The MeshIndexData class. More...
Inherits Ref.
Public Member Functions | |
const IndexBuffer * | getIndexBuffer () const |
Get index buffer. More... | |
const VertexBuffer * | getVertexBuffer () const |
Get vertex buffer. More... | |
const MeshVertexData * | getMeshVertexData () const |
Get vertex data. More... | |
void | setAABB (const AABB &aabb) |
Set MeshIndexData's AABB New AABB object. | |
const AABB & | getAABB () const |
Get MeshIndexData's AABB The AABB object. | |
void | setId (const std::string &id) |
Set the MeshIndexData object's ID. More... | |
const std::string & | getId () const |
Get the MeshIndexData object's ID. More... | |
GLenum | getPrimitiveType () const |
Get the MeshIndexData object's primitive type. More... | |
void | setPrimitiveType (GLenum primitive) |
Set the MeshIndexData object's primitive type. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Static Public Member Functions | |
static MeshIndexData * | create (const std::string &id, MeshVertexData *vertexData, IndexBuffer *indexbuffer, const AABB &aabb) |
Create MeshIndexData object form the specified name, vertices, indices and AABB. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
The MeshIndexData class.
the MeshIndexData contain all of the indices data which mesh need.
|
static |
Create MeshIndexData object form the specified name, vertices, indices and AABB.
The MeshIndexData object name. The MeshIndexData object's vertices. The MeshIndexData object's indices. The MeshIndexData object's aabb. The MeshIndexData object.
|
inline |
Get index buffer.
The IndexBuffer object.
const VertexBuffer* getVertexBuffer | ( | ) | const |
Get vertex buffer.
The VertexBuffer object.
|
inline |
Get vertex data.
The MeshVertexData object.
|
inline |
Set the MeshIndexData object's ID.
The new ID.
|
inline |
Get the MeshIndexData object's ID.
The MeshIndexData object's ID.
|
inline |
Get the MeshIndexData object's primitive type.
The primitive type.
|
inline |
Set the MeshIndexData object's primitive type.
The new primitive type.