This is the complete list of members for Waves3D, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
autorelease() | Ref | |
clone() const override | Waves3D | virtual |
copy() const | Clonable | inline |
create(float duration, const Size &gridSize, unsigned int waves, float amplitude) | Waves3D | static |
getAmplitude() const | Waves3D | inline |
getAmplitudeRate() const | Waves3D | inline |
getDuration() const | FiniteTimeAction | inline |
getElapsed(void) | ActionInterval | inline |
getFlags() const | Action | inline |
getGrid() override | Grid3DAction | virtual |
getGridRect() const | Grid3DAction | |
getOriginalTarget() const | Action | inline |
getOriginalVertex(const Vec2 &position) const | Grid3DAction | |
getReferenceCount() const | Ref | |
getTag() const | Action | inline |
getTarget() const | Action | inline |
getVertex(const Vec2 &position) const | Grid3DAction | |
initWithDuration(float duration, const Size &gridSize, unsigned int waves, float amplitude) | Waves3D | protected |
cocos2d::Grid3DAction::initWithDuration(float duration, const Size &gridSize) | GridAction | protected |
cocos2d::ActionInterval::initWithDuration(float d) | ActionInterval | protected |
INVALID_TAG | Action | static |
isDone(void) const override | ActionInterval | virtual |
originalVertex(const Vec2 &position) | Grid3DAction | inline |
release() | Ref | |
retain() | Ref | |
reverse() const override | GridAction | virtual |
setAmplitude(float amplitude) | Waves3D | inline |
setAmplitudeRate(float amplitudeRate) | Waves3D | inline |
setDuration(float duration) | FiniteTimeAction | inline |
setFlags(unsigned int flags) | Action | inline |
setOriginalTarget(Node *originalTarget) | Action | inline |
setTag(int tag) | Action | inline |
setTarget(Node *target) | Action | inline |
setVertex(const Vec2 &position, const Vec3 &vertex) | Grid3DAction | |
startWithTarget(Node *target) override | GridAction | virtual |
step(float dt) override | ActionInterval | virtual |
stop() | Action | virtual |
update(float time) override | Waves3D | virtual |
vertex(const Vec2 &position) | Grid3DAction | inline |
~Ref() | Ref | virtual |