Runs actions sequentially, one after another. More...
#include <CCActionInterval.h>
Public Types | |
typedef FiniteTimeAction * | M |
Helper constructor to create an array of sequenceable actions. More... | |
Public Member Functions | |
virtual Sequence * | clone () const override |
Returns a clone of action. More... | |
var | clone () |
Returns a clone of action. More... | |
local | clone () |
Returns a clone of action. More... | |
virtual Sequence * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop (void) override |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
virtual void | update (float t) override |
bool | initWithTwoActions (FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo) |
initializes the action More... | |
var | initWithTwoActions ( var pActionOne, var pActionTwo) |
initializes the action More... | |
local | initWithTwoActions ( local pActionOne, local pActionTwo) |
initializes the action More... | |
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float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
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float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
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virtual std::string | description () const |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
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virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static Sequence * | create (M m1, std::nullptr_t listEnd) |
var | create ( var m1, var listEnd) |
local | create ( local m1, local listEnd) |
static Sequence * | create (M m1, M m2, std::nullptr_t listEnd) |
static Sequence * | create (M m1, M m2, M m3, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var listEnd) |
local | create ( local m1, local m2, local m3, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, std::nullptr_t listEnd) |
local | create ( local m1, local m2, local m3, local m4, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, M m5, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var m4, var m5, var listEnd) |
local | create ( local m1, local m2, local m3, local m4, local m5, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, M m5, M m6, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var m4, var m5, var m6, var listEnd) |
local | create ( local m1, local m2, local m3, local m4, local m5, local m6, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var listEnd) |
local | create ( local m1, local m2, local m3, local m4, local m5, local m6, local m7, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var m8, var listEnd) |
local | create ( local m1, local m2, local m3, local m4, local m5, local m6, local m7, local m8, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var m8, var m9, var listEnd) |
local | create ( local m1, local m2, local m3, local m4, local m5, local m6, local m7, local m8, local m9, local listEnd) |
static Sequence * | create (M m1, M m2, M m3, M m4, M m5, M m6, M m7, M m8, M m9, M m10, std::nullptr_t listEnd) |
var | create ( var m1, var m2, var m3, var m4, var m5, var m6, var m7, var m8, var m9, var m10, var listEnd) |
static Sequence * | variadicCreate (FiniteTimeAction *item,...) |
static Sequence * | create (const Vector< FiniteTimeAction * > &arrayOfActions) |
Helper constructor to create an array of sequenceable actions given an array. More... | |
local | create ( local arrayOfActions) |
Helper constructor to create an array of sequenceable actions given an array. More... | |
static Sequence * | createWithVariableList (FiniteTimeAction *action1, va_list args) |
Helper constructor to create an array of sequence-able actions. More... | |
static Sequence * | createWithTwoActions (FiniteTimeAction *actionOne, FiniteTimeAction *actionTwo) |
Creates the action. More... | |
local | createWithTwoActions ( local actionOne, local actionTwo) |
Creates the action. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Sequence() {} virtual ~Sequence(void) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
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CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
FiniteTimeAction * | _actions [2] |
local | _actions () |
float | _split |
var | _split |
local | _split |
int | _last |
var | _last |
local | _last |
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float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Runs actions sequentially, one after another.
typedef FiniteTimeAction* M |
Helper constructor to create an array of sequenceable actions.
var M |
Helper constructor to create an array of sequenceable actions.
local M |
Helper constructor to create an array of sequenceable actions.
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Helper constructor to create an array of sequenceable actions given an array.
arrayOfActions | An array of sequenceable actions. |
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Helper constructor to create an array of sequenceable actions given an array.
arrayOfActions | An array of sequenceable actions. |
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Helper constructor to create an array of sequenceable actions given an array.
arrayOfActions | An array of sequenceable actions. |
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Creates the action.
actionOne | The first sequenceable action. |
actionTwo | The second sequenceable action. |
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Creates the action.
actionOne | The first sequenceable action. |
actionTwo | The second sequenceable action. |
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Helper constructor to create an array of sequence-able actions.
action1 | The first sequenceable action. |
args | The va_list variable. |
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Helper constructor to create an array of sequence-able actions.
action1 | The first sequenceable action. |
args | The va_list variable. |
bool initWithTwoActions | ( | FiniteTimeAction * | pActionOne, |
FiniteTimeAction * | pActionTwo | ||
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initializes the action
var initWithTwoActions | ( | var | pActionOne, |
var | pActionTwo | ||
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initializes the action
local initWithTwoActions | ( | local | pActionOne, |
local | pActionTwo | ||
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initializes the action
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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t | In seconds. |
Reimplemented from Action.
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t | In seconds. |
Reimplemented from Action.
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t | In seconds. |
Reimplemented from Action.
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