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virtual bool | initWithTotalParticles (int numberOfParticles) override |
| Initializes a system with a fixed number of particles. More...
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Public Member Functions inherited from ParticleSystemQuad |
void | setDisplayFrame (SpriteFrame *spriteFrame) |
| Sets a new SpriteFrame as particle. More...
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void | setTextureWithRect (Texture2D *texture, const Rect &rect) |
| Sets a new texture with a rect. More...
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void | listenRendererRecreated (EventCustom *event) |
| Listen the event that renderer was recreated on Android/WP8. More...
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virtual void | setTexture (Texture2D *texture) override |
virtual void | updateQuadWithParticle (tParticle *particle, const Vec2 &newPosition) override |
| Update the verts position data of particle, should be overridden by subclasses. More...
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virtual void | postStep () override |
| Update the VBO verts buffer which does not use batch node, should be overridden by subclasses. More...
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override |
| Override this method to draw your own node. More...
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virtual void | setBatchNode (ParticleBatchNode *batchNode) override |
| Sets the batch node. More...
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virtual void | setTotalParticles (int tp) override |
| Sets the maximum particles of the system. More...
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virtual std::string | getDescription () const override |
| Gets the description string. More...
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virtual | ~ParticleSystemQuad () |
Public Member Functions inherited from ParticleSystem |
bool | addParticle () |
| Add a particle to the emitter. More...
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void | initParticle (tParticle *particle) |
| Initializes a particle. More...
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var | initParticle ( var particle) |
| Initializes a particle. More...
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local | initParticle ( local particle) |
| Initializes a particle. More...
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void | stopSystem () |
| Stop emitting particles. More...
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void | resetSystem () |
| Kill all living particles. More...
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local | resetSystem () |
| Kill all living particles. More...
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bool | isFull () |
| Whether or not the system is full. More...
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var | isFull () |
| Whether or not the system is full. More...
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local | isFull () |
| Whether or not the system is full. More...
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virtual void | updateWithNoTime (void) |
| Call the update mathod with no time. More...
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local | updateWithNoTime () |
| Call the update mathod with no time. More...
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virtual bool | isAutoRemoveOnFinish () const |
| Whether or not the particle system removed self on finish. More...
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virtual void | setAutoRemoveOnFinish (bool var) |
| Set the particle system auto removed it self on finish. More...
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var | setAutoRemoveOnFinish ( var var) |
| Set the particle system auto removed it self on finish. More...
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local | setAutoRemoveOnFinish ( local var) |
| Set the particle system auto removed it self on finish. More...
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virtual const Vec2 & | getGravity () |
| Gets the garvity. More...
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virtual void | setGravity (const Vec2 &g) |
| Sets the gravity. More...
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local | setGravity ( local g) |
| Sets the gravity. More...
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virtual float | getSpeed () const |
| Gets the speed. More...
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local | getSpeed () |
| Gets the speed. More...
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virtual void | setSpeed (float speed) |
| Sets the speed. More...
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local | setSpeed ( local speed) |
| Sets the speed. More...
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virtual float | getSpeedVar () const |
| Gets the speed variance. More...
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local | getSpeedVar () |
| Gets the speed variance. More...
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virtual void | setSpeedVar (float speed) |
| Sets the speed variance. More...
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virtual float | getTangentialAccel () const |
| Gets the tangential acceleration. More...
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var | getTangentialAccel () |
| Gets the tangential acceleration. More...
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local | getTangentialAccel () |
| Gets the tangential acceleration. More...
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virtual void | setTangentialAccel (float t) |
| Sets the tangential acceleration. More...
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var | setTangentialAccel ( var t) |
| Sets the tangential acceleration. More...
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local | setTangentialAccel ( local t) |
| Sets the tangential acceleration. More...
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virtual float | getTangentialAccelVar () const |
| Gets the tangential acceleration variance. More...
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local | getTangentialAccelVar () |
| Gets the tangential acceleration variance. More...
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virtual void | setTangentialAccelVar (float t) |
| Sets the tangential acceleration variance. More...
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var | setTangentialAccelVar ( var t) |
| Sets the tangential acceleration variance. More...
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local | setTangentialAccelVar ( local t) |
| Sets the tangential acceleration variance. More...
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virtual float | getRadialAccel () const |
| Gets the radial acceleration. More...
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var | getRadialAccel () |
| Gets the radial acceleration. More...
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local | getRadialAccel () |
| Gets the radial acceleration. More...
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virtual void | setRadialAccel (float t) |
| Sets the radial acceleration. More...
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var | setRadialAccel ( var t) |
| Sets the radial acceleration. More...
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local | setRadialAccel ( local t) |
| Sets the radial acceleration. More...
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virtual float | getRadialAccelVar () const |
| Gets the radial acceleration variance. More...
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local | getRadialAccelVar () |
| Gets the radial acceleration variance. More...
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virtual void | setRadialAccelVar (float t) |
| Sets the radial acceleration variance. More...
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var | setRadialAccelVar ( var t) |
| Sets the radial acceleration variance. More...
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local | setRadialAccelVar ( local t) |
| Sets the radial acceleration variance. More...
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virtual bool | getRotationIsDir () const |
| Whether or not the rotation of each particle to its direction. More...
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local | getRotationIsDir () |
| Whether or not the rotation of each particle to its direction. More...
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virtual void | setRotationIsDir (bool t) |
| Sets the rotation of each particle to its direction. More...
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var | setRotationIsDir ( var t) |
| Sets the rotation of each particle to its direction. More...
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local | setRotationIsDir ( local t) |
| Sets the rotation of each particle to its direction. More...
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virtual float | getStartRadius () const |
| Gets the start radius. More...
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var | getStartRadius () |
| Gets the start radius. More...
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local | getStartRadius () |
| Gets the start radius. More...
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virtual void | setStartRadius (float startRadius) |
| Sets the start radius. More...
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virtual float | getStartRadiusVar () const |
| Gets the start radius variance. More...
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local | getStartRadiusVar () |
| Gets the start radius variance. More...
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virtual void | setStartRadiusVar (float startRadiusVar) |
| Sets the start radius variance. More...
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var | setStartRadiusVar ( var startRadiusVar) |
| Sets the start radius variance. More...
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local | setStartRadiusVar ( local startRadiusVar) |
| Sets the start radius variance. More...
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virtual float | getEndRadius () const |
| Gets the end radius. More...
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var | getEndRadius () |
| Gets the end radius. More...
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local | getEndRadius () |
| Gets the end radius. More...
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virtual void | setEndRadius (float endRadius) |
| Sets the end radius. More...
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virtual float | getEndRadiusVar () const |
| Gets the end radius variance. More...
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local | getEndRadiusVar () |
| Gets the end radius variance. More...
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virtual void | setEndRadiusVar (float endRadiusVar) |
| Sets the end radius variance. More...
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virtual float | getRotatePerSecond () const |
| Gets the number of degrees to rotate a particle around the source pos per second. More...
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virtual void | setRotatePerSecond (float degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. More...
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var | setRotatePerSecond ( var degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. More...
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local | setRotatePerSecond ( local degrees) |
| Sets the number of degrees to rotate a particle around the source pos per second. More...
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virtual float | getRotatePerSecondVar () const |
| Gets the rotate per second variance. More...
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virtual void | setRotatePerSecondVar (float degrees) |
| Sets the rotate per second variance. More...
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var | setRotatePerSecondVar ( var degrees) |
| Sets the rotate per second variance. More...
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local | setRotatePerSecondVar ( local degrees) |
| Sets the rotate per second variance. More...
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virtual void | setScale (float s) override |
| Sets the scale (x,y,z) of the node. More...
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virtual void | setRotation (float newRotation) override |
| Sets the rotation (angle) of the node in degrees. More...
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var | setRotation ( var newRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local newRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual void | setScaleX (float newScaleX) override |
| Sets the scale (x) of the node. More...
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local | setScaleX ( local newScaleX) |
| Sets the scale (x) of the node. More...
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virtual void | setScaleY (float newScaleY) override |
| Sets the scale (y) of the node. More...
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var | setScaleY ( var newScaleY) |
| Sets the scale (y) of the node. More...
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local | setScaleY ( local newScaleY) |
| Sets the scale (y) of the node. More...
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virtual bool | isActive () const |
| Whether or not the particle system is active. More...
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var | isActive () |
| Whether or not the particle system is active. More...
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local | isActive () |
| Whether or not the particle system is active. More...
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virtual bool | isBlendAdditive () const |
| Whether or not the particle system is blend additive. More...
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var | isBlendAdditive () |
| Whether or not the particle system is blend additive. More...
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local | isBlendAdditive () |
| Whether or not the particle system is blend additive. More...
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virtual void | setBlendAdditive (bool value) |
| Sets the particle system blend additive. More...
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virtual ParticleBatchNode * | getBatchNode () const |
| Gets the batch node. More...
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local | getBatchNode () |
| Gets the batch node. More...
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int | getAtlasIndex () const |
| Gets the index of system in batch node array. More...
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local | getAtlasIndex () |
| Gets the index of system in batch node array. More...
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void | setAtlasIndex (int index) |
| Sets the index of system in batch node array. More...
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local | setAtlasIndex ( local index) |
| Sets the index of system in batch node array. More...
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unsigned int | getParticleCount () const |
| Gets the Quantity of particles that are being simulated at the moment. More...
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float | getDuration () const |
| Gets how many seconds the emitter will run. More...
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var | getDuration () |
| Gets how many seconds the emitter will run. More...
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local | getDuration () |
| Gets how many seconds the emitter will run. More...
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void | setDuration (float duration) |
| Sets how many seconds the emitter will run. More...
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var | setDuration ( var duration) |
| Sets how many seconds the emitter will run. More...
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local | setDuration ( local duration) |
| Sets how many seconds the emitter will run. More...
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const Vec2 & | getSourcePosition () const |
| Gets the source position of the emitter. More...
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var | getSourcePosition () |
| Gets the source position of the emitter. More...
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local | getSourcePosition () |
| Gets the source position of the emitter. More...
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void | setSourcePosition (const Vec2 &pos) |
| Sets the source position of the emitter. More...
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var | setSourcePosition ( var pos) |
| Sets the source position of the emitter. More...
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local | setSourcePosition ( local pos) |
| Sets the source position of the emitter. More...
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const Vec2 & | getPosVar () const |
| Gets the position variance of the emitter. More...
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local | getPosVar () |
| Gets the position variance of the emitter. More...
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void | setPosVar (const Vec2 &pos) |
| Sets the position variance of the emitter. More...
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var | setPosVar ( var pos) |
| Sets the position variance of the emitter. More...
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local | setPosVar ( local pos) |
| Sets the position variance of the emitter. More...
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float | getLife () const |
| Gets the life of each particle. More...
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local | getLife () |
| Gets the life of each particle. More...
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void | setLife (float life) |
| Sets the life of each particle. More...
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var | setLife ( var life) |
| Sets the life of each particle. More...
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local | setLife ( local life) |
| Sets the life of each particle. More...
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float | getLifeVar () const |
| Gets the life variance of each particle. More...
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local | getLifeVar () |
| Gets the life variance of each particle. More...
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void | setLifeVar (float lifeVar) |
| Sets the life variance of each particle. More...
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var | setLifeVar ( var lifeVar) |
| Sets the life variance of each particle. More...
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local | setLifeVar ( local lifeVar) |
| Sets the life variance of each particle. More...
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float | getAngle () const |
| Gets the angle of each particle. More...
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void | setAngle (float angle) |
| Sets the angle of each particle. More...
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var | setAngle ( var angle) |
| Sets the angle of each particle. More...
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local | setAngle ( local angle) |
| Sets the angle of each particle. More...
|
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float | getAngleVar () const |
| Gets the angle variance of each particle. More...
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local | getAngleVar () |
| Gets the angle variance of each particle. More...
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void | setAngleVar (float angleVar) |
| Sets the angle variance of each particle. More...
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var | setAngleVar ( var angleVar) |
| Sets the angle variance of each particle. More...
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local | setAngleVar ( local angleVar) |
| Sets the angle variance of each particle. More...
|
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Mode | getEmitterMode () const |
| Switch between different kind of emitter modes: More...
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local | getEmitterMode () |
| Switch between different kind of emitter modes: More...
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void | setEmitterMode (Mode mode) |
| Sets the mode of the emitter. More...
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float | getStartSize () const |
| Gets the start size in pixels of each particle. More...
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local | getStartSize () |
| Gets the start size in pixels of each particle. More...
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void | setStartSize (float startSize) |
| Sets the start size in pixels of each particle. More...
|
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float | getStartSizeVar () const |
| Gets the start size variance in pixels of each particle. More...
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local | getStartSizeVar () |
| Gets the start size variance in pixels of each particle. More...
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void | setStartSizeVar (float sizeVar) |
| Sets the start size variance in pixels of each particle. More...
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float | getEndSize () const |
| Gets the end size in pixels of each particle. More...
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void | setEndSize (float endSize) |
| Sets the end size in pixels of each particle. More...
|
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local | setEndSize ( local endSize) |
| Sets the end size in pixels of each particle. More...
|
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float | getEndSizeVar () const |
| Gets the end size variance in pixels of each particle. More...
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local | getEndSizeVar () |
| Gets the end size variance in pixels of each particle. More...
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void | setEndSizeVar (float sizeVar) |
| Sets the end size variance in pixels of each particle. More...
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const Color4F & | getStartColor () const |
| Gets the start color of each particle. More...
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var | getStartColor () |
| Gets the start color of each particle. More...
|
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local | getStartColor () |
| Gets the start color of each particle. More...
|
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void | setStartColor (const Color4F &color) |
| Sets the start color of each particle. More...
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var | setStartColor ( var color) |
| Sets the start color of each particle. More...
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local | setStartColor ( local color) |
| Sets the start color of each particle. More...
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const Color4F & | getStartColorVar () const |
| Gets the start color variance of each particle. More...
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local | getStartColorVar () |
| Gets the start color variance of each particle. More...
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void | setStartColorVar (const Color4F &color) |
| Sets the start color variance of each particle. More...
|
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local | setStartColorVar ( local color) |
| Sets the start color variance of each particle. More...
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const Color4F & | getEndColor () const |
| Gets the end color and end color variation of each particle. More...
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local | getEndColor () |
| Gets the end color and end color variation of each particle. More...
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void | setEndColor (const Color4F &color) |
| Sets the end color and end color variation of each particle. More...
|
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const Color4F & | getEndColorVar () const |
| Gets the end color variance of each particle. More...
|
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void | setEndColorVar (const Color4F &color) |
| Sets the end color variance of each particle. More...
|
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var | setEndColorVar ( var color) |
| Sets the end color variance of each particle. More...
|
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local | setEndColorVar ( local color) |
| Sets the end color variance of each particle. More...
|
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float | getStartSpin () const |
| Gets the start spin of each particle. More...
|
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void | setStartSpin (float spin) |
| Sets the start spin of each particle. More...
|
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var | setStartSpin ( var spin) |
| Sets the start spin of each particle. More...
|
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local | setStartSpin ( local spin) |
| Sets the start spin of each particle. More...
|
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float | getStartSpinVar () const |
| Gets the start spin variance of each particle. More...
|
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void | setStartSpinVar (float pinVar) |
| Sets the start spin variance of each particle. More...
|
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local | setStartSpinVar ( local pinVar) |
| Sets the start spin variance of each particle. More...
|
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float | getEndSpin () const |
| Gets the end spin of each particle. More...
|
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void | setEndSpin (float endSpin) |
| Sets the end spin of each particle. More...
|
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var | setEndSpin ( var endSpin) |
| Sets the end spin of each particle. More...
|
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local | setEndSpin ( local endSpin) |
| Sets the end spin of each particle. More...
|
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float | getEndSpinVar () const |
| Gets the end spin variance of each particle. More...
|
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void | setEndSpinVar (float endSpinVar) |
| Sets the end spin variance of each particle. More...
|
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var | setEndSpinVar ( var endSpinVar) |
| Sets the end spin variance of each particle. More...
|
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local | setEndSpinVar ( local endSpinVar) |
| Sets the end spin variance of each particle. More...
|
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float | getEmissionRate () const |
| Gets the emission rate of the particles. More...
|
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var | getEmissionRate () |
| Gets the emission rate of the particles. More...
|
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local | getEmissionRate () |
| Gets the emission rate of the particles. More...
|
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void | setEmissionRate (float rate) |
| Sets the emission rate of the particles. More...
|
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var | setEmissionRate ( var rate) |
| Sets the emission rate of the particles. More...
|
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local | setEmissionRate ( local rate) |
| Sets the emission rate of the particles. More...
|
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virtual int | getTotalParticles () const |
| Gets the maximum particles of the system. More...
|
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var | getTotalParticles () |
| Gets the maximum particles of the system. More...
|
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local | getTotalParticles () |
| Gets the maximum particles of the system. More...
|
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void | setOpacityModifyRGB (bool opacityModifyRGB) override |
| does the alpha value modify color More...
|
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local | setOpacityModifyRGB ( local opacityModifyRGB) |
| does the alpha value modify color More...
|
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bool | isOpacityModifyRGB () const override |
bool | getOpacityModifyRGB () const |
local | getOpacityModifyRGB () |
PositionType | getPositionType () const |
| Gets the particles movement type: Free or Grouped. More...
|
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var | getPositionType () |
| Gets the particles movement type: Free or Grouped. More...
|
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local | getPositionType () |
| Gets the particles movement type: Free or Grouped. More...
|
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void | setPositionType (PositionType type) |
| Sets the particles movement type: Free or Grouped. More...
|
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virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More...
|
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var | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
|
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local | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
|
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virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
|
|
var | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
|
|
local | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
|
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virtual void | update (float dt) override |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
|
var | update ( var dt) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
|
local | update ( local dt) |
| Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
|
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virtual Texture2D * | getTexture () const override |
local | getTexture () |
virtual void | setBlendFunc (const BlendFunc &blendFunc) override |
local | setBlendFunc ( local blendFunc) |
virtual const BlendFunc & | getBlendFunc () const override |
virtual | ~ParticleSystem () |
bool | init () override |
| initializes a ParticleSystem More...
|
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var | init () |
| initializes a ParticleSystem More...
|
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local | init () |
| initializes a ParticleSystem More...
|
|
bool | initWithFile (const std::string &plistFile) |
| initializes a ParticleSystem from a plist file. More...
|
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var | initWithFile ( var plistFile) |
| initializes a ParticleSystem from a plist file. More...
|
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local | initWithFile ( local plistFile) |
| initializes a ParticleSystem from a plist file. More...
|
|
bool | initWithDictionary (ValueMap &dictionary) |
| initializes a QuadParticleSystem from a Dictionary. More...
|
|
local | initWithDictionary ( local dictionary) |
| initializes a QuadParticleSystem from a Dictionary. More...
|
|
bool | initWithDictionary (ValueMap &dictionary, const std::string &dirname) |
| initializes a particle system from a NSDictionary and the path from where to load the png More...
|
|
virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
|
|
void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
|
|
virtual void | cleanup () |
| Stops all running actions and schedulers. More...
|
|
virtual void | draw () final |
var | draw () |
local | draw () |
virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively. More...
|
|
virtual void | visit () final |
var | visit () |
local | visit () |
virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. More...
|
|
local | getScene () |
| Returns the Scene that contains the Node. More...
|
|
virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
|
virtual Rect | boundingBox () const |
local | boundingBox () |
virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| Set event dispatcher for scene. More...
|
|
local | setEventDispatcher ( local dispatcher) |
| Set event dispatcher for scene. More...
|
|
virtual EventDispatcher * | getEventDispatcher () const |
| Get the event dispatcher of scene. More...
|
|
local | getEventDispatcher () |
| Get the event dispatcher of scene. More...
|
|
void | setPhysicsBody (PhysicsBody *body) |
| Set the PhysicsBody that let the sprite effect with physics. More...
|
|
PhysicsBody * | getPhysicsBody () const |
| Get the PhysicsBody the sprite have. More...
|
|
var | getPhysicsBody () |
| Get the PhysicsBody the sprite have. More...
|
|
local | getPhysicsBody () |
| Get the PhysicsBody the sprite have. More...
|
|
void | removeFromPhysicsWorld () |
| Remove this node from physics world. More...
|
|
var | removeFromPhysicsWorld () |
| Remove this node from physics world. More...
|
|
local | removeFromPhysicsWorld () |
| Remove this node from physics world. More...
|
|
void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
| Update the transform matrix from physics. More...
|
|
var | updateTransformFromPhysics ( var parentTransform, var parentFlags) |
| Update the transform matrix from physics. More...
|
|
local | updateTransformFromPhysics ( local parentTransform, local parentFlags) |
| Update the transform matrix from physics. More...
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virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
| Update physics body transform matrix. More...
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var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
| Update physics body transform matrix. More...
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local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
| Update physics body transform matrix. More...
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virtual GLubyte | getOpacity () const |
virtual GLubyte | getDisplayedOpacity () const |
local | getDisplayedOpacity () |
virtual void | setOpacity (GLubyte opacity) |
local | setOpacity ( local opacity) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
local | updateDisplayedOpacity ( local parentOpacity) |
virtual bool | isCascadeOpacityEnabled () const |
var | isCascadeOpacityEnabled () |
local | isCascadeOpacityEnabled () |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
virtual const Color3B & | getColor () const |
local | getColor () |
virtual const Color3B & | getDisplayedColor () const |
local | getDisplayedColor () |
virtual void | setColor (const Color3B &color) |
var | setColor ( var color) |
local | setColor ( local color) |
virtual void | updateDisplayedColor (const Color3B &parentColor) |
local | updateDisplayedColor ( local parentColor) |
virtual bool | isCascadeColorEnabled () const |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
local | setCascadeColorEnabled ( local cascadeColorEnabled) |
void | setOnEnterCallback (const std::function< void()> &callback) |
var | setOnEnterCallback ( var callback) |
local | setOnEnterCallback ( local callback) |
const std::function< void()> & | getOnEnterCallback () const |
local | getOnEnterCallback () |
void | setOnExitCallback (const std::function< void()> &callback) |
var | setOnExitCallback ( var callback) |
local | setOnExitCallback ( local callback) |
const std::function< void()> & | getOnExitCallback () const |
local | getOnExitCallback () |
void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
var | setonEnterTransitionDidFinishCallback ( var callback) |
local | setonEnterTransitionDidFinishCallback ( local callback) |
const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
local | getonEnterTransitionDidFinishCallback () |
void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
var | setonExitTransitionDidStartCallback ( var callback) |
local | setonExitTransitionDidStartCallback ( local callback) |
const std::function< void()> & | getonExitTransitionDidStartCallback () const |
local | getonExitTransitionDidStartCallback () |
unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
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virtual void | setCameraMask (unsigned short mask, bool applyChildren=true) |
local | setCameraMask ( local mask, local true) |
virtual | ~Node () |
virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual void | setZOrder (int localZOrder) |
virtual void | _setLocalZOrder (int z) |
var | _setLocalZOrder ( var z) |
local | _setLocalZOrder ( local z) |
virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
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var | getLocalZOrder () |
| Gets the local Z order of this node. More...
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local | getLocalZOrder () |
| Gets the local Z order of this node. More...
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virtual int | getZOrder () const |
virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
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var | getGlobalZOrder () |
| Returns the Node's Global Z Order. More...
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local | getGlobalZOrder () |
| Returns the Node's Global Z Order. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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var | setScaleZ ( var scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More...
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local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More...
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virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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local | setPosition ( local position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | setNormalizedPosition (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. More...
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var | setNormalizedPosition ( var position) |
| Sets the position (x,y) using values between 0 and 1. More...
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local | setNormalizedPosition ( local position) |
| Sets the position (x,y) using values between 0 and 1. More...
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virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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virtual const Vec2 & | getNormalizedPosition () const |
| Returns the normalized position. More...
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local | getNormalizedPosition () |
| Returns the normalized position. More...
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virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
| Gets the x coordinate of the node in its parent's coordinate system. More...
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virtual void | setPositionY (float y) |
| Sets the y coordinate of the node in its parent's coordinate system. More...
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virtual float | getPositionY (void) const |
| Gets the y coordinate of the node in its parent's coordinate system. More...
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virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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virtual Vec3 | getPosition3D () const |
| Returns the position (X,Y,Z) in its parent's coordinate system. More...
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virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More...
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var | setVertexZ ( var positionZ) |
| Sets the 'z' coordinate in the position. More...
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local | setPositionZ ( local positionZ) |
| Sets the 'z' coordinate in the position. More...
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virtual void | setVertexZ (float vertexZ) |
var | setVertexZ ( var vertexZ) |
local | setVertexZ ( local vertexZ) |
virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
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var | getVertexZ () |
| Gets position Z coordinate of this node. More...
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local | getPositionZ () |
| Gets position Z coordinate of this node. More...
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virtual float | getVertexZ () const |
virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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var | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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local | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More...
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var | setSkewY ( var skewY) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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var | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
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local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
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virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More...
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local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More...
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virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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var | setVisible ( var visible) |
| Sets whether the node is visible. More...
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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local | setRotation3D ( local rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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virtual Vec3 | getRotation3D () const |
| Returns the rotation (X,Y,Z) in degrees. More...
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virtual void | setRotationQuat (const Quaternion &quat) |
| Set rotation by quaternion. More...
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local | setRotationQuat ( local quat) |
| Set rotation by quaternion. More...
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virtual Quaternion | getRotationQuat () const |
| Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
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virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual void | setRotationX (float rotationX) |
var | setRotationX ( var rotationX) |
local | setRotationX ( local rotationX) |
virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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var | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual float | getRotationX () const |
var | getRotationX () |
local | getRotationX () |
virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setRotationY (float rotationY) |
local | setRotationY ( local rotationY) |
virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | getRotationSkewY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual float | getRotationY () const |
void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More...
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void | setGLServerState (int serverState) |
var | setGLServerState ( var serverState) |
int | getGLServerState () const |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More...
|
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local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
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local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More...
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local localZOrder, local tag) |
| Adds a child to the container with z order and tag. More...
|
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virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local localZOrder, local name) |
| Adds a child to the container with z order and tag. More...
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. More...
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var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More...
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local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More...
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virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name. More...
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local | getChildByName ( local name) |
| Gets a child from the container with its name. More...
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template<typename T > |
T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T. More...
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virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
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local | getChildren () |
| Returns the array of the node's children. More...
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virtual const Vector< Node * > & | getChildren () const |
local | getChildren () |
virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
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var | getChildrenCount () |
| Returns the amount of children. More...
|
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local | getChildrenCount () |
| Returns the amount of children. More...
|
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local true) |
| Removes a child from the container by tag value. More...
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virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value. More...
|
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var | removeChildByName ( var name, var true) |
| Removes a child from the container by tag value. More...
|
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local | removeChildByName ( local name, local true) |
| Removes a child from the container by tag value. More...
|
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
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var | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
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local | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
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var | removeAllChildren ( var cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
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local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
|
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local | reorderChild ( local child, local localZOrder) |
| Reorders a child according to a new z value. More...
|
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
|
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local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More...
|
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virtual std::string | getName () const |
| Returns a string that is used to identify the node. More...
|
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virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily. More...
|
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var | setName ( var name) |
| Changes the name that is used to identify the node easily. More...
|
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local | setName ( local name) |
| Changes the name that is used to identify the node easily. More...
|
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
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virtual const void * | getUserData () const |
virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
|
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virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
|
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virtual const Ref * | getUserObject () const |
virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
|
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local | setUserObject ( local userObject) |
| Returns a user assigned Object. More...
|
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GLProgram * | getGLProgram () const |
| Return the GLProgram (shader) currently used for this node. More...
|
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var | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More...
|
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local | getGLProgram () |
| Return the GLProgram (shader) currently used for this node. More...
|
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GLProgram * | getShaderProgram () const |
var | getShaderProgram () |
local | getShaderProgram () |
virtual void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More...
|
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var | setGLProgram ( var glprogram) |
| Sets the shader program for this node. More...
|
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local | setGLProgram ( local glprogram) |
| Sets the shader program for this node. More...
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void | setShaderProgram (GLProgram *glprogram) |
var | setShaderProgram ( var glprogram) |
local | setShaderProgram ( local glprogram) |
GLProgramState * | getGLProgramState () const |
| Return the GLProgramState currently used for this node. More...
|
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var | getGLProgramState () |
| Return the GLProgramState currently used for this node. More...
|
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local | getGLProgramState () |
| Return the GLProgramState currently used for this node. More...
|
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virtual void | setGLProgramState (GLProgramState *glProgramState) |
| Set the GLProgramState for this node. More...
|
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local | setGLProgramState ( local glProgramState) |
| Set the GLProgramState for this node. More...
|
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
|
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
|
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
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var | setActionManager ( var actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
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local | setActionManager ( local actionManager) |
| Sets the ActionManager object that is used by all actions. More...
|
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
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local | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
|
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virtual const ActionManager * | getActionManager () const |
virtual Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
|
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var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More...
|
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
|
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
|
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
|
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var | stopAction ( var action) |
| Stops and removes an action from the running action list. More...
|
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
|
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
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var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More...
|
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
|
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void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. More...
|
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var | stopAllActionsByTag ( var tag) |
| Removes all actions from the running action list by its tag. More...
|
|
local | stopAllActionsByTag ( local tag) |
| Removes all actions from the running action list by its tag. More...
|
|
Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
local | getNumberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
ssize_t | numberOfRunningActions () const |
var | numberOfRunningActions () |
local | numberOfRunningActions () |
virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
|
|
local | getScheduler () |
| Gets a Sheduler object. More...
|
|
virtual const Scheduler * | getScheduler () const |
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
|
|
bool | isScheduled (const std::string &key) |
| Checks whether a lambda function is scheduled. More...
|
|
void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
var | scheduleUpdateWithPriority ( var priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
var | unscheduleUpdate () |
local | unscheduleUpdate () |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
var | scheduleOnce ( var selector, var delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| Schedules a lambda function. More...
|
|
void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| Schedules a lambda function. More...
|
|
var | schedule ( var callback, var interval, var repeat, var delay, var key) |
| Schedules a lambda function. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
var | unschedule ( var selector) |
| Unschedules a custom selector. More...
|
|
void | unschedule (const std::string &key) |
| Unschedules a lambda function. More...
|
|
void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
|
|
void | unscheduleAllSelectors () |
var | unscheduleAllSelectors () |
local | unscheduleAllSelectors () |
virtual void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
local | resume () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
virtual void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
void | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
|
|
void | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
var | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
|
|
virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
|
|
virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual AffineTransform | getNodeToParentAffineTransform () const |
local | getNodeToParentAffineTransform () |
virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the transformation matrix manually. More...
|
|
virtual AffineTransform | nodeToParentTransform () const |
virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
var | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
local | getParentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual AffineTransform | getParentToNodeAffineTransform () const |
local | getParentToNodeAffineTransform () |
virtual AffineTransform | parentToNodeTransform () const |
local | parentToNodeTransform () |
virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
|
|
virtual AffineTransform | getNodeToWorldAffineTransform () const |
local | getNodeToWorldAffineTransform () |
virtual AffineTransform | nodeToWorldTransform () const |
local | nodeToWorldTransform () |
virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
|
|
var | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More...
|
|
virtual AffineTransform | getWorldToNodeAffineTransform () const |
local | getWorldToNodeAffineTransform () |
virtual AffineTransform | worldToNodeTransform () const |
local | worldToNodeTransform () |
Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
var | convertToNodeSpace ( var worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
local | convertToNodeSpace ( local worldPoint) |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More...
|
|
Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
|
|
Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
|
Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2. More...
|
|
Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
|
|
void | setAdditionalTransform (const AffineTransform &additionalTransform) |
var | setAdditionalTransform ( var additionalTransform) |
local | setAdditionalTransform ( local additionalTransform) |
Component * | getComponent (const std::string &name) |
| Gets a component by its name. More...
|
|
var | getComponent ( var name) |
| Gets a component by its name. More...
|
|
local | getComponent ( local name) |
| Gets a component by its name. More...
|
|
virtual bool | addComponent (Component *component) |
| Adds a component. More...
|
|
virtual bool | removeComponent (const std::string &name) |
| Removes a component by its name. More...
|
|
virtual bool | removeComponent (Component *component) |
| Removes a component by its pointer. More...
|
|
virtual void | removeAllComponents () |
| Removes all components. More...
|
|
var | removeAllComponents () |
| Removes all components. More...
|
|
local | removeAllComponents () |
| Removes all components. More...
|
|
void | retain () |
| Retains the ownership. More...
|
|
void | release () |
| Releases the ownership immediately. More...
|
|
Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
|
|
unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
|
|
virtual | ~Ref () |
| Destructor. More...
|
|
|
Public Types inherited from ParticleSystem |
enum | Mode { GRAVITY,
RADIUS
} |
| Mode. More...
|
|
enum | PositionType { FREE,
RELATIVE,
GROUPED
} |
| PositionType Possible types of particle positions. More...
|
|
enum | { DURATION_INFINITY = -1,
START_SIZE_EQUAL_TO_END_SIZE = -1,
START_RADIUS_EQUAL_TO_END_RADIUS = -1
} |
|
enum | { FLAGS_TRANSFORM_DIRTY = (1 << 0),
FLAGS_CONTENT_SIZE_DIRTY = (1 << 1),
FLAGS_RENDER_AS_3D = (1 << 3),
FLAGS_DIRTY_MASK = (FLAGS_TRANSFORM_DIRTY | FLAGS_CONTENT_SIZE_DIRTY)
} |
|
static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More...
|
|
var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More...
|
|
local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More...
|
|
Protected Member Functions inherited from ParticleSystemQuad |
void | initIndices () |
| initializes the indices for the vertices More...
|
|
void | initTexCoordsWithRect (const Rect &rect) |
| initializes the texture with a rectangle measured Points More...
|
|
local | initTexCoordsWithRect ( local rect) |
| initializes the texture with a rectangle measured Points More...
|
|
void | updateTexCoords () |
| Updates texture coords. More...
|
|
void | setupVBOandVAO () |
void | setupVBO () |
bool | allocMemory () |
Protected Member Functions inherited from ParticleSystem |
virtual void | updateBlendFunc () |
local | updateBlendFunc () |
void | childrenAlloc (void) |
| lazy allocs More...
|
|
var | childrenAlloc () |
| lazy allocs More...
|
|
local | childrenAlloc () |
| lazy allocs More...
|
|
void | insertChild (Node *child, int z) |
| helper that reorder a child More...
|
|
var | insertChild ( var child, var z) |
| helper that reorder a child More...
|
|
local | insertChild ( local child, local z) |
| helper that reorder a child More...
|
|
void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
|
|
local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
|
|
Vec2 | convertToWindowSpace (const Vec2 &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More...
|
|
var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More...
|
|
local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More...
|
|
Mat4 | transform (const Mat4 &parentTransform) |
var | transform ( var parentTransform) |
local | transform ( local parentTransform) |
uint32_t | processParentFlags (const Mat4 &parentTransform, uint32_t parentFlags) |
var | processParentFlags ( var parentTransform, var parentFlags) |
local | processParentFlags ( local parentTransform, local parentFlags) |
virtual void | updateCascadeOpacity () |
var | updateCascadeOpacity () |
local | updateCascadeOpacity () |
virtual void | disableCascadeOpacity () |
local | disableCascadeOpacity () |
virtual void | updateCascadeColor () |
var | updateCascadeColor () |
local | updateCascadeColor () |
virtual void | disableCascadeColor () |
var | disableCascadeColor () |
local | disableCascadeColor () |
virtual void | updateColor () |
var | updateColor () |
local | updateColor () |
bool | doEnumerate (std::string name, std::function< bool(Node *)> callback) const |
var | doEnumerate ( var name, var callback) |
local | doEnumerate ( local name, local callback) |
bool | doEnumerateRecursive (const Node *node, const std::string &name, std::function< bool(Node *)> callback) const |
var | doEnumerateRecursive ( var node, var name, var callback) |
local | doEnumerateRecursive ( local node, local name, local callback) |
bool | isVisitableByVisitingCamera () const |
void | updateRotationQuat () |
var | updateRotationQuat () |
local | updateRotationQuat () |
void | updateRotation3D () |
var | updateRotation3D () |
local | updateRotation3D () |
| Ref () |
| Constructor. More...
|
|
| Ref () |
| Constructor. More...
|
|
Protected Attributes inherited from ParticleSystemQuad |
V3F_C4B_T2F_Quad * | _quads |
GLushort * | _indices |
GLuint | _VAOname |
GLuint | _buffersVBO [2] |
QuadCommand | _quadCommand |
Protected Attributes inherited from ParticleSystem |
bool | _isBlendAdditive |
| whether or not the particles are using blend additive. More...
|
|
local | _isBlendAdditive |
| whether or not the particles are using blend additive. More...
|
|
bool | _isAutoRemoveOnFinish |
| whether or not the node will be auto-removed when it has no particles left. More...
|
|
std::string | _plistFile |
float | _elapsed |
| time elapsed since the start of the system (in seconds) More...
|
|
var | _elapsed |
| time elapsed since the start of the system (in seconds) More...
|
|
local | _elapsed |
| time elapsed since the start of the system (in seconds) More...
|
|
struct { |
Vec2 gravity |
| Gravity value. More...
|
|
var gravity |
| Gravity value. More...
|
|
local gravity |
| Gravity value. More...
|
|
float speed |
| speed of each particle. More...
|
|
var speed |
| speed of each particle. More...
|
|
local speed |
| speed of each particle. More...
|
|
float speedVar |
| speed variance of each particle. More...
|
|
var speedVar |
| speed variance of each particle. More...
|
|
local speedVar |
| speed variance of each particle. More...
|
|
float tangentialAccel |
| tangential acceleration of each particle. More...
|
|
var tangentialAccel |
| tangential acceleration of each particle. More...
|
|
local tangentialAccel |
| tangential acceleration of each particle. More...
|
|
float tangentialAccelVar |
| tangential acceleration variance of each particle. More...
|
|
var tangentialAccelVar |
| tangential acceleration variance of each particle. More...
|
|
local tangentialAccelVar |
| tangential acceleration variance of each particle. More...
|
|
float radialAccel |
| radial acceleration of each particle. More...
|
|
var radialAccel |
| radial acceleration of each particle. More...
|
|
local radialAccel |
| radial acceleration of each particle. More...
|
|
float radialAccelVar |
| radial acceleration variance of each particle. More...
|
|
var radialAccelVar |
| radial acceleration variance of each particle. More...
|
|
local radialAccelVar |
| radial acceleration variance of each particle. More...
|
|
bool rotationIsDir |
| set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
|
|
var rotationIsDir |
| set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
|
|
local rotationIsDir |
| set the rotation of each particle to its direction Only available in 'Gravity' mode. More...
|
|
} | modeA |
| Mode A:Gravity + Tangential Accel + Radial Accel. More...
|
|
|
} | modeA |
| Mode A:Gravity + Tangential Accel + Radial Accel. More...
|
|
|
} | modeA |
| Mode A:Gravity + Tangential Accel + Radial Accel. More...
|
|
struct { |
float startRadius |
| The starting radius of the particles. More...
|
|
var startRadius |
| The starting radius of the particles. More...
|
|
local startRadius |
| The starting radius of the particles. More...
|
|
float startRadiusVar |
| The starting radius variance of the particles. More...
|
|
var startRadiusVar |
| The starting radius variance of the particles. More...
|
|
local startRadiusVar |
| The starting radius variance of the particles. More...
|
|
float endRadius |
| The ending radius of the particles. More...
|
|
var endRadius |
| The ending radius of the particles. More...
|
|
local endRadius |
| The ending radius of the particles. More...
|
|
float endRadiusVar |
| The ending radius variance of the particles. More...
|
|
var endRadiusVar |
| The ending radius variance of the particles. More...
|
|
local endRadiusVar |
| The ending radius variance of the particles. More...
|
|
float rotatePerSecond |
| Number of degrees to rotate a particle around the source pos per second. More...
|
|
var rotatePerSecond |
| Number of degrees to rotate a particle around the source pos per second. More...
|
|
local rotatePerSecond |
| Number of degrees to rotate a particle around the source pos per second. More...
|
|
float rotatePerSecondVar |
| Variance in degrees for rotatePerSecond. More...
|
|
var rotatePerSecondVar |
| Variance in degrees for rotatePerSecond. More...
|
|
local rotatePerSecondVar |
| Variance in degrees for rotatePerSecond. More...
|
|
} | modeB |
| Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More...
|
|
|
} | modeB |
| Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode) More...
|
|
tParticle * | _particles |
| Array of particles. More...
|
|
var | _particles |
| Array of particles. More...
|
|
local | _particles |
| Array of particles. More...
|
|
std::string | _configName |
float | _emitCounter |
| How many particles can be emitted per second. More...
|
|
var | _emitCounter |
| How many particles can be emitted per second. More...
|
|
local | _emitCounter |
| How many particles can be emitted per second. More...
|
|
int | _particleIdx |
| particle idx More...
|
|
local | _particleIdx |
| particle idx More...
|
|
ParticleBatchNode * | _batchNode |
| weak reference to the SpriteBatchNode that renders the Sprite More...
|
|
var | _batchNode |
| weak reference to the SpriteBatchNode that renders the Sprite More...
|
|
local | _batchNode |
| weak reference to the SpriteBatchNode that renders the Sprite More...
|
|
int | _atlasIndex |
bool | _transformSystemDirty |
var | _transformSystemDirty |
local | _transformSystemDirty |
int | _allocatedParticles |
local | _allocatedParticles |
bool | _isActive |
| Is the emitter active. More...
|
|
var | _isActive |
| Is the emitter active. More...
|
|
local | _isActive |
| Is the emitter active. More...
|
|
int | _particleCount |
| Quantity of particles that are being simulated at the moment. More...
|
|
var | _particleCount |
| Quantity of particles that are being simulated at the moment. More...
|
|
local | _particleCount |
| Quantity of particles that are being simulated at the moment. More...
|
|
float | _duration |
| How many seconds the emitter will run. More...
|
|
var | _duration |
| How many seconds the emitter will run. More...
|
|
local | _duration |
| How many seconds the emitter will run. More...
|
|
Vec2 | _sourcePosition |
| sourcePosition of the emitter More...
|
|
var | _sourcePosition |
| sourcePosition of the emitter More...
|
|
local | _sourcePosition |
| sourcePosition of the emitter More...
|
|
Vec2 | _posVar |
| Position variance of the emitter. More...
|
|
var | _posVar |
| Position variance of the emitter. More...
|
|
local | _posVar |
| Position variance of the emitter. More...
|
|
float | _life |
| life, and life variation of each particle More...
|
|
var | _life |
| life, and life variation of each particle More...
|
|
local | _life |
| life, and life variation of each particle More...
|
|
float | _lifeVar |
| life variance of each particle More...
|
|
var | _lifeVar |
| life variance of each particle More...
|
|
local | _lifeVar |
| life variance of each particle More...
|
|
float | _angle |
| angle and angle variation of each particle More...
|
|
var | _angle |
| angle and angle variation of each particle More...
|
|
local | _angle |
| angle and angle variation of each particle More...
|
|
float | _angleVar |
| angle variance of each particle More...
|
|
var | _angleVar |
| angle variance of each particle More...
|
|
local | _angleVar |
| angle variance of each particle More...
|
|
Mode | _emitterMode |
| Switch between different kind of emitter modes: More...
|
|
local | _emitterMode |
| Switch between different kind of emitter modes: More...
|
|
float | _startSize |
| start size in pixels of each particle More...
|
|
var | _startSize |
| start size in pixels of each particle More...
|
|
local | _startSize |
| start size in pixels of each particle More...
|
|
float | _startSizeVar |
| size variance in pixels of each particle More...
|
|
var | _startSizeVar |
| size variance in pixels of each particle More...
|
|
local | _startSizeVar |
| size variance in pixels of each particle More...
|
|
float | _endSize |
| end size in pixels of each particle More...
|
|
var | _endSize |
| end size in pixels of each particle More...
|
|
local | _endSize |
| end size in pixels of each particle More...
|
|
float | _endSizeVar |
| end size variance in pixels of each particle More...
|
|
var | _endSizeVar |
| end size variance in pixels of each particle More...
|
|
local | _endSizeVar |
| end size variance in pixels of each particle More...
|
|
Color4F | _startColor |
| start color of each particle More...
|
|
var | _startColor |
| start color of each particle More...
|
|
local | _startColor |
| start color of each particle More...
|
|
Color4F | _startColorVar |
| start color variance of each particle More...
|
|
var | _startColorVar |
| start color variance of each particle More...
|
|
local | _startColorVar |
| start color variance of each particle More...
|
|
Color4F | _endColor |
| end color and end color variation of each particle More...
|
|
var | _endColor |
| end color and end color variation of each particle More...
|
|
local | _endColor |
| end color and end color variation of each particle More...
|
|
Color4F | _endColorVar |
| end color variance of each particle More...
|
|
var | _endColorVar |
| end color variance of each particle More...
|
|
local | _endColorVar |
| end color variance of each particle More...
|
|
float | _startSpin |
var | _startSpin |
local | _startSpin |
float | _startSpinVar |
var | _startSpinVar |
local | _startSpinVar |
float | _endSpin |
var | _endSpin |
local | _endSpin |
float | _endSpinVar |
var | _endSpinVar |
local | _endSpinVar |
float | _emissionRate |
| emission rate of the particles More...
|
|
var | _emissionRate |
| emission rate of the particles More...
|
|
local | _emissionRate |
| emission rate of the particles More...
|
|
int | _totalParticles |
| maximum particles of the system More...
|
|
Texture2D * | _texture |
| conforms to CocosNodeTexture protocol More...
|
|
local | _texture |
| conforms to CocosNodeTexture protocol More...
|
|
BlendFunc | _blendFunc |
| conforms to CocosNodeTexture protocol More...
|
|
var | _blendFunc |
| conforms to CocosNodeTexture protocol More...
|
|
local | _blendFunc |
| conforms to CocosNodeTexture protocol More...
|
|
bool | _opacityModifyRGB |
| does the alpha value modify color More...
|
|
var | _opacityModifyRGB |
| does the alpha value modify color More...
|
|
local | _opacityModifyRGB |
| does the alpha value modify color More...
|
|
int | _yCoordFlipped |
| does FlippedY variance of each particle More...
|
|
var | _yCoordFlipped |
| does FlippedY variance of each particle More...
|
|
local | _yCoordFlipped |
| does FlippedY variance of each particle More...
|
|
PositionType | _positionType |
| particles movement type: Free or Grouped More...
|
|
var | _positionType |
| particles movement type: Free or Grouped More...
|
|
local | _positionType |
| particles movement type: Free or Grouped More...
|
|
float | _rotationX |
| rotation on the X-axis More...
|
|
float | _rotationY |
| rotation on the Y-axis More...
|
|
var | _rotationY |
| rotation on the Y-axis More...
|
|
local | _rotationY |
| rotation on the Y-axis More...
|
|
float | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
var | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
local | _rotationZ_X |
| rotation angle on Z-axis, component X More...
|
|
float | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
var | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
local | _rotationZ_Y |
| rotation angle on Z-axis, component Y More...
|
|
Quaternion | _rotationQuat |
var | _rotationQuat |
local | _rotationQuat |
float | _scaleX |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
|
|
var | _scaleX |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
|
|
local | _scaleX |
| rotation using quaternion, if _rotationZ_X == _rotationZ_Y, _rotationQuat = RotationZ_X * RotationY * RotationX, else _rotationQuat = RotationY * RotationX More...
|
|
float | _scaleY |
| scaling factor on y-axis More...
|
|
float | _scaleZ |
| scaling factor on z-axis More...
|
|
var | _scaleZ |
| scaling factor on z-axis More...
|
|
local | _scaleZ |
| scaling factor on z-axis More...
|
|
Vec2 | _position |
| position of the node More...
|
|
var | _position |
| position of the node More...
|
|
local | _position |
| position of the node More...
|
|
float | _positionZ |
| OpenGL real Z position. More...
|
|
var | _positionZ |
| OpenGL real Z position. More...
|
|
local | _positionZ |
| OpenGL real Z position. More...
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Vec2 | _normalizedPosition |
var | _normalizedPosition |
local | _normalizedPosition |
bool | _usingNormalizedPosition |
var | _usingNormalizedPosition |
local | _usingNormalizedPosition |
bool | _normalizedPositionDirty |
var | _normalizedPositionDirty |
local | _normalizedPositionDirty |
float | _skewX |
| skew angle on x-axis More...
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var | _skewX |
| skew angle on x-axis More...
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local | _skewX |
| skew angle on x-axis More...
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float | _skewY |
| skew angle on y-axis More...
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var | _skewY |
| skew angle on y-axis More...
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local | _skewY |
| skew angle on y-axis More...
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Vec2 | _anchorPointInPoints |
| anchor point in points More...
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var | _anchorPointInPoints |
| anchor point in points More...
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local | _anchorPointInPoints |
| anchor point in points More...
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Vec2 | _anchorPoint |
| anchor point normalized (NOT in points) More...
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var | _anchorPoint |
| anchor point normalized (NOT in points) More...
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local | _anchorPoint |
| anchor point normalized (NOT in points) More...
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Size | _contentSize |
| untransformed size of the node More...
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bool | _contentSizeDirty |
| whether or not the contentSize is dirty More...
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var | _contentSizeDirty |
| whether or not the contentSize is dirty More...
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local | _contentSizeDirty |
| whether or not the contentSize is dirty More...
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Mat4 | _modelViewTransform |
| ModelView transform of the Node. More...
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var | _modelViewTransform |
| ModelView transform of the Node. More...
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local | _modelViewTransform |
| ModelView transform of the Node. More...
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Mat4 | _transform |
| transform More...
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var | _transform |
| transform More...
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local | _transform |
| transform More...
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bool | _transformDirty |
| transform dirty flag More...
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var | _transformDirty |
| transform dirty flag More...
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local | _transformDirty |
| transform dirty flag More...
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Mat4 | _inverse |
| inverse transform More...
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bool | _inverseDirty |
| inverse transform dirty flag More...
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var | _inverseDirty |
| inverse transform dirty flag More...
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local | _inverseDirty |
| inverse transform dirty flag More...
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Mat4 | _additionalTransform |
| transform More...
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var | _additionalTransform |
| transform More...
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local | _additionalTransform |
| transform More...
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bool | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
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var | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
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local | _useAdditionalTransform |
| The flag to check whether the additional transform is dirty. More...
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bool | _transformUpdated |
| Whether or not the Transform object was updated since the last frame. More...
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int | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
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var | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
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local | _localZOrder |
| Local order (relative to its siblings) used to sort the node. More...
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float | _globalZOrder |
| Global order used to sort the node. More...
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var | _globalZOrder |
| Global order used to sort the node. More...
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local | _globalZOrder |
| Global order used to sort the node. More...
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Vector< Node * > | _children |
| array of children nodes More...
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var | _children |
| array of children nodes More...
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local | _children |
| array of children nodes More...
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Node * | _parent |
| weak reference to parent node More...
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var | _parent |
| weak reference to parent node More...
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local | _parent |
| weak reference to parent node More...
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Director * | _director |
var | _director |
local | _director |
int | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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var | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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local | _tag |
| a tag. Can be any number you assigned just to identify this node More...
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std::string | _name |
| a string label, an user defined string to identify this node More...
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var | _name |
| a string label, an user defined string to identify this node More...
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local | _name |
| a string label, an user defined string to identify this node More...
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size_t | _hashOfName |
| hash value of _name, used for speed in getChildByName More...
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var | _hashOfName |
| hash value of _name, used for speed in getChildByName More...
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local | _hashOfName |
| hash value of _name, used for speed in getChildByName More...
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void * | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
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var | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
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local | _userData |
| A user assingned void pointer, Can be point to any cpp object. More...
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Ref * | _userObject |
| A user assigned Object. More...
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var | _userObject |
| A user assigned Object. More...
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local | _userObject |
| A user assigned Object. More...
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GLProgramState * | _glProgramState |
| OpenGL Program State. More...
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var | _glProgramState |
| OpenGL Program State. More...
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local | _glProgramState |
| OpenGL Program State. More...
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int | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
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var | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
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local | _orderOfArrival |
| used to preserve sequence while sorting children with the same localZOrder More...
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Scheduler * | _scheduler |
| scheduler used to schedule timers and updates More...
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ActionManager * | _actionManager |
| a pointer to ActionManager singleton, which is used to handle all the actions More...
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EventDispatcher * | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
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var | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
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local | _eventDispatcher |
| event dispatcher used to dispatch all kinds of events More...
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bool | _running |
| is running More...
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var | _running |
| is running More...
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local | _running |
| is running More...
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bool | _visible |
| is this node visible More...
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var | _visible |
| is this node visible More...
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local | _visible |
| is this node visible More...
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bool | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
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var | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
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local | _ignoreAnchorPointForPosition |
| true if the Anchor Vec2 will be (0,0) when you position the Node, false otherwise. More...
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bool | _reorderChildDirty |
| children order dirty flag More...
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bool | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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var | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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local | _isTransitionFinished |
| flag to indicate whether the transition was finished More...
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ComponentContainer * | _componentContainer |
| Dictionary of components. More...
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var | _componentContainer |
| Dictionary of components. More...
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local | _componentContainer |
| Dictionary of components. More...
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PhysicsBody * | _physicsBody |
| the physicsBody the node have More...
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var | _physicsBody |
| the physicsBody the node have More...
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local | _physicsBody |
| the physicsBody the node have More...
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float | _physicsScaleStartX |
| the scale x value when setPhysicsBody More...
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var | _physicsScaleStartX |
| the scale x value when setPhysicsBody More...
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local | _physicsScaleStartX |
| the scale x value when setPhysicsBody More...
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float | _physicsScaleStartY |
| the scale y value when setPhysicsBody More...
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var | _physicsScaleStartY |
| the scale y value when setPhysicsBody More...
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local | _physicsScaleStartY |
| the scale y value when setPhysicsBody More...
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float | _physicsRotation |
var | _physicsRotation |
local | _physicsRotation |
bool | _physicsTransformDirty |
var | _physicsTransformDirty |
local | _physicsTransformDirty |
bool | _updateTransformFromPhysics |
var | _updateTransformFromPhysics |
local | _updateTransformFromPhysics |
GLubyte | _displayedOpacity |
var | _displayedOpacity |
local | _displayedOpacity |
GLubyte | _realOpacity |
var | _realOpacity |
local | _realOpacity |
Color3B | _displayedColor |
var | _displayedColor |
local | _displayedColor |
Color3B | _realColor |
var | _realColor |
local | _realColor |
bool | _cascadeColorEnabled |
var | _cascadeColorEnabled |
local | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
var | _cascadeOpacityEnabled |
local | _cascadeOpacityEnabled |
unsigned short | _cameraMask |
var | _cameraMask |
local | _cameraMask |
std::function< void()> | _onEnterCallback |
var | _onEnterCallback |
local | _onEnterCallback |
std::function< void()> | _onExitCallback |
var | _onExitCallback |
local | _onExitCallback |
std::function< void()> | _onEnterTransitionDidFinishCallback |
std::function< void()> | _onExitTransitionDidStartCallback |
unsigned int | _referenceCount |
| count of references More...
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local | _referenceCount |
| count of references More...
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static int | s_globalOrderOfArrival |
var | s_globalOrderOfArrival |
local | s_globalOrderOfArrival |