Base class for Other grid. More...
#include <CCGrid.h>
Public Member Functions | |
virtual | ~GridBase (void) |
Destructor. More... | |
int | getReuseGrid (void) const |
Get number of times that the grid will be reused. More... | |
var | getReuseGrid () |
Get number of times that the grid will be reused. More... | |
local | getReuseGrid () |
Get number of times that the grid will be reused. More... | |
void | setReuseGrid (int reuseGrid) |
Set number of times that the grid will be reused. More... | |
var | setReuseGrid ( var reuseGrid) |
Set number of times that the grid will be reused. More... | |
local | setReuseGrid ( local reuseGrid) |
Set number of times that the grid will be reused. More... | |
const Size & | getGridSize (void) const |
Size of the grid. More... | |
var | getGridSize () |
Size of the grid. More... | |
local | getGridSize () |
Size of the grid. More... | |
void | setGridSize (const Size &gridSize) |
Set the size of the grid. More... | |
var | setGridSize ( var gridSize) |
Set the size of the grid. More... | |
local | setGridSize ( local gridSize) |
Set the size of the grid. More... | |
const Vec2 & | getStep (void) const |
Pixels between the grids. More... | |
local | getStep () |
Pixels between the grids. More... | |
void | setStep (const Vec2 &step) |
Get the pixels between the grids. More... | |
var | setStep ( var step) |
Get the pixels between the grids. More... | |
local | setStep ( local step) |
Get the pixels between the grids. More... | |
bool | isTextureFlipped (void) const |
is texture flipped. More... | |
var | isTextureFlipped () |
is texture flipped. More... | |
local | isTextureFlipped () |
is texture flipped. More... | |
void | setTextureFlipped (bool flipped) |
Set the texture flipped or not. More... | |
var | setTextureFlipped ( var flipped) |
Set the texture flipped or not. More... | |
local | setTextureFlipped ( local flipped) |
Set the texture flipped or not. More... | |
virtual void | blit (void) |
Interface used to blit the texture with grid to screen. More... | |
virtual void | reuse (void) |
Interface, Reuse the grid vertices. More... | |
var | reuse () |
Interface, Reuse the grid vertices. More... | |
local | reuse () |
Interface, Reuse the grid vertices. More... | |
virtual void | calculateVertexPoints (void) |
Interface, Calculate the vertices used for the blit. More... | |
local | calculateVertexPoints () |
Interface, Calculate the vertices used for the blit. More... | |
void | set2DProjection (void) |
Change projection to 2D for grabbing. More... | |
bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
local | initWithSize ( local gridSize, local texture, local flipped) |
bool | initWithSize (const Size &gridSize) |
bool | isActive (void) const |
var | isActive () |
local | isActive () |
void | setActive (bool active) |
var | setActive ( var active) |
local | setActive ( local active) |
void | beforeDraw (void) |
void | afterDraw (Node *target) |
virtual void | beforeBlit () |
local | beforeBlit () |
virtual void | afterBlit () |
var | afterBlit () |
local | afterBlit () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static GridBase * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
create one Grid More... | |
var | create ( var gridSize, var texture, var flipped) |
create one Grid More... | |
local | create ( local gridSize, local texture, local flipped) |
create one Grid More... | |
static GridBase * | create (const Size &gridSize) |
create one Grid More... | |
local | create ( local gridSize) |
create one Grid More... | |
Protected Attributes | |
bool | _active |
int | _reuseGrid |
var | _reuseGrid |
local | _reuseGrid |
Size | _gridSize |
var | _gridSize |
local | _gridSize |
Texture2D * | _texture |
var | _texture |
local | _texture |
Vec2 | _step |
var | _step |
local | _step |
Grabber * | _grabber |
var | _grabber |
local | _grabber |
bool | _isTextureFlipped |
var | _isTextureFlipped |
local | _isTextureFlipped |
GLProgram * | _shaderProgram |
var | _shaderProgram |
local | _shaderProgram |
Director::Projection | _directorProjection |
var | _directorProjection |
local | _directorProjection |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Base class for Other grid.
|
virtual |
Destructor.
|
inlinevirtual |
Reimplemented in Grid3D.
|
inlinevirtual |
Reimplemented in Grid3D.
|
inlinevirtual |
Reimplemented in Grid3D.
void afterDraw | ( | Node * | target | ) |
var afterDraw | ( | var | target | ) |
local afterDraw | ( | local | target | ) |
|
inlinevirtual |
Interface for custom action when before or after draw.
Reimplemented in Grid3D.
|
inlinevirtual |
Interface for custom action when before or after draw.
Reimplemented in Grid3D.
|
inlinevirtual |
Interface for custom action when before or after draw.
Reimplemented in Grid3D.
void beforeDraw | ( | void | ) |
Init and reset the status when render effects by using the grid.
var beforeDraw | ( | ) |
Init and reset the status when render effects by using the grid.
local beforeDraw | ( | ) |
Init and reset the status when render effects by using the grid.
|
virtual |
Interface used to blit the texture with grid to screen.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface used to blit the texture with grid to screen.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface used to blit the texture with grid to screen.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface, Calculate the vertices used for the blit.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface, Calculate the vertices used for the blit.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface, Calculate the vertices used for the blit.
Reimplemented in TiledGrid3D, and Grid3D.
create one Grid
|
static |
create one Grid
|
static |
create one Grid
|
static |
create one Grid
|
static |
create one Grid
|
inline |
Size of the grid.
|
inline |
Size of the grid.
|
inline |
Get number of times that the grid will be reused.
|
inline |
Get number of times that the grid will be reused.
|
inline |
Get number of times that the grid will be reused.
|
inline |
Pixels between the grids.
|
inline |
Pixels between the grids.
|
inline |
Pixels between the grids.
Init the Grid base.
gridSize | the size of the grid. |
texture | The texture used for grab. |
flipped | whether or not the grab texture should be flip by Y or not. |
var initWithSize | ( | var | gridSize, |
var | texture, | ||
var | flipped | ||
) |
Init the Grid base.
gridSize | the size of the grid. |
texture | The texture used for grab. |
flipped | whether or not the grab texture should be flip by Y or not. |
local initWithSize | ( | local | gridSize, |
local | texture, | ||
local | flipped | ||
) |
Init the Grid base.
gridSize | the size of the grid. |
texture | The texture used for grab. |
flipped | whether or not the grab texture should be flip by Y or not. |
bool initWithSize | ( | const Size & | gridSize | ) |
var initWithSize | ( | var | gridSize | ) |
local initWithSize | ( | local | gridSize | ) |
|
inline |
Getter and setter of the active state of the grid.
|
inline |
Getter and setter of the active state of the grid.
|
inline |
Getter and setter of the active state of the grid.
|
inline |
is texture flipped.
|
inline |
is texture flipped.
|
inline |
is texture flipped.
|
virtual |
Interface, Reuse the grid vertices.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface, Reuse the grid vertices.
Reimplemented in TiledGrid3D, and Grid3D.
|
virtual |
Interface, Reuse the grid vertices.
Reimplemented in TiledGrid3D, and Grid3D.
void set2DProjection | ( | void | ) |
Change projection to 2D for grabbing.
var set2DProjection | ( | ) |
Change projection to 2D for grabbing.
local set2DProjection | ( | ) |
Change projection to 2D for grabbing.
void setActive | ( | bool | active | ) |
var setActive | ( | var | active | ) |
local setActive | ( | local | active | ) |
|
inline |
Set the size of the grid.
|
inline |
Set the size of the grid.
|
inline |
Set the size of the grid.
|
inline |
Set number of times that the grid will be reused.
|
inline |
Set number of times that the grid will be reused.
|
inline |
Set number of times that the grid will be reused.
|
inline |
Get the pixels between the grids.
|
inline |
Get the pixels between the grids.
|
inline |
Get the pixels between the grids.
void setTextureFlipped | ( | bool | flipped | ) |
Set the texture flipped or not.
var setTextureFlipped | ( | var | flipped | ) |
Set the texture flipped or not.
local setTextureFlipped | ( | local | flipped | ) |
Set the texture flipped or not.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |