ShatteredTiles3D action. More...
#include <CCActionTiledGrid.h>
Public Member Functions | |
virtual ShatteredTiles3D * | clone () const override |
returns a clone of action More... | |
virtual void | update (float time) override |
called once per frame. More... | |
Public Member Functions inherited from TiledGrid3DAction | |
Quad3 | getTile (const Point &position) const |
returns the tile that belongs to a certain position of the grid More... | |
CC_DEPRECATED_ATTRIBUTE Quad3 | tile (const Point &position) |
Quad3 | getOriginalTile (const Point &position) const |
returns the non-transformed tile that belongs to a certain position of the grid More... | |
CC_DEPRECATED_ATTRIBUTE Quad3 | originalTile (const Point &position) |
void | setTile (const Point &position, const Quad3 &coords) |
sets a new tile to a certain position of the grid More... | |
virtual GridBase * | getGrid () |
returns the grid More... | |
Public Member Functions inherited from GridAction | |
virtual GridAction * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
var | reverse () |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Release the ownership immediately. More... | |
Ref * | autorelease () |
Release the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static ShatteredTiles3D * | create (float duration, const Size &gridSize, int range, bool shatterZ) |
creates the action with a range, whether of not to shatter Z vertices, a grid size and duration More... | |
Static Public Member Functions inherited from TiledGrid3DAction | |
static TiledGrid3DAction * | create (float duration, const Size &gridSize) |
creates the action with size and duration More... | |
Protected Member Functions | |
ShatteredTiles3D () | |
virtual | ~ShatteredTiles3D () |
bool | initWithDuration (float duration, const Size &gridSize, int range, bool shatterZ) |
initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration More... | |
Protected Attributes | |
int | _randrange |
bool | _once |
bool | _shatterZ |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
ShatteredTiles3D action.
|
inlineprotected |
|
inlineprotectedvirtual |
|
overridevirtual |
returns a clone of action
Implements TiledGrid3DAction.
|
static |
creates the action with a range, whether of not to shatter Z vertices, a grid size and duration
|
protected |
initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
|
protected |
|
protected |
|
protected |