#include <spine/SkeletonData.h>
#include <spine/Slot.h>
#include <spine/Skin.h>
#include <spine/IkConstraint.h>
Classes | |
struct | spSkeleton |
Functions | |
spSkeleton * | (spSkeletonData *data) |
void | (spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
void | (const spSkeleton *self) |
spBone * | (const spSkeleton *self, const char *boneName) |
int | (const spSkeleton *self, const char *boneName) |
spSlot * | (const spSkeleton *self, const char *slotName) |
int | (const spSkeleton *self, const char *slotName) |
void | (spSkeleton *self, spSkin *skin) |
int | (spSkeleton *self, const char *skinName) |
spAttachment * | (const spSkeleton *self, const char *slotName, const char *attachmentName) |
spAttachment * | (const spSkeleton *self, int slotIndex, const char *attachmentName) |
int | (spSkeleton *self, const char *slotName, const char *attachmentName) |
spIkConstraint * | (const spSkeleton *self, const char *ikConstraintName) |
void | (spSkeleton *self, float deltaTime) |
spSkeleton* spSkeleton_create | ( | spSkeletonData * | data | ) |
var spSkeleton_create | ( | var | data | ) |
local spSkeleton_create | ( | local | data | ) |
void spSkeleton_dispose | ( | spSkeleton * | self | ) |
var spSkeleton_dispose | ( | var | self | ) |
local spSkeleton_dispose | ( | local | self | ) |
void spSkeleton_updateCache | ( | const spSkeleton * | self | ) |
var spSkeleton_updateCache | ( | var | self | ) |
local spSkeleton_updateCache | ( | local | self | ) |
void spSkeleton_updateWorldTransform |
( | const spSkeleton * | self | ) |
var spSkeleton_updateWorldTransform | ( | var | self | ) |
local spSkeleton_updateWorldTransform |
( | local | self | ) |
void spSkeleton_setToSetupPose | ( | const spSkeleton * | self | ) |
var spSkeleton_setToSetupPose | ( | var | self | ) |
local spSkeleton_setToSetupPose | ( | local | self | ) |
void spSkeleton_setBonesToSetupPose | ( | const spSkeleton * | self | ) |
var spSkeleton_setBonesToSetupPose | ( | var | self | ) |
local spSkeleton_setBonesToSetupPose |
( | local | self | ) |
void spSkeleton_setSlotsToSetupPose | ( | const spSkeleton * | self | ) |
var spSkeleton_setSlotsToSetupPose | ( | var | self | ) |
local spSkeleton_setSlotsToSetupPose |
( | local | self | ) |
spBone* spSkeleton_findBone | ( | const spSkeleton * | self, |
const char * | boneName | ||
) |
var spSkeleton_findBone | ( | var | self, |
var | boneName | ||
) |
local spSkeleton_findBone | ( | local | self, |
local | boneName | ||
) |
int spSkeleton_findBoneIndex | ( | const spSkeleton * | self, |
const char * | boneName | ||
) |
var spSkeleton_findBoneIndex | ( | var | self, |
var | boneName | ||
) |
local spSkeleton_findBoneIndex | ( | local | self, |
local | boneName | ||
) |
spSlot* spSkeleton_findSlot | ( | const spSkeleton * | self, |
const char * | slotName | ||
) |
var spSkeleton_findSlot | ( | var | self, |
var | slotName | ||
) |
local spSkeleton_findSlot | ( | local | self, |
local | slotName | ||
) |
int spSkeleton_findSlotIndex | ( | const spSkeleton * | self, |
const char * | slotName | ||
) |
var spSkeleton_findSlotIndex | ( | var | self, |
var | slotName | ||
) |
local spSkeleton_findSlotIndex | ( | local | self, |
local | slotName | ||
) |
void spSkeleton_setSkin | ( | spSkeleton * | self, |
spSkin * | skin | ||
) |
var spSkeleton_setSkin | ( | var | self, |
var | skin | ||
) |
local spSkeleton_setSkin | ( | local | self, |
local | skin | ||
) |
int spSkeleton_setSkinByName | ( | spSkeleton * | self, |
const char * | skinName | ||
) |
var spSkeleton_setSkinByName | ( | var | self, |
var | skinName | ||
) |
local spSkeleton_setSkinByName | ( | local | self, |
local | skinName | ||
) |
spAttachment* spSkeleton_getAttachmentForSlotName |
( | const spSkeleton * | self, |
const char * | slotName, | ||
const char * | attachmentName | ||
) |
var spSkeleton_getAttachmentForSlotName |
( | var | self, |
var | slotName, | ||
var | attachmentName | ||
) |
local spSkeleton_getAttachmentForSlotName |
( | local | self, |
local | slotName, | ||
local | attachmentName | ||
) |
spAttachment* spSkeleton_getAttachmentForSlotIndex |
( | const spSkeleton * | self, |
int | slotIndex, | ||
const char * | attachmentName | ||
) |
var spSkeleton_getAttachmentForSlotIndex |
( | var | self, |
var | slotIndex, | ||
var | attachmentName | ||
) |
local spSkeleton_getAttachmentForSlotIndex |
( | local | self, |
local | slotIndex, | ||
local | attachmentName | ||
) |
int spSkeleton_setAttachment | ( | spSkeleton * | self, |
const char * | slotName, | ||
const char * | attachmentName | ||
) |
var spSkeleton_setAttachment | ( | var | self, |
var | slotName, | ||
var | attachmentName | ||
) |
local spSkeleton_setAttachment | ( | local | self, |
local | slotName, | ||
local | attachmentName | ||
) |
spIkConstraint* spSkeleton_findIkConstraint |
( | const spSkeleton * | self, |
const char * | ikConstraintName | ||
) |
var spSkeleton_findIkConstraint | ( | var | self, |
var | ikConstraintName | ||
) |
local spSkeleton_findIkConstraint | ( | local | self, |
local | ikConstraintName | ||
) |
void spSkeleton_update | ( | spSkeleton * | self, |
float | deltaTime | ||
) |
var spSkeleton_update | ( | var | self, |
var | deltaTime | ||
) |
local spSkeleton_update | ( | local | self, |
local | deltaTime | ||
) |