Base class for Grid actions. More...
#include <CCActionGrid.h>
Public Member Functions | |
virtual GridBase * | getGrid () |
Get the pointer of GridBase. More... | |
local | getGrid () |
Get the pointer of GridBase. More... | |
virtual GridAction * | clone () const override |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
virtual GridAction * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
var | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
![]() | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
![]() | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
![]() | |
virtual std::string | description () const |
virtual void | stop () |
Called after the action has finished. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
![]() | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
![]() | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration |
CC_CONSTRUCTOR_ACCESS const Size & | gridSize |
var | gridSize |
local | gridSize |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Member Functions | |
void | cacheTargetAsGridNode () |
var | cacheTargetAsGridNode () |
local | cacheTargetAsGridNode () |
![]() | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
Size | _gridSize |
NodeGrid * | _gridNodeTarget |
var | _gridNodeTarget |
local | _gridNodeTarget |
![]() | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
![]() | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
![]() | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
![]() | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Base class for Grid actions.
Grid actions are the actions take effect on GridBase.
|
protected |
|
protected |
|
protected |
|
inlineoverridevirtual |
Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in Twirl, SplitCols, SplitRows, Waves, JumpTiles3D, Liquid, WavesTiles3D, Shaky3D, TurnOffTiles, Ripple3D, FadeOutDownTiles, FadeOutUpTiles, FadeOutBLTiles, FadeOutTRTiles, Lens3D, TiledGrid3DAction, FlipY3D, ShuffleTiles, Grid3DAction, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
|
inlineoverridevirtual |
Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in Twirl, SplitCols, SplitRows, Waves, JumpTiles3D, Liquid, WavesTiles3D, Shaky3D, TurnOffTiles, Ripple3D, FadeOutDownTiles, FadeOutUpTiles, FadeOutBLTiles, FadeOutTRTiles, Lens3D, TiledGrid3DAction, FlipY3D, ShuffleTiles, Grid3DAction, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
|
inlineoverridevirtual |
Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in Twirl, SplitCols, SplitRows, Waves, JumpTiles3D, Liquid, WavesTiles3D, Shaky3D, TurnOffTiles, Ripple3D, FadeOutDownTiles, FadeOutUpTiles, FadeOutBLTiles, FadeOutTRTiles, Lens3D, TiledGrid3DAction, FlipY3D, ShuffleTiles, Grid3DAction, FlipX3D, ShatteredTiles3D, Waves3D, PageTurn3D, and ShakyTiles3D.
|
virtual |
Get the pointer of GridBase.
Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.
|
virtual |
Get the pointer of GridBase.
Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.
|
virtual |
Get the pointer of GridBase.
Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.
|
overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
|
overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
|
overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
|
overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
|
overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
|
overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
CC_CONSTRUCTOR_ACCESS const Size& gridSize |
var gridSize |
local gridSize |