#include <CCAnimate3D.h>
Public Member Functions | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
var | step ( var dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var target) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local target) |
called before the action start. It will also set the target. More... | |
virtual Animate3D * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
local | reverse () |
returns a new action that performs the exactly the reverse action More... | |
virtual Animate3D * | clone () const override |
returns a clone of action More... | |
virtual void | update (float t) override |
called once per frame. More... | |
local | update ( local t) |
called once per frame. More... | |
float | getSpeed () const |
var | getSpeed () |
local | getSpeed () |
void | setSpeed (float speed) |
local | setSpeed ( local speed) |
bool | getPlayBack () const |
var | getPlayBack () |
local | getPlayBack () |
void | setPlayBack (bool playBack) |
var | setPlayBack ( var playBack) |
local | setPlayBack ( local playBack) |
virtual | ~Animate3D () |
var | ~Animate3D () |
local | ~Animate3D () |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
local | getAmplitudeRate () |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
virtual void | stop () |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
var | getTarget () |
local | getTarget () |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
var | getOriginalTarget () |
local | getOriginalTarget () |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
var | getTag () |
local | getTag () |
void | setTag (int tag) |
var | setTag ( var tag) |
local | setTag ( local tag) |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
returns a copy of the Ref. More... | |
var | copy () |
returns a copy of the Ref. More... | |
local | copy () |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Animate3D * | create (Animation3D *animation) |
var | create ( var animation) |
local | create ( local animation) |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Animate3D() |
var | __pad0__: Animate3D() |
local | __pad0__: Animate3D() |
Animation3D * | _animation |
var | _animation |
local | _animation |
float | _speed |
var | _speed |
local | _speed |
float | _weight |
var | _weight |
local | _weight |
bool | _playBack |
var | _playBack |
local | _playBack |
std::map< Bone *, Animation3D::Curve * > | _boneCurves |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action More... | |
var | initWithDuration ( var d) |
initializes the action More... | |
local | initWithDuration ( local d) |
initializes the action More... | |
Protected Member Functions inherited from FiniteTimeAction | |
FiniteTimeAction () | |
virtual | ~FiniteTimeAction () |
Protected Member Functions inherited from Action | |
Action () | |
Action () | |
Action () | |
virtual | ~Action () |
local | ~Action () |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from FiniteTimeAction | |
float | _duration |
duration in seconds More... | |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
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overridevirtual |
returns a clone of action
Implements ActionInterval.
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overridevirtual |
returns a clone of action
Implements ActionInterval.
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overridevirtual |
returns a clone of action
Implements ActionInterval.
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static |
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static |
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inline |
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inline |
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inline |
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inline |
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inline |
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Implements ActionInterval.
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inline |
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inline |
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inline |
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inline |
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inline |
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inline |
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from ActionInterval.
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overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from ActionInterval.
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overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from ActionInterval.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
Animation3D* _animation |
var _animation |
local _animation |
std::map<Bone*, Animation3D::Curve*> _boneCurves |
var _boneCurves |
local _boneCurves |
bool _playBack |
var _playBack |
local _playBack |
float _speed |
var _speed |
local _speed |
float _weight |
var _weight |
local _weight |