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Animation3D Class Reference

static animation data, shared More...

#include <CCAnimation3D.h>

Inheritance diagram for Animation3D:
Ref

Classes

class  Curve
 

Public Member Functions

float getDuration () const
var getDuration ()
local getDuration ()
Curve * getBoneCurveByName (const std::string &name) const
var getBoneCurveByName ( var name)
local getBoneCurveByName ( local name)
virtual ~Animation3D ()
var ~Animation3D ()
local ~Animation3D ()
bool init (const Animation3DData &data)
var init ( var data)
local init ( local data)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static Animation3D * getOrCreate (const std::string &filename, const std::string &animationName="")

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Animation3D()

Protected Attributes

std::unordered_map
< std::string, Curve * > 
_boneCurves
var _boneCurves
local _boneCurves
float _duration
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Friends

class Bundle3D

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

static animation data, shared

Constructor & Destructor Documentation

virtual ~Animation3D ( )
virtual
var ~Animation3D ( )
virtual
local ~Animation3D ( )
virtual

Member Function Documentation

Curve* getBoneCurveByName ( const std::string &  name) const
var getBoneCurveByName ( var  name)
local getBoneCurveByName ( local  name)
float getDuration ( ) const
inline
var getDuration ( )
inline
local getDuration ( )
inline
static Animation3D* getOrCreate ( const std::string &  filename,
const std::string &  animationName = "" 
)
static
bool init ( const Animation3DData &  data)
var init ( var  data)
local init ( local  data)

Friends And Related Function Documentation

friend class Bundle3D
friend
var Bundle3D
friend
local Bundle3D
friend

Member Data Documentation

var __pad0__
local __pad0__
std::unordered_map<std::string,
Curve*> _boneCurves
protected
var _boneCurves
protected
local _boneCurves
protected
float _duration
protected
var _duration
protected
local _duration
protected

The documentation for this class was generated from the following file: