Base class for Action objects. More...
Inherited by FiniteTimeAction, Follow, and Speed.
Public Member Functions | |
virtual Action * | clone () const |
Returns a clone of action. More... | |
var | clone () |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
virtual Action * | reverse () const |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual bool | isDone () const |
Return true if the action has finished. More... | |
var | isDone () |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action that has finished. More... | |
virtual void | step (float dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Attributes | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Base class for Action objects.
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inlinevirtual |
Returns a clone of action.
A clone action.
Implements Clonable.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, BezierBy, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseBounce, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Follow, Shaky3D, CallFuncN, EaseSineOut, TurnOffTiles, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, Ripple3D, RepeatForever, CallFunc, EaseExponentialInOut, FadeOutDownTiles, Speed, CatmullRomTo, AccelAmplitude, FadeOutUpTiles, EaseExponentialOut, CardinalSplineBy, FadeOutBLTiles, EaseExponentialIn, Repeat, Place, FiniteTimeAction, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, EaseInOut, CardinalSplineTo, FlipY, TiledGrid3DAction, EaseOut, Sequence, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, Grid3DAction, ToggleVisibility, FlipX3D, EaseRateAction, ActionInterval, ShatteredTiles3D, Animate3D, ActionTween, Hide, LuaCallFunc, ProgressFromTo, Waves3D, Show, PageTurn3D, ShakyTiles3D, ActionCamera, ProgressTo, ActionEase, GridAction, and ActionInstant.
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inlinevirtual |
Returns a clone of action.
A clone action.
Implements Clonable.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, BezierBy, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseBounce, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Follow, Shaky3D, CallFuncN, EaseSineOut, TurnOffTiles, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, Ripple3D, RepeatForever, CallFunc, EaseExponentialInOut, FadeOutDownTiles, Speed, CatmullRomTo, AccelAmplitude, FadeOutUpTiles, EaseExponentialOut, CardinalSplineBy, FadeOutBLTiles, EaseExponentialIn, Repeat, Place, FiniteTimeAction, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, EaseInOut, CardinalSplineTo, FlipY, TiledGrid3DAction, EaseOut, Sequence, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, Grid3DAction, ToggleVisibility, FlipX3D, EaseRateAction, ActionInterval, ShatteredTiles3D, Animate3D, ActionTween, Hide, LuaCallFunc, ProgressFromTo, Waves3D, Show, PageTurn3D, ShakyTiles3D, ActionCamera, ProgressTo, ActionEase, GridAction, and ActionInstant.
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inlinevirtual |
Returns a clone of action.
A clone action.
Implements Clonable.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, BezierBy, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseBounce, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Follow, Shaky3D, CallFuncN, EaseSineOut, TurnOffTiles, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, Ripple3D, RepeatForever, CallFunc, EaseExponentialInOut, FadeOutDownTiles, Speed, CatmullRomTo, AccelAmplitude, FadeOutUpTiles, EaseExponentialOut, CardinalSplineBy, FadeOutBLTiles, EaseExponentialIn, Repeat, Place, FiniteTimeAction, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, EaseInOut, CardinalSplineTo, FlipY, TiledGrid3DAction, EaseOut, Sequence, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, Grid3DAction, ToggleVisibility, FlipX3D, EaseRateAction, ActionInterval, ShatteredTiles3D, Animate3D, ActionTween, Hide, LuaCallFunc, ProgressFromTo, Waves3D, Show, PageTurn3D, ShakyTiles3D, ActionCamera, ProgressTo, ActionEase, GridAction, and ActionInstant.
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inlinevirtual |
Returns a new action that performs the exactly the reverse action.
A new action that performs the exactly the reverse action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Follow, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, RepeatForever, CallFunc, EaseExponentialInOut, Speed, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, Place, FiniteTimeAction, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, FlipY, EaseOut, Sequence, FlipX, EaseIn, RemoveSelf, ToggleVisibility, EaseRateAction, Animate3D, ActionTween, Hide, ActionInterval, ProgressFromTo, Show, ActionEase, GridAction, ProgressTo, ActionCamera, and ActionInstant.
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inlinevirtual |
Returns a new action that performs the exactly the reverse action.
A new action that performs the exactly the reverse action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Follow, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, RepeatForever, CallFunc, EaseExponentialInOut, Speed, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, Place, FiniteTimeAction, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, FlipY, EaseOut, Sequence, FlipX, EaseIn, RemoveSelf, ToggleVisibility, EaseRateAction, Animate3D, ActionTween, Hide, ActionInterval, ProgressFromTo, Show, ActionEase, GridAction, ProgressTo, ActionCamera, and ActionInstant.
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virtual |
Return true if the action has finished.
Is true if the action has finished.
Reimplemented in TargetedAction, Follow, RepeatForever, Speed, Repeat, ActionInterval, and ActionInstant.
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virtual |
Return true if the action has finished.
Is true if the action has finished.
Reimplemented in TargetedAction, Follow, RepeatForever, Speed, Repeat, ActionInterval, and ActionInstant.
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virtual |
Return true if the action has finished.
Is true if the action has finished.
Reimplemented in TargetedAction, Follow, RepeatForever, Speed, Repeat, ActionInterval, and ActionInstant.
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virtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, ReuseGrid, TurnOffTiles, StopGrid, DeccelAmplitude, RepeatForever, Speed, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, Animate3D, ProgressFromTo, ActionTween, ActionInterval, ActionEase, GridAction, ProgressTo, and ActionCamera.
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virtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, ReuseGrid, TurnOffTiles, StopGrid, DeccelAmplitude, RepeatForever, Speed, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, Animate3D, ProgressFromTo, ActionTween, ActionInterval, ActionEase, GridAction, ProgressTo, and ActionCamera.
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virtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, ReuseGrid, TurnOffTiles, StopGrid, DeccelAmplitude, RepeatForever, Speed, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, Animate3D, ProgressFromTo, ActionTween, ActionInterval, ActionEase, GridAction, ProgressTo, and ActionCamera.
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virtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, Animate3D, and ActionEase.
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virtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, Animate3D, and ActionEase.
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virtual |
Called after the action that has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, Animate3D, and ActionEase.
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virtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented in Follow, RepeatForever, Speed, Animate3D, ActionInterval, and ActionInstant.
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virtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented in Follow, RepeatForever, Speed, Animate3D, ActionInterval, and ActionInstant.
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virtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented in Follow, RepeatForever, Speed, Animate3D, ActionInterval, and ActionInstant.
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virtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, EaseBackOut, SkewTo, EaseBackIn, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, Shaky3D, TurnOffTiles, EaseSineOut, EaseSineIn, DeccelAmplitude, Ripple3D, CallFunc, EaseExponentialInOut, AccelAmplitude, EaseExponentialOut, Repeat, EaseExponentialIn, Place, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, CardinalSplineTo, EaseInOut, FlipY, Sequence, EaseOut, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, FlipX3D, ToggleVisibility, Animate3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Hide, Waves3D, Show, ActionEase, PageTurn3D, ShakyTiles3D, ProgressTo, and ActionInstant.
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virtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, EaseBackOut, SkewTo, EaseBackIn, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, Shaky3D, TurnOffTiles, EaseSineOut, EaseSineIn, DeccelAmplitude, Ripple3D, CallFunc, EaseExponentialInOut, AccelAmplitude, EaseExponentialOut, Repeat, EaseExponentialIn, Place, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, CardinalSplineTo, EaseInOut, FlipY, Sequence, EaseOut, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, FlipX3D, ToggleVisibility, Animate3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Hide, Waves3D, Show, ActionEase, PageTurn3D, ShakyTiles3D, ProgressTo, and ActionInstant.
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virtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, EaseBackOut, SkewTo, EaseBackIn, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, Spawn, EaseSineInOut, Shaky3D, TurnOffTiles, EaseSineOut, EaseSineIn, DeccelAmplitude, Ripple3D, CallFunc, EaseExponentialInOut, AccelAmplitude, EaseExponentialOut, Repeat, EaseExponentialIn, Place, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, CardinalSplineTo, EaseInOut, FlipY, Sequence, EaseOut, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, FlipX3D, ToggleVisibility, Animate3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Hide, Waves3D, Show, ActionEase, PageTurn3D, ShakyTiles3D, ProgressTo, and ActionInstant.
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inline |
Return the current target.
the current target.
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inline |
Return the current target.
the current target.
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inline |
Return the current target.
the current target.
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inline |
The setter function for the target property.
A certain target.
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inline |
The setter function for the target property.
A certain target.
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inline |
The setter function for the target property.
A certain target.
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inline |
Return the original Target.
The original Target.
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inline |
Return the original Target.
The original Target.
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inline |
Return the original Target.
The original Target.
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inline |
Set the original target, since target can be nil.
The original target is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'. Is 'assigned', it is not 'retained'.
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inline |
Set the original target, since target can be nil.
The original target is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'. Is 'assigned', it is not 'retained'.
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inline |
Set the original target, since target can be nil.
The original target is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'. Is 'assigned', it is not 'retained'.
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inline |
Returns a tag that is used to identify the action easily.
A tag.
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inline |
Returns a tag that is used to identify the action easily.
A tag.
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inline |
Returns a tag that is used to identify the action easily.
A tag.
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inline |
Changes the tag that is used to identify the action easily.
Used to identify the action easily.
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inline |
Changes the tag that is used to identify the action easily.
Used to identify the action easily.
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inline |
Changes the tag that is used to identify the action easily.
Used to identify the action easily.
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inline |
Returns a flag field that is used to group the actions easily.
A tag for group actions
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inline |
Returns a flag field that is used to group the actions easily.
A tag for group actions
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inline |
Returns a flag field that is used to group the actions easily.
A tag for group actions
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inline |
Returns a flag field that is used to group the actions easily.
A tag for group actions
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inline |
Returns a flag field that is used to group the actions easily.
A tag for group actions
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inline |
Returns a flag field that is used to group the actions easily.
A tag for group actions