Cocos2d-x  v3.10
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups
PhysicsShapeEdgeSegment Class Reference

A segment shape. More...

Inherits PhysicsShape.

Public Member Functions

Vec2 getPointA () const
 Get this edge's begin position. More...
 
var getPointA ()
 Get this edge's begin position. More...
 
local getPointA ()
 Get this edge's begin position. More...
 
Vec2 getPointB () const
 Get this edge's end position. More...
 
virtual Vec2 getCenter () override
 Get this edge's center position. More...
 
local getCenter ()
 Get this edge's center position. More...
 
- Public Member Functions inherited from PhysicsShape
PhysicsBodygetBody () const
 Get the body that this shape attaches. More...
 
Type getType () const
 Return this shape's type. More...
 
float getArea () const
 Return this shape's area. More...
 
float getMoment () const
 Get this shape's moment. More...
 
void setMoment (float moment)
 Set this shape's moment. More...
 
void setTag (int tag)
 Set this shape's tag. More...
 
int getTag () const
 Get this shape's tag. More...
 
float getMass () const
 Get the mass of this shape. More...
 
void setMass (float mass)
 Set this shape's mass. More...
 
float getDensity () const
 Get this shape's density. More...
 
void setDensity (float density)
 Set this shape's density. More...
 
float getRestitution () const
 Get this shape's restitution. More...
 
void setRestitution (float restitution)
 Set this shape's restitution. More...
 
float getFriction () const
 Get this shape's friction. More...
 
void setFriction (float friction)
 Set this shape's friction. More...
 
const PhysicsMaterial & getMaterial () const
 Get this shape's PhysicsMaterial object. More...
 
local getMaterial ()
 Get this shape's PhysicsMaterial object. More...
 
void setMaterial (const PhysicsMaterial &material)
 Set this shape's material. More...
 
virtual float calculateDefaultMoment ()
 Calculate the default moment value. More...
 
local calculateDefaultMoment ()
 Calculate the default moment value. More...
 
virtual Vec2 getOffset ()
 Get this shape's position offset. More...
 
bool containsPoint (const Vec2 &point) const
 Test point is inside this shape or not. More...
 
void setCategoryBitmask (int bitmask)
 Set a mask that defines which categories this physics shape belongs to. More...
 
int getCategoryBitmask () const
 Get a mask that defines which categories this physics shape belongs to. More...
 
void setContactTestBitmask (int bitmask)
 A mask that defines which categories of bodies cause intersection notifications with this physics shape. More...
 
int getContactTestBitmask () const
 Get a mask that defines which categories of bodies cause intersection notifications with this physics shape. More...
 
void setCollisionBitmask (int bitmask)
 A mask that defines which categories of physics bodies can collide with this physics shape. More...
 
int getCollisionBitmask () const
 Get a mask that defines which categories of physics bodies can collide with this physics shape. More...
 
void setGroup (int group)
 Set the group of shape. More...
 
int getGroup ()
 Get the group of shape. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Static Public Member Functions

static PhysicsShapeEdgeSegmentcreate (const Vec2 &a, const Vec2 &b, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1)
 Creates a PhysicsShapeEdgeSegment with specified value. More...
 
local create ( local a, local b, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 1)
 Creates a PhysicsShapeEdgeSegment with specified value. More...
 
- Static Public Member Functions inherited from PhysicsShape
static void recenterPoints (Vec2 *points, int count, const Vec2 &center=Vec2::ZERO)
 Move the points to the center. More...
 
local recenterPoints ( local points, local count, local ZERO)
 Move the points to the center. More...
 
static Vec2 getPolyonCenter (const Vec2 *points, int count)
 Get center of the polyon points. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

A segment shape.

Member Function Documentation

static PhysicsShapeEdgeSegment*
create
( const Vec2 a,
const Vec2 b,
const PhysicsMaterial &  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
float  border = 1 
)
static

Creates a PhysicsShapeEdgeSegment with specified value.

It's the edge's begin position. It's the edge's end position. A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. It's a edge's border width. An autoreleased PhysicsShapeEdgeSegment object pointer.

var create ( var  a,
var  b,
var  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
var  border = 1 
)
static

Creates a PhysicsShapeEdgeSegment with specified value.

It's the edge's begin position. It's the edge's end position. A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. It's a edge's border width. An autoreleased PhysicsShapeEdgeSegment object pointer.

local create ( local  a,
local  b,
local  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
local  border = 1 
)
static

Creates a PhysicsShapeEdgeSegment with specified value.

It's the edge's begin position. It's the edge's end position. A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. It's a edge's border width. An autoreleased PhysicsShapeEdgeSegment object pointer.

Vec2 getPointA ( ) const

Get this edge's begin position.

A Vec2 object.

var getPointA ( )

Get this edge's begin position.

A Vec2 object.

local getPointA ( )

Get this edge's begin position.

A Vec2 object.

Vec2 getPointB ( ) const

Get this edge's end position.

A Vec2 object.

var getPointB ( )

Get this edge's end position.

A Vec2 object.

local getPointB ( )

Get this edge's end position.

A Vec2 object.

virtual Vec2 getCenter ( )
overridevirtual

Get this edge's center position.

A Vec2 object.

Reimplemented from PhysicsShape.

var getCenter ( )
overridevirtual

Get this edge's center position.

A Vec2 object.

Reimplemented from PhysicsShape.

local getCenter ( )
overridevirtual

Get this edge's center position.

A Vec2 object.

Reimplemented from PhysicsShape.


The documentation for this class was generated from the following file: