cocos2d-x  3.5
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TintBy Class Reference

Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...

#include <CCActionInterval.h>

Inheritance diagram for TintBy:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual TintByclone () const override
 Returns a clone of action. More...
 
local clone ()
 Returns a clone of action. More...
 
virtual TintByreverse () const override
 Returns a new action that performs the exactly the reverse action. More...
 
var reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
local reverse ()
 Returns a new action that performs the exactly the reverse action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void update (float time) override
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the ampliture rate, extension in GridAction. More...
 
local setAmplitudeRate ( local amp)
 Sets the ampliture rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
local getAmplitudeRate ()
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 Return true if the action has finished. More...
 
local isDone ()
 Return true if the action has finished. More...
 
virtual void step (float dt) override
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
var getOriginalTarget ()
 Return a original Target. More...
 
local getOriginalTarget ()
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 Returns a copy of the Ref. More...
 

Static Public Member Functions

static TintBycreate (float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
 Creates an action with duration and color. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: TintBy() {} virtual ~TintBy() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS GLshort deltaRed
var deltaRed
local deltaRed
CC_CONSTRUCTOR_ACCESS GLshort
GLshort 
deltaGreen
var deltaGreen
local deltaGreen
CC_CONSTRUCTOR_ACCESS GLshort
GLshort GLshort 
deltaBlue
var deltaBlue
local deltaBlue
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
var __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
local __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Attributes

GLshort _deltaR
var _deltaR
local _deltaR
GLshort _deltaG
var _deltaG
local _deltaG
GLshort _deltaB
var _deltaB
local _deltaB
GLshort _fromR
var _fromR
local _fromR
GLshort _fromG
var _fromG
local _fromG
GLshort _fromB
var _fromB
local _fromB
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Detailed Description

Tints a Node that implements the NodeRGB protocol from current tint to a custom one.

Since
v0.7.2

Member Function Documentation

virtual TintBy* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

var clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

local clone ( )
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

static TintBy* create ( float  duration,
GLshort  deltaRed,
GLshort  deltaGreen,
GLshort  deltaBlue 
)
static

Creates an action with duration and color.

Parameters
durationDuration time, in seconds.
deltaRedDelta red color.
deltaGreenDelta green color.
deltaBlueDelta blue color.
Returns
An autoreleased TintBy object.
var create ( var  duration,
var  deltaRed,
var  deltaGreen,
var  deltaBlue 
)
static

Creates an action with duration and color.

Parameters
durationDuration time, in seconds.
deltaRedDelta red color.
deltaGreenDelta green color.
deltaBlueDelta blue color.
Returns
An autoreleased TintBy object.
local create ( local  duration,
local  deltaRed,
local  deltaGreen,
local  deltaBlue 
)
static

Creates an action with duration and color.

Parameters
durationDuration time, in seconds.
deltaRedDelta red color.
deltaGreenDelta green color.
deltaBlueDelta blue color.
Returns
An autoreleased TintBy object.
virtual TintBy* reverse ( void  ) const
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

Returns a new action that performs the exactly the reverse action.

Returns
A new action that performs the exactly the reverse action.

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

var update ( var  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

local update ( local  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

Member Data Documentation

var __pad0__
local __pad0__
GLshort _deltaB
protected
var _deltaB
protected
local _deltaB
protected
GLshort _deltaG
protected
var _deltaG
protected
local _deltaG
protected
GLshort _deltaR
protected
var _deltaR
protected
local _deltaR
protected
GLshort _fromB
protected
var _fromB
protected
local _fromB
protected
GLshort _fromG
protected
var _fromG
protected
local _fromG
protected
GLshort _fromR
protected
var _fromR
protected
local _fromR
protected
CC_CONSTRUCTOR_ACCESS GLshort
GLshort GLshort deltaBlue
var deltaBlue
local deltaBlue
CC_CONSTRUCTOR_ACCESS GLshort
GLshort deltaGreen
var deltaGreen
local deltaGreen
CC_CONSTRUCTOR_ACCESS GLshort
deltaRed
var deltaRed
local deltaRed

The documentation for this class was generated from the following file: