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Animate3D Class Reference

Animate3D. More...

#include <CCAnimate3D.h>

Inheritance diagram for Animate3D:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
var step ( var dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var target)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
virtual Animate3Dreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual Animate3Dclone () const override
 returns a clone of action More...
 
virtual void update (float t) override
 called once per frame. More...
 
local update ( local t)
 called once per frame. More...
 
float getSpeed () const
var getSpeed ()
local getSpeed ()
void setSpeed (float speed)
local setSpeed ( local speed)
bool getPlayBack () const
var getPlayBack ()
local getPlayBack ()
void setPlayBack (bool playBack)
var setPlayBack ( var playBack)
local setPlayBack ( local playBack)
virtual ~Animate3D ()
var ~Animate3D ()
local ~Animate3D ()
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Animate3Dcreate (Animation3D *animation)
var create ( var animation)
local create ( local animation)

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Animate3D()
var __pad0__: Animate3D()
local __pad0__: Animate3D()
Animation3D_animation
var _animation
local _animation
float _speed
var _speed
local _speed
float _weight
var _weight
local _weight
bool _playBack
var _playBack
local _playBack
std::map< Bone
*, Animation3D::Curve * > 
_boneCurves

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Member Functions inherited from FiniteTimeAction
 FiniteTimeAction ()
virtual ~FiniteTimeAction ()
- Protected Member Functions inherited from Action
 Action ()
 Action ()
 Action ()
virtual ~Action ()
local ~Action ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from ActionInterval
float _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from FiniteTimeAction
float _duration
 duration in seconds More...
 
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Detailed Description

Constructor & Destructor Documentation

virtual ~Animate3D ( )
virtual
var ~Animate3D ( )
virtual
local ~Animate3D ( )
virtual

Member Function Documentation

virtual Animate3D* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

static Animate3D* create ( Animation3D animation)
static
var create ( var  animation)
static
local create ( local  animation)
static
bool getPlayBack ( ) const
inline
var getPlayBack ( )
inline
local getPlayBack ( )
inline
float getSpeed ( ) const
inline
var getSpeed ( )
inline
local getSpeed ( )
inline
virtual Animate3D* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

void setPlayBack ( bool  playBack)
inline
var setPlayBack ( var  playBack)
inline
local setPlayBack ( local  playBack)
inline
void setSpeed ( float  speed)
inline
var setSpeed ( var  speed)
inline
local setSpeed ( local  speed)
inline
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void step ( float  dt)
overridevirtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from ActionInterval.

var step ( var  dt)
overridevirtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from ActionInterval.

local step ( local  dt)
overridevirtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
Animation3D* _animation
var _animation
local _animation
std::map<Bone*,
Animation3D::Curve*>
_boneCurves
var _boneCurves
local _boneCurves
bool _playBack
var _playBack
local _playBack
float _speed
var _speed
local _speed
float _weight
var _weight
local _weight

The documentation for this class was generated from the following file: