Calls a 'callback'. More...
#include <CCActionInstant.h>
Public Member Functions | |
virtual void | execute () |
Executes the callback. More... | |
var | execute () |
Executes the callback. More... | |
local | execute () |
Executes the callback. More... | |
Ref * | getTargetCallback () |
Get the selector target. More... | |
local | getTargetCallback () |
Get the selector target. More... | |
void | setTargetCallback (Ref *sel) |
Set the selector target. More... | |
local | setTargetCallback ( local sel) |
Set the selector target. More... | |
virtual void | update (float time) override |
local | update ( local time) |
virtual CallFunc * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual CallFunc * | clone () const override |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
CC_CONSTRUCTOR_ACCESS | _callFunc (nullptr) |
CC_CONSTRUCTOR_ACCESS | _function (nullptr) |
virtual | ~CallFunc () |
var | ~CallFunc () |
local | ~CallFunc () |
bool | initWithTarget (Ref *target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
var | initWithTarget ( var target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
local | initWithTarget ( local target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> More... | |
Public Member Functions inherited from ActionInstant | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
var | step ( var dt) |
local | step ( local dt) |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
var | startWithTarget ( var target) |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static CallFunc * | create (const std::function< void()> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
var | create ( var func) |
Creates the action with the callback of type std::function<void()>. More... | |
static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
Creates the action with the callback. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: CallFunc() : _selectorTarget(nullptr) |
local | __pad0__: CallFunc() : _selectorTarget(nullptr) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
Ref * | _selectorTarget |
Target that will be called. More... | |
union { | |
SEL_CallFunc _callFunc | |
var _callFunc | |
local _callFunc | |
SEL_CallFuncN _callFuncN | |
var _callFuncN | |
local _callFuncN | |
}; | |
}; | |
}; | |
std::function< void()> | _function |
function that will be called More... | |
var | _function |
function that will be called More... | |
local | _function |
function that will be called More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Calls a 'callback'.
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virtual |
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virtual |
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virtual |
CC_CONSTRUCTOR_ACCESS _callFunc | ( | nullptr | ) |
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inline |
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inline |
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inline |
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overridevirtual |
Returns a clone of action.
Reimplemented from ActionInstant.
Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.
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overridevirtual |
Returns a clone of action.
Reimplemented from ActionInstant.
Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.
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overridevirtual |
Returns a clone of action.
Reimplemented from ActionInstant.
Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.
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static |
Creates the action with the callback of type std::function<void()>.
This is the preferred way to create the callback. When this funtion bound in js or lua ,the input param will be changed. In js: var create(var func, var this, var [data]) or var create(var func). In lua:local create(local funcID).
func | A callback function need to be excuted. |
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static |
Creates the action with the callback of type std::function<void()>.
This is the preferred way to create the callback. When this funtion bound in js or lua ,the input param will be changed. In js: var create(var func, var this, var [data]) or var create(var func). In lua:local create(local funcID).
func | A callback function need to be excuted. |
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static |
Creates the action with the callback of type std::function<void()>.
This is the preferred way to create the callback. When this funtion bound in js or lua ,the input param will be changed. In js: var create(var func, var this, var [data]) or var create(var func). In lua:local create(local funcID).
func | A callback function need to be excuted. |
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static |
Creates the action with the callback.
typedef void (Ref::*SEL_CallFunc)();
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virtual |
Executes the callback.
Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.
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virtual |
Executes the callback.
Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.
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virtual |
Executes the callback.
Reimplemented in __CCCallFuncO, __CCCallFuncND, CallFuncN, and LuaCallFunc.
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inline |
Get the selector target.
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inline |
Get the selector target.
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inline |
Get the selector target.
bool initWithFunction | ( | const std::function< void()> & | func | ) |
initializes the action with the std::function<void()>
var initWithFunction | ( | var | func | ) |
initializes the action with the std::function<void()>
bool initWithTarget | ( | Ref * | target | ) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();
var initWithTarget | ( | var | target | ) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();
local initWithTarget | ( | local | target | ) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)();
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInstant.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInstant.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInstant.
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inline |
Set the selector target.
The | selector target. |
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inline |
Set the selector target.
The | selector target. |
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inline |
Set the selector target.
The | selector target. |
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overridevirtual |
time | In seconds. |
Reimplemented from ActionInstant.
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overridevirtual |
time | In seconds. |
Reimplemented from ActionInstant.
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overridevirtual |
time | In seconds. |
Reimplemented from ActionInstant.
union { ... } |
union { ... } |
union { ... } |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
SEL_CallFunc _callFunc |
var _callFunc |
local _callFunc |
SEL_CallFuncN _callFuncN |
var _callFuncN |
local _callFuncN |
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protected |
function that will be called
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protected |
function that will be called
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protected |
function that will be called
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protected |
Target that will be called.
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protected |
Target that will be called.
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protected |
Target that will be called.