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Animation3D Class Reference

static animation data, shared More...

#include <CCAnimation3D.h>

Inheritance diagram for Animation3D:
Ref

Classes

class  Curve
 

Public Member Functions

float getDuration () const
var getDuration ()
local getDuration ()
CurvegetBoneCurveByName (const std::string &name) const
var getBoneCurveByName ( var name)
local getBoneCurveByName ( local name)
virtual ~Animation3D ()
var ~Animation3D ()
local ~Animation3D ()
bool init (const Animation3DData &data)
var init ( var data)
local init ( local data)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static Animation3DgetOrCreate (const std::string &filename, const std::string &animationName="")

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Animation3D()

Protected Attributes

std::unordered_map
< std::string, Curve * > 
_boneCurves
var _boneCurves
local _boneCurves
float _duration
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Friends

class Bundle3D

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

static animation data, shared

Constructor & Destructor Documentation

virtual ~Animation3D ( )
virtual
var ~Animation3D ( )
virtual
local ~Animation3D ( )
virtual

Member Function Documentation

Curve* getBoneCurveByName ( const std::string &  name) const
var getBoneCurveByName ( var  name)
local getBoneCurveByName ( local  name)
float getDuration ( ) const
inline
var getDuration ( )
inline
local getDuration ( )
inline
static Animation3D* getOrCreate ( const std::string &  filename,
const std::string &  animationName = "" 
)
static
bool init ( const Animation3DData data)
var init ( var  data)
local init ( local  data)

Friends And Related Function Documentation

friend class Bundle3D
friend
var Bundle3D
friend
local Bundle3D
friend

Member Data Documentation

var __pad0__
local __pad0__
std::unordered_map<std::string,
Curve*> _boneCurves
protected
var _boneCurves
protected
local _boneCurves
protected
float _duration
protected
var _duration
protected
local _duration
protected

The documentation for this class was generated from the following file: