local | _physicsScaleStartY |
the scale y value when setPhysicsBody More... | |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
std::function< void()> | _onEnterCallback |
var | _onEnterCallback |
local | _onEnterCallback |
std::function< void()> | _onExitCallback |
var | _onExitCallback |
local | _onExitCallback |
std::function< void()> | _onEnterTransitionDidFinishCallback |
std::function< void()> | _onExitTransitionDidStartCallback |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
Friends | |
class | LabelTextFormatter |
Additional Inherited Members | |
Public Types inherited from Node | |
enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0), FLAGS_CONTENT_SIZE_DIRTY = (1 << 1), FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY) } |
Public Attributes inherited from SpriteBatchNode | |
CC_CONSTRUCTOR_ACCESS | __pad0__: SpriteBatchNode() |
Public Attributes inherited from Node | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Node() |
Static Protected Attributes inherited from Node | |
static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |
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strongprotected |
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strongprotected |
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strongprotected |
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protectedvirtual |
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overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from SpriteBatchNode.
|
overridevirtual |
Adds a child to the container with z order and tag.
If the child is added to a 'running' node, then 'onEnter' and 'onEnterTransitionDidFinish' will be called immediately.
child | A child node |
zOrder | Z order for drawing priority. Please refer to setLocalZOrder(int) |
tag | An integer to identify the node easily. Please refer to setTag(int) |
Please use addChild(Node* child, int localZOrder, const std::string &name)
instead.
Reimplemented from SpriteBatchNode.
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protectedvirtual |
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protectedvirtual |
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static |
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static |
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Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
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static |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
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static |
Creates a label with an initial string,font[font name or font file],font size, dimension in points, horizontal alignment and vertical alignment.
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static |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
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static |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
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static |
Creates a label with an initial string,font file,font size, dimension in points, horizontal alignment and vertical alignment.
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static |
Create a label with TTF configuration.
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static |
Create a label with TTF configuration.
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static |
Create a label with TTF configuration.
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virtual |
disable shadow/outline/glow rendering
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virtual |
disable shadow/outline/glow rendering
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virtual |
disable shadow/outline/glow rendering
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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overridevirtual |
Override this method to draw your own node.
The following GL states will be enabled by default:
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. Reimplemented from SpriteBatchNode.
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protected |
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only support for TTF
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only support for TTF
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only support for TTF
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only support for TTF
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only support for TTF
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only support for TTF
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virtual |
Enable shadow for the label.
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Enable shadow for the label.
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virtual |
Enable shadow for the label.
float getAdditionalKerning | ( | ) | const |
Returns the additional kerning of this label.
var getAdditionalKerning | ( | ) |
Returns the additional kerning of this label.
local getAdditionalKerning | ( | ) |
Returns the additional kerning of this label.
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inline |
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inline |
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inline |
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overridevirtual |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
Reimplemented from Node.
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overridevirtual |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
Reimplemented from Node.
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overridevirtual |
Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system.
Reimplemented from Node.
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inline |
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inline |
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inline |
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Returns the untransformed size of the node.
setContentSize(const Size&)
Reimplemented from Node.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Gets the description string.
It makes debugging easier.
Reimplemented from SpriteBatchNode.
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inline |
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float getLineHeight | ( | ) | const |
Returns the line height of this label.
var getLineHeight | ( | ) |
Returns the line height of this label.
local getLineHeight | ( | ) |
Returns the line height of this label.
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inline |
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inline |
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inline |
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on X axis of this node.
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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overridevirtual |
Returns the scale factor on Y axis of this node.
setScaleY(float)
Reimplemented from Node.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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inlineoverridevirtual |
Returns the string that is currently being used in this label.
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
int getStringLength | ( | ) | const |
var getStringLength | ( | ) |
local getStringLength | ( | ) |
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inline |
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inline |
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inline |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inline |
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inline |
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Returns the text color of this label Only support for TTF and system font.
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inline |
Returns the text color of this label Only support for TTF and system font.
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inline |
Returns the text color of this label Only support for TTF and system font.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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void setAdditionalKerning | ( | float | space | ) |
Sets the additional kerning of the label.
var setAdditionalKerning | ( | var | space | ) |
Sets the additional kerning of the label.
local setAdditionalKerning | ( | local | space | ) |
Sets the additional kerning of the label.
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inline |
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inline |
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inline |
void setAlignment | ( | TextHAlignment | hAlignment, |
TextVAlignment | vAlignment | ||
) |
var setAlignment | ( | var | hAlignment, |
var | vAlignment | ||
) |
local setAlignment | ( | local | hAlignment, |
local | vAlignment | ||
) |
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overridevirtual |
Reimplemented from SpriteBatchNode.
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overridevirtual |
Reimplemented from SpriteBatchNode.
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overridevirtual |
Reimplemented from SpriteBatchNode.
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inline |
clip upper and lower margin for reduce height of label.
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inline |
clip upper and lower margin for reduce height of label.
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inline |
clip upper and lower margin for reduce height of label.
void setDimensions | ( | unsigned int | width, |
unsigned int | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
var setDimensions | ( | var | width, |
var | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
local setDimensions | ( | local | width, |
local | height | ||
) |
Sets the untransformed size of the label in a more efficient way.
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protectedvirtual |
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inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
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inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
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inline |
Sets the untransformed size of the label.
The label's height be used for text align if the set value not equal zero. The text will display of incomplete when the size of label not enough to support display all text.
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inline |
|
inline |
|
inline |
void setLineBreakWithoutSpace | ( | bool | breakWithoutSpace | ) |
var setLineBreakWithoutSpace | ( | var | breakWithoutSpace | ) |
local setLineBreakWithoutSpace | ( | local | breakWithoutSpace | ) |
void setLineHeight | ( | float | height | ) |
Sets the line height of the label.
var setLineHeight | ( | var | height | ) |
Sets the line height of the label.
local setLineHeight | ( | local | height | ) |
Sets the line height of the label.
void setMaxLineWidth | ( | unsigned int | maxLineWidth | ) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
var setMaxLineWidth | ( | var | maxLineWidth | ) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
local setMaxLineWidth | ( | local | maxLineWidth | ) |
Sets the max line width of the label.
The label's max line width be used for force line breaks if the set value not equal zero. The label's width and max line width has not always to be equal.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x,y,z) of the node.
It is a scaling factor that multiplies the width, height and depth of the node and its children.
scale | The scale factor for both X and Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (x) of the node.
It is a scaling factor that multiplies the width of the node and its children.
scaleX | The scale factor on X axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
Sets the scale (y) of the node.
It is a scaling factor that multiplies the height of the node and its children.
scaleY | The scale factor on Y axis. |
Reimplemented from Node.
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overridevirtual |
changes the string to render
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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overridevirtual |
changes the string to render
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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overridevirtual |
changes the string to render
Implements LabelProtocol.
Reimplemented in TextFieldTTF.
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virtual |
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virtual |
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Sets the text color of the label Only support for TTF and system font.
Reimplemented in TextFieldTTF.
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Sets the text color of the label Only support for TTF and system font.
Reimplemented in TextFieldTTF.
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virtual |
Sets the text color of the label Only support for TTF and system font.
Reimplemented in TextFieldTTF.
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virtual |
set TTF configuration for Label
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set TTF configuration for Label
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inline |
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inline |
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inline |
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inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
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inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
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inline |
Sets the untransformed size of the label.
The label's width be used for text align if the set value not equal zero. The label's max line width will be equal to the same value.
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overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
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overridevirtual |
Sorts the children array once before drawing, instead of every time when a child is added or reordered.
This appraoch can improves the performance massively.
Reimplemented from SpriteBatchNode.
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overrideprotectedvirtual |
Reimplemented from Node.
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overrideprotectedvirtual |
Reimplemented from Node.
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overrideprotectedvirtual |
Reimplemented from Node.
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virtual |
update content immediately.
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virtual |
update content immediately.
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virtual |
update content immediately.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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overridevirtual |
Reimplemented from Node.
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protected |
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protectedvirtual |
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protectedvirtual |
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protectedvirtual |
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
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overridevirtual |
Visits this node's children and draw them recursively.
Reimplemented from SpriteBatchNode.
Reimplemented in TextFieldTTF.
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friend |
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used for optimization
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used for optimization
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used for optimization
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static |
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