An interval action is an action that takes place within a certain period of time. More...
Inherits FiniteTimeAction.
Inherited by AccelAmplitude, AccelDeccelAmplitude, ActionCamera, ActionEase, ActionFloat, ActionTween, Animate, Animate3D, BezierBy, Blink, CardinalSplineTo, DeccelAmplitude, DelayTime, FadeTo, GridAction, JumpBy, MoveBy, ProgressFromTo, ProgressTo, Repeat, RepeatForever, ReverseTime, RotateBy, RotateTo, ScaleTo, Sequence, SkewTo, Spawn, TargetedAction, TintBy, and TintTo.
Public Member Functions | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
var | startWithTarget ( var target) |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual ActionInterval * | reverse () const override |
override Action . | |
virtual ActionInterval * | clone () const override |
override Action . | |
var | clone () |
override Action . | |
local | clone () |
override Action . | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action that has finished. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Protected Member Functions | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
An interval action is an action that takes place within a certain period of time.
It has an start time, and a finish time. The finish time is the parameter duration plus the start time.
These ActionInterval actions have some interesting properties, like:
For example, you can simulate a Ping Pong effect running the action normally and then running it again in Reverse mode.
Example:
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inline |
How many seconds had elapsed since the actions started to run.
The seconds had elapsed since the ations started to run.
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inline |
How many seconds had elapsed since the actions started to run.
The seconds had elapsed since the ations started to run.
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inline |
How many seconds had elapsed since the actions started to run.
The seconds had elapsed since the ations started to run.
void setAmplitudeRate | ( | float | amp | ) |
Sets the amplitude rate, extension in GridAction.
The ampliture rate.
var setAmplitudeRate | ( | var | amp | ) |
Sets the amplitude rate, extension in GridAction.
The ampliture rate.
local setAmplitudeRate | ( | local | amp | ) |
Sets the amplitude rate, extension in GridAction.
The ampliture rate.
float getAmplitudeRate | ( | void | ) |
Gets the ampliture rate, extension in GridAction.
The ampliture rate.
var getAmplitudeRate | ( | ) |
Gets the ampliture rate, extension in GridAction.
The ampliture rate.
local getAmplitudeRate | ( | ) |
Gets the ampliture rate, extension in GridAction.
The ampliture rate.
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overridevirtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented from Action.
Reimplemented in RepeatForever, and Animate3D.
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overridevirtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented from Action.
Reimplemented in RepeatForever, and Animate3D.
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overridevirtual |
Called every frame with its delta time, dt in seconds.
DON'T override unless you know what you are doing.
In seconds.
Reimplemented from Action.
Reimplemented in RepeatForever, and Animate3D.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, Animate3D, ProgressFromTo, ActionTween, ActionEase, GridAction, ProgressTo, and ActionCamera.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, Animate3D, ProgressFromTo, ActionTween, ActionEase, GridAction, ProgressTo, and ActionCamera.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, SkewBy, SkewTo, MoveTo, MoveBy, SplitCols, RotateBy, SplitRows, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, Animate3D, ProgressFromTo, ActionTween, ActionEase, GridAction, ProgressTo, and ActionCamera.
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protected |
initializes the action with the duration.
The duration Return true if initialized successfully, otherwise return false.
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protected |
initializes the action with the duration.
The duration Return true if initialized successfully, otherwise return false.
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protected |
initializes the action with the duration.
The duration Return true if initialized successfully, otherwise return false.