cocos2d-x  3.2alpha0
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MeshSkin Class Reference

#include <CCMeshSkin.h>

Inheritance diagram for MeshSkin:
Ref

Public Member Functions

unsigned int getBoneCount () const
void setBoneCount (int boneCount)
Bone * getBoneByIndex (unsigned int index) const
Bone * getBoneByName (const std::string &id) const
Bone * getRootBone () const
void setRootBone (Bone *joint)
int getBoneIndex (Bone *joint) const
Vec4 * getMatrixPalette ()
unsigned int getMatrixPaletteSize () const
void updateBoneMatrix ()
 ~MeshSkin ()
bool initFromSkinData (const SkinData &skindata)
void removeAllBones ()
void addBone (Bone *bone)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Static Public Member Functions

static MeshSkin * create (const std::string &filename, const std::string &name)

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: MeshSkin()

Protected Attributes

Vector< Bone * > _bones
Bone * _rootBone
Vec4 * _matrixPalette
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Constructor & Destructor Documentation

~MeshSkin ( )

Member Function Documentation

void addBone ( Bone *  bone)
static MeshSkin* create ( const std::string &  filename,
const std::string &  name 
)
static
Bone* getBoneByIndex ( unsigned int  index) const
Bone* getBoneByName ( const std::string &  id) const
unsigned int getBoneCount ( ) const
int getBoneIndex ( Bone *  joint) const
Vec4* getMatrixPalette ( )
unsigned int getMatrixPaletteSize ( ) const
Bone* getRootBone ( ) const
bool initFromSkinData ( const SkinData &  skindata)
void removeAllBones ( )
void setBoneCount ( int  boneCount)
void setRootBone ( Bone *  joint)
void updateBoneMatrix ( )

Member Data Documentation

Vector<Bone*> _bones
protected
Vec4* _matrixPalette
protected
Bone* _rootBone
protected

The documentation for this class was generated from the following file: