cocos2d-x  3.3rc0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
Lens3D Class Reference

Lens3D action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for Lens3D:
Grid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

float getLensEffect () const
 Get lens center position. More...
 
local getLensEffect ()
 Get lens center position. More...
 
void setLensEffect (float lensEffect)
 Set lens center position. More...
 
var setLensEffect ( var lensEffect)
 Set lens center position. More...
 
local setLensEffect ( local lensEffect)
 Set lens center position. More...
 
void setConcave (bool concave)
 Set whether lens is concave. More...
 
const Vec2getPosition () const
local getPosition ()
void setPosition (const Vec2 &position)
var setPosition ( var position)
local setPosition ( local position)
virtual Lens3Dclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual void update (float time) override
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid ()
 returns the grid More...
 
Vec3 getVertex (const Vec2 &position) const
 returns the vertex than belongs to certain position in the grid More...
 
Vec3 vertex (const Vec2 &position)
Vec3 getOriginalVertex (const Vec2 &position) const
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
Vec3 originalVertex (const Vec2 &position)
void setVertex (const Vec2 &position, const Vec3 &vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Lens3Dcreate (float duration, const Size &gridSize, const Vec2 &position, float radius)
 creates the action with center position, radius, a grid size and duration More...
 
local create ( local duration, local gridSize, local position, local radius)
 creates the action with center position, radius, a grid size and duration More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Lens3D() {} virtual ~Lens3D() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
CC_CONSTRUCTOR_ACCESS const
Size const Vec2
position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float 
radius
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
var __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
local __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

Vec2 _position
var _position
local _position
float _radius
var _radius
local _radius
float _lensEffect
 lens effect. More...
 
var _lensEffect
 lens effect. More...
 
local _lensEffect
 lens effect. More...
 
bool _concave
 lens is concave. More...
 
bool _dirty
- Protected Attributes inherited from GridAction
Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Lens3D action.

Member Function Documentation

virtual Lens3D* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from Grid3DAction.

var clone ( )
overridevirtual

returns a clone of action

Reimplemented from Grid3DAction.

local clone ( )
overridevirtual

returns a clone of action

Reimplemented from Grid3DAction.

static Lens3D* create ( float  duration,
const Size gridSize,
const Vec2 position,
float  radius 
)
static

creates the action with center position, radius, a grid size and duration

var create ( var  duration,
var  gridSize,
var  position,
var  radius 
)
static

creates the action with center position, radius, a grid size and duration

local create ( local  duration,
local  gridSize,
local  position,
local  radius 
)
static

creates the action with center position, radius, a grid size and duration

float getLensEffect ( ) const
inline

Get lens center position.

var getLensEffect ( )
inline

Get lens center position.

local getLensEffect ( )
inline

Get lens center position.

const Vec2& getPosition ( ) const
inline
var getPosition ( )
inline
local getPosition ( )
inline
void setConcave ( bool  concave)
inline

Set whether lens is concave.

var setConcave ( var  concave)
inline

Set whether lens is concave.

local setConcave ( local  concave)
inline

Set whether lens is concave.

void setLensEffect ( float  lensEffect)
inline

Set lens center position.

var setLensEffect ( var  lensEffect)
inline

Set lens center position.

local setLensEffect ( local  lensEffect)
inline

Set lens center position.

void setPosition ( const Vec2 position)
var setPosition ( var  position)
local setPosition ( local  position)
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
bool _concave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

var _concave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

local _concave
protected

lens is concave.

(true = concave, false = convex) default is convex i.e. false

bool _dirty
protected
var _dirty
protected
local _dirty
protected
float _lensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

var _lensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

local _lensEffect
protected

lens effect.

Defaults to 0.7 - 0 means no effect, 1 is very strong effect

Vec2 _position
protected
var _position
protected
local _position
protected
float _radius
protected
var _radius
protected
local _radius
protected
CC_CONSTRUCTOR_ACCESS const
Size& gridSize
var gridSize
local gridSize
CC_CONSTRUCTOR_ACCESS const
Size const Vec2& position
var position
local position
CC_CONSTRUCTOR_ACCESS const
Size const Vec2 float radius
var radius
local radius

The documentation for this class was generated from the following file: