Ease Exponential In action. More...
#include <CCActionEase.h>
Public Member Functions | |
virtual void | update (float time) override |
Called once per frame. More... | |
var | update ( var time) |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
virtual EaseExponentialIn * | clone () const override |
Returns a clone of action. More... | |
virtual ActionEase * | reverse () const override |
Returns a new action that performs the exactly the reverse action. More... | |
local | reverse () |
Returns a new action that performs the exactly the reverse action. More... | |
Public Member Functions inherited from ActionEase | |
virtual ActionInterval * | getInnerAction () |
Get the pointer of the inner action. More... | |
local | getInnerAction () |
Get the pointer of the inner action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | stop () override |
Called after the action has finished. More... | |
var | stop () |
Called after the action has finished. More... | |
local | stop () |
Called after the action has finished. More... | |
bool | initWithAction (ActionInterval *action) |
Initializes the action. More... | |
var | initWithAction ( var action) |
Initializes the action. More... | |
local | initWithAction ( local action) |
Initializes the action. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the ampliture rate, extension in GridAction. More... | |
local | setAmplitudeRate ( local amp) |
Sets the ampliture rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
local | getAmplitudeRate () |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
Return true if the action has finished. More... | |
local | isDone () |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
var | setTarget ( var target) |
The action will modify the target properties. More... | |
local | setTarget ( local target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
var | getOriginalTarget () |
Return a original Target. More... | |
local | getOriginalTarget () |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
virtual | ~Action () |
var | ~Action () |
local | ~Action () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
Ref * | copy () const |
Returns a copy of the Ref. More... | |
Static Public Member Functions | |
static EaseExponentialIn * | create (ActionInterval *action) |
Create the action with the inner action. More... | |
local | create ( local action) |
Create the action with the inner action. More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: EaseExponentialIn() {} virtual ~EaseExponentialIn() {}private: CC_DISALLOW_COPY_AND_ASSIGN(EaseExponentialIn) |
Public Attributes inherited from ActionEase | |
CC_CONSTRUCTOR_ACCESS | __pad0__: ActionEase() {} virtual ~ActionEase() |
Public Attributes inherited from ActionInterval | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes inherited from ActionEase | |
ActionInterval * | _inner |
The inner action. More... | |
var | _inner |
The inner action. More... | |
local | _inner |
The inner action. More... | |
Protected Attributes inherited from ActionInterval | |
float | _elapsed |
var | _elapsed |
local | _elapsed |
bool | _firstTick |
var | _firstTick |
local | _firstTick |
Protected Attributes inherited from Action | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
Ease Exponential In action.
The timeline of inner action will be changed by: .
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overridevirtual |
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overridevirtual |
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overridevirtual |
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static |
Create the action with the inner action.
action | The pointer of the inner action. |
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static |
Create the action with the inner action.
action | The pointer of the inner action. |
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static |
Create the action with the inner action.
action | The pointer of the inner action. |
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionEase.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionEase.
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overridevirtual |
Returns a new action that performs the exactly the reverse action.
Reimplemented from ActionEase.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from ActionEase.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from ActionEase.
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overridevirtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented from ActionEase.
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |