Cocos2d-x  v3.10
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PhysicsShapeEdgeBox Class Reference

An edge box shape. More...

Inherits PhysicsShapeEdgePolygon.

Public Member Functions

virtual Vec2 getOffset () override
 Get this box's position offset. More...
 
- Public Member Functions inherited from PhysicsShapeEdgePolygon
virtual Vec2 getCenter () override
 Get this polygon's center position. More...
 
void getPoints (Vec2 *outPoints) const
 Get this polygon's points array. More...
 
var getPoints ( var outPoints)
 Get this polygon's points array. More...
 
local getPoints ( local outPoints)
 Get this polygon's points array. More...
 
int getPointsCount () const
 Get this polygon's points array count. More...
 
- Public Member Functions inherited from PhysicsShape
PhysicsBodygetBody () const
 Get the body that this shape attaches. More...
 
Type getType () const
 Return this shape's type. More...
 
float getArea () const
 Return this shape's area. More...
 
float getMoment () const
 Get this shape's moment. More...
 
void setMoment (float moment)
 Set this shape's moment. More...
 
void setTag (int tag)
 Set this shape's tag. More...
 
int getTag () const
 Get this shape's tag. More...
 
float getMass () const
 Get the mass of this shape. More...
 
void setMass (float mass)
 Set this shape's mass. More...
 
float getDensity () const
 Get this shape's density. More...
 
void setDensity (float density)
 Set this shape's density. More...
 
float getRestitution () const
 Get this shape's restitution. More...
 
void setRestitution (float restitution)
 Set this shape's restitution. More...
 
float getFriction () const
 Get this shape's friction. More...
 
void setFriction (float friction)
 Set this shape's friction. More...
 
const PhysicsMaterial & getMaterial () const
 Get this shape's PhysicsMaterial object. More...
 
local getMaterial ()
 Get this shape's PhysicsMaterial object. More...
 
void setMaterial (const PhysicsMaterial &material)
 Set this shape's material. More...
 
virtual float calculateDefaultMoment ()
 Calculate the default moment value. More...
 
local calculateDefaultMoment ()
 Calculate the default moment value. More...
 
bool containsPoint (const Vec2 &point) const
 Test point is inside this shape or not. More...
 
void setCategoryBitmask (int bitmask)
 Set a mask that defines which categories this physics shape belongs to. More...
 
int getCategoryBitmask () const
 Get a mask that defines which categories this physics shape belongs to. More...
 
void setContactTestBitmask (int bitmask)
 A mask that defines which categories of bodies cause intersection notifications with this physics shape. More...
 
int getContactTestBitmask () const
 Get a mask that defines which categories of bodies cause intersection notifications with this physics shape. More...
 
void setCollisionBitmask (int bitmask)
 A mask that defines which categories of physics bodies can collide with this physics shape. More...
 
int getCollisionBitmask () const
 Get a mask that defines which categories of physics bodies can collide with this physics shape. More...
 
void setGroup (int group)
 Set the group of shape. More...
 
int getGroup ()
 Get the group of shape. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Static Public Member Functions

static PhysicsShapeEdgeBoxcreate (const Size &size, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=0, const Vec2 &offset=Vec2::ZERO)
 Creates a PhysicsShapeEdgeBox with specified value. More...
 
var create ( var size, var PHYSICSSHAPE_MATERIAL_DEFAULT, var 0, var ZERO)
 Creates a PhysicsShapeEdgeBox with specified value. More...
 
local create ( local size, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 0, local ZERO)
 Creates a PhysicsShapeEdgeBox with specified value. More...
 
- Static Public Member Functions inherited from PhysicsShapeEdgePolygon
static PhysicsShapeEdgePolygoncreate (const Vec2 *points, int count, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1)
 Creates a PhysicsShapeEdgePolygon with specified value. More...
 
local create ( local points, local count, local PHYSICSSHAPE_MATERIAL_DEFAULT, local 1)
 Creates a PhysicsShapeEdgePolygon with specified value. More...
 
- Static Public Member Functions inherited from PhysicsShape
static void recenterPoints (Vec2 *points, int count, const Vec2 &center=Vec2::ZERO)
 Move the points to the center. More...
 
local recenterPoints ( local points, local count, local ZERO)
 Move the points to the center. More...
 
static Vec2 getPolyonCenter (const Vec2 *points, int count)
 Get center of the polyon points. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

An edge box shape.

Member Function Documentation

static PhysicsShapeEdgeBox* create ( const Size size,
const PhysicsMaterial &  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
float  border = 0,
const Vec2 offset = Vec2::ZERO 
)
static

Creates a PhysicsShapeEdgeBox with specified value.

Size contains this box's width and height. A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. It's a edge's border width. A Vec2 object, it is the offset from the body’s center of gravity in body local coordinates. An autoreleased PhysicsShapeEdgeBox object pointer.

var create ( var  size,
var  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
var  border = 0,
var  offset = Vec2::ZERO 
)
static

Creates a PhysicsShapeEdgeBox with specified value.

Size contains this box's width and height. A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. It's a edge's border width. A Vec2 object, it is the offset from the body’s center of gravity in body local coordinates. An autoreleased PhysicsShapeEdgeBox object pointer.

local create ( local  size,
local  material = PHYSICSSHAPE_MATERIAL_DEFAULT,
local  border = 0,
local  offset = Vec2::ZERO 
)
static

Creates a PhysicsShapeEdgeBox with specified value.

Size contains this box's width and height. A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT. It's a edge's border width. A Vec2 object, it is the offset from the body’s center of gravity in body local coordinates. An autoreleased PhysicsShapeEdgeBox object pointer.

virtual Vec2 getOffset ( )
inlineoverridevirtual

Get this box's position offset.

A Vec2 object.

Reimplemented from PhysicsShape.

var getOffset ( )
inlineoverridevirtual

Get this box's position offset.

A Vec2 object.

Reimplemented from PhysicsShape.

local getOffset ( )
inlineoverridevirtual

Get this box's position offset.

A Vec2 object.

Reimplemented from PhysicsShape.


The documentation for this class was generated from the following file: