Base class actions that do have a finite time duration. More...
Inherits Action.
Inherited by ActionInstant, and ActionInterval.
Public Member Functions | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
virtual FiniteTimeAction * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual FiniteTimeAction * | clone () const override |
Returns a clone of action. More... | |
Public Member Functions inherited from Action | |
virtual bool | isDone () const |
Return true if the action has finished. More... | |
var | isDone () |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action that has finished. More... | |
virtual void | step (float dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Base class actions that do have a finite time duration.
Possible actions:
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inline |
Get duration in seconds of the action.
The duration in seconds of the action.
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inline |
Get duration in seconds of the action.
The duration in seconds of the action.
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inline |
Get duration in seconds of the action.
The duration in seconds of the action.
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inline |
Set duration in seconds of the action.
In seconds of the action.
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inline |
Set duration in seconds of the action.
In seconds of the action.
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inline |
Set duration in seconds of the action.
In seconds of the action.
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inlineoverridevirtual |
Returns a new action that performs the exactly the reverse action.
A new action that performs the exactly the reverse action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, RepeatForever, CallFunc, EaseExponentialInOut, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, Place, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, FlipY, EaseOut, Sequence, FlipX, EaseIn, RemoveSelf, ToggleVisibility, EaseRateAction, Animate3D, ActionTween, Hide, ActionInterval, ProgressFromTo, Show, ActionEase, GridAction, ProgressTo, ActionCamera, and ActionInstant.
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inlineoverridevirtual |
Returns a new action that performs the exactly the reverse action.
A new action that performs the exactly the reverse action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, RepeatForever, CallFunc, EaseExponentialInOut, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, Place, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, FlipY, EaseOut, Sequence, FlipX, EaseIn, RemoveSelf, ToggleVisibility, EaseRateAction, Animate3D, ActionTween, Hide, ActionInterval, ProgressFromTo, Show, ActionEase, GridAction, ProgressTo, ActionCamera, and ActionInstant.
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inlineoverridevirtual |
Returns a new action that performs the exactly the reverse action.
A new action that performs the exactly the reverse action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, BezierBy, EaseQuadraticActionInOut, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, EaseBounce, EaseElasticInOut, RotateBy, EaseElasticOut, EaseElasticIn, RotateTo, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, EaseSineOut, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, RepeatForever, CallFunc, EaseExponentialInOut, CatmullRomTo, AccelAmplitude, EaseExponentialOut, CardinalSplineBy, EaseExponentialIn, Repeat, Place, AccelDeccelAmplitude, EaseInOut, CardinalSplineTo, FlipY, EaseOut, Sequence, FlipX, EaseIn, RemoveSelf, ToggleVisibility, EaseRateAction, Animate3D, ActionTween, Hide, ActionInterval, ProgressFromTo, Show, ActionEase, GridAction, ProgressTo, ActionCamera, and ActionInstant.
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inlineoverridevirtual |
Returns a clone of action.
A clone action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, BezierBy, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseBounce, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Shaky3D, CallFuncN, EaseSineOut, TurnOffTiles, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, Ripple3D, RepeatForever, CallFunc, EaseExponentialInOut, FadeOutDownTiles, CatmullRomTo, AccelAmplitude, FadeOutUpTiles, EaseExponentialOut, CardinalSplineBy, FadeOutBLTiles, EaseExponentialIn, Repeat, Place, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, EaseInOut, CardinalSplineTo, FlipY, TiledGrid3DAction, EaseOut, Sequence, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, Grid3DAction, ToggleVisibility, FlipX3D, EaseRateAction, ActionInterval, ShatteredTiles3D, Animate3D, ActionTween, Hide, LuaCallFunc, ProgressFromTo, Waves3D, Show, PageTurn3D, ShakyTiles3D, ActionCamera, ProgressTo, ActionEase, GridAction, and ActionInstant.
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inlineoverridevirtual |
Returns a clone of action.
A clone action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, BezierBy, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseBounce, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Shaky3D, CallFuncN, EaseSineOut, TurnOffTiles, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, Ripple3D, RepeatForever, CallFunc, EaseExponentialInOut, FadeOutDownTiles, CatmullRomTo, AccelAmplitude, FadeOutUpTiles, EaseExponentialOut, CardinalSplineBy, FadeOutBLTiles, EaseExponentialIn, Repeat, Place, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, EaseInOut, CardinalSplineTo, FlipY, TiledGrid3DAction, EaseOut, Sequence, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, Grid3DAction, ToggleVisibility, FlipX3D, EaseRateAction, ActionInterval, ShatteredTiles3D, Animate3D, ActionTween, Hide, LuaCallFunc, ProgressFromTo, Waves3D, Show, PageTurn3D, ShakyTiles3D, ActionCamera, ProgressTo, ActionEase, GridAction, and ActionInstant.
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inlineoverridevirtual |
Returns a clone of action.
A clone action.
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, EaseCubicActionInOut, EaseCubicActionOut, Blink, EaseCubicActionIn, ScaleBy, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, ScaleTo, EaseQuinticActionOut, EaseQuinticActionIn, EaseQuarticActionInOut, BezierTo, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, BezierBy, EaseQuadraticActionOut, JumpTo, EaseQuadraticActionIn, EaseBezierAction, JumpBy, EaseBackInOut, SkewBy, EaseBackOut, SkewTo, EaseBackIn, MoveTo, EaseBounceInOut, EaseBounceOut, MoveBy, EaseBounceIn, Twirl, SplitCols, EaseBounce, EaseElasticInOut, RotateBy, SplitRows, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseElastic, Spawn, EaseSineInOut, ReuseGrid, Shaky3D, CallFuncN, EaseSineOut, TurnOffTiles, StopGrid, EaseSineIn, CatmullRomBy, DeccelAmplitude, Ripple3D, RepeatForever, CallFunc, EaseExponentialInOut, FadeOutDownTiles, CatmullRomTo, AccelAmplitude, FadeOutUpTiles, EaseExponentialOut, CardinalSplineBy, FadeOutBLTiles, EaseExponentialIn, Repeat, Place, AccelDeccelAmplitude, FadeOutTRTiles, Lens3D, EaseInOut, CardinalSplineTo, FlipY, TiledGrid3DAction, EaseOut, Sequence, FlipX, FlipY3D, EaseIn, ShuffleTiles, RemoveSelf, OrbitCamera, Grid3DAction, ToggleVisibility, FlipX3D, EaseRateAction, ActionInterval, ShatteredTiles3D, Animate3D, ActionTween, Hide, LuaCallFunc, ProgressFromTo, Waves3D, Show, PageTurn3D, ShakyTiles3D, ActionCamera, ProgressTo, ActionEase, GridAction, and ActionInstant.