#include <CCPUCircleEmitter.h>
Public Member Functions | |
const float | getRadius (void) const |
local | getRadius () |
void | setRadius (const float radius) |
const float | getCircleAngle (void) const |
var | getCircleAngle () |
local | getCircleAngle () |
void | setCircleAngle (const float circleAngle) |
const float | getStep (void) const |
var | getStep () |
local | getStep () |
void | setStep (const float step) |
const bool | isRandom (void) const |
void | setRandom (const bool random) |
const Quaternion & | getOrientation (void) const |
const Vec3 & | getNormal (void) const |
var | getNormal () |
local | getNormal () |
void | setNormal (const Vec3 &normal) |
virtual void | notifyStart (void) override |
See ParticleEmiter. More... | |
local | notifyStart () |
See ParticleEmiter. More... | |
virtual PUCircleEmitter * | clone () override |
local | clone () |
virtual void | copyAttributesTo (PUEmitter *emitter) override |
local | copyAttributesTo ( local emitter) |
virtual | ~PUCircleEmitter (void) |
Public Member Functions inherited from PUEmitter | |
PUEmitter () | |
virtual | ~PUEmitter () |
virtual void | notifyStop () |
virtual void | notifyPause () |
virtual void | notifyResume () |
virtual void | notifyRescaled (const Vec3 &scale) |
local | notifyRescaled ( local scale) |
virtual void | prepare () |
virtual void | unPrepare () |
virtual void | preUpdateEmitter (float deltaTime) |
local | preUpdateEmitter ( local deltaTime) |
virtual void | updateEmitter (Particle3D *particle, float deltaTime) override |
var | updateEmitter ( var particle, var deltaTime) |
local | updateEmitter ( local particle, local deltaTime) |
virtual void | postUpdateEmitter (float deltaTime) |
local | postUpdateEmitter ( local deltaTime) |
virtual unsigned short | calculateRequestedParticles (float timeElapsed) |
var | calculateRequestedParticles ( var timeElapsed) |
local | calculateRequestedParticles ( local timeElapsed) |
virtual void | emit (int count) override |
var | emit ( var count) |
local | emit ( local count) |
void | setLocalPosition (const Vec3 &pos) |
const Vec3 | getLocalPosition () const |
const Vec3 & | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
var | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
local | getDerivedPosition () |
Calculate the derived position of the affector. More... | |
void | setEnabled (bool enabled) |
Enables or disables the emitter. More... | |
bool | isEnabled (void) const |
bool | isEmitterDone () const |
const std::string & | getEmitterType (void) const |
Todo. More... | |
local | getEmitterType () |
Todo. More... | |
void | setEmitterType (const std::string &emitterType) |
const std::string & | getName (void) const |
Todo. More... | |
local | getName () |
Todo. More... | |
void | setName (const std::string &name) |
PUDynamicAttribute * | getDynAngle (void) const |
Todo. More... | |
local | getDynAngle () |
Todo. More... | |
void | setDynAngle (PUDynamicAttribute *dynAngle) |
PUDynamicAttribute * | getDynEmissionRate (void) const |
Todo. More... | |
void | setDynEmissionRate (PUDynamicAttribute *dynEmissionRate) |
PUDynamicAttribute * | getDynTotalTimeToLive (void) const |
Todo. More... | |
local | getDynTotalTimeToLive () |
Todo. More... | |
void | setDynTotalTimeToLive (PUDynamicAttribute *dynTotalTimeToLive) |
PUDynamicAttribute * | getDynParticleMass (void) const |
Todo. More... | |
local | getDynParticleMass () |
Todo. More... | |
void | setDynParticleMass (PUDynamicAttribute *dynParticleMass) |
PUDynamicAttribute * | getDynVelocity (void) const |
Todo. More... | |
void | setDynVelocity (PUDynamicAttribute *dynVelocity) |
PUDynamicAttribute * | getDynDuration (void) const |
Todo. More... | |
void | setDynDuration (PUDynamicAttribute *dynDuration) |
void | setDynDurationSet (bool durationSet) |
PUDynamicAttribute * | getDynRepeatDelay (void) const |
Todo. More... | |
void | setDynRepeatDelay (PUDynamicAttribute *dynRepeatDelay) |
void | setDynRepeatDelaySet (bool repeatDelaySet) |
PUDynamicAttribute * | getDynParticleAllDimensions (void) const |
Todo. More... | |
void | setDynParticleAllDimensions (PUDynamicAttribute *dynParticleAllDimensions) |
void | setDynParticleAllDimensionsSet (bool particleAllDimensionsSet) |
PUDynamicAttribute * | getDynParticleWidth (void) const |
Todo. More... | |
void | setDynParticleWidth (PUDynamicAttribute *dynParticleWidth) |
void | setDynParticleWidthSet (bool particleWidthSet) |
PUDynamicAttribute * | getDynParticleHeight (void) const |
Todo. More... | |
void | setDynParticleHeight (PUDynamicAttribute *dynParticleHeight) |
void | setDynParticleHeightSet (bool particleHeightSet) |
PUDynamicAttribute * | getDynParticleDepth (void) const |
Todo. More... | |
void | setDynParticleDepth (PUDynamicAttribute *dynParticleDepth) |
void | setDynParticleDepthSet (bool particleDepthSet) |
const std::string & | getEmitsName (void) const |
Todo. More... | |
void | setEmitsName (const std::string &emitsName) |
PUParticle3D::ParticleType | getEmitsType () const |
local | getEmitsType () |
void | setEmitsType (PUParticle3D::ParticleType type) |
Ref * | getEmitsEntityPtr () const |
bool | isMarkedForEmission () const |
void | setMarkedForEmission (bool isMarked) |
const Vec3 & | getParticleDirection (void) |
Returns the base direction of the particle that is going to be emitted. More... | |
const Vec3 & | getOriginalParticleDirection (void) const |
Returns the originally set particle direction. More... | |
local | getOriginalParticleDirection () |
Returns the originally set particle direction. More... | |
const Quaternion & | getParticleOrientation (void) const |
Returns the base orientation of the particle that is going to be emitted. More... | |
void | setParticleOrientation (const Quaternion &orientation) |
Set the orientation of the particle. More... | |
const Quaternion & | getParticleOrientationRangeStart (void) const |
Returns the start orientation of the particle that is going to be emitted. More... | |
void | setParticleOrientationRangeStart (const Quaternion &orientationRangeStart) |
Set start orientation of the particle that is going to be emitted. More... | |
const Quaternion & | getParticleOrientationRangeEnd (void) const |
Returns the end orientation of the particle that is going to be emitted. More... | |
void | setParticleOrientationRangeEnd (const Quaternion &orientationRangeEnd) |
Set end orientation of the particle that is going to be emitted. More... | |
void | setParticleDirection (const Vec3 &direction) |
Sets the direction of the particle that the emitter is emitting. More... | |
bool | isAutoDirection (void) const |
Todo. More... | |
void | setAutoDirection (bool autoDirection) |
Todo. More... | |
var | setAutoDirection ( var autoDirection) |
Todo. More... | |
local | setAutoDirection ( local autoDirection) |
Todo. More... | |
bool | isForceEmission (void) const |
Todo. More... | |
void | setForceEmission (bool forceEmission) |
Todo. More... | |
var | setForceEmission ( var forceEmission) |
Todo. More... | |
local | setForceEmission ( local forceEmission) |
Todo. More... | |
const Vec4 & | getParticleColor (void) const |
Get the colour of a particle that will be emitted. More... | |
var | getParticleColor () |
Get the colour of a particle that will be emitted. More... | |
local | getParticleColor () |
Get the colour of a particle that will be emitted. More... | |
void | setParticleColor (const Vec4 &particleColour) |
Set the colour of an emitted particle. More... | |
const Vec4 & | getParticleColorRangeStart (void) const |
Get the colour range start of an emitted particle. More... | |
var | getParticleColorRangeStart () |
Get the colour range start of an emitted particle. More... | |
local | getParticleColorRangeStart () |
Get the colour range start of an emitted particle. More... | |
void | setParticleColorRangeStart (const Vec4 &particleColourRangeStart) |
Set the colour range start of an emitted particle. More... | |
const Vec4 & | getParticleColorRangeEnd (void) const |
Get the colour range end of an emitted particle. More... | |
void | setParticleColorRangeEnd (const Vec4 &particleColourRangeEnd) |
Set the colour range end of an emitted particle. More... | |
const unsigned short & | getParticleTextureCoords (void) const |
Get the texture coords of an emitted particle. More... | |
void | setParticleTextureCoords (const unsigned short &particleTextureCoords) |
Set the texture coords of an emitted particle. More... | |
const unsigned short & | getParticleTextureCoordsRangeStart (void) const |
Get the texture coords range start of an emitted particle. More... | |
local | getParticleTextureCoordsRangeStart () |
Get the texture coords range start of an emitted particle. More... | |
void | setParticleTextureCoordsRangeStart (const unsigned short &particleTextureCoordsRangeStart) |
Set the texture coords range start of an emitted particle. More... | |
var | setParticleTextureCoordsRangeStart ( var particleTextureCoordsRangeStart) |
Set the texture coords range start of an emitted particle. More... | |
local | setParticleTextureCoordsRangeStart ( local particleTextureCoordsRangeStart) |
Set the texture coords range start of an emitted particle. More... | |
const unsigned short & | getParticleTextureCoordsRangeEnd (void) const |
Get the texture coords range end of an emitted particle. More... | |
void | setParticleTextureCoordsRangeEnd (const unsigned short &particleTextureCoordsRangeEnd) |
Set the texture coords range end of an emitted particle. More... | |
var | setParticleTextureCoordsRangeEnd ( var particleTextureCoordsRangeEnd) |
Set the texture coords range end of an emitted particle. More... | |
local | setParticleTextureCoordsRangeEnd ( local particleTextureCoordsRangeEnd) |
Set the texture coords range end of an emitted particle. More... | |
bool | isKeepLocal (void) const |
Todo. More... | |
void | setKeepLocal (bool keepLocal) |
If this attribute is set to 'true', the particles are emitted relative to the emitter. More... | |
bool | makeParticleLocal (PUParticle3D *particle) |
Transforms the particle position in a local position relative to the emitter. More... | |
Public Member Functions inherited from Particle3DEmitter | |
void | setEnabled (bool enabled) |
Enables or disables the emitter. More... | |
bool | isEnabled (void) const |
virtual | ~Particle3DEmitter () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static PUCircleEmitter * | create () |
local | create () |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: PUCircleEmitter(void) |
Public Attributes inherited from Particle3DEmitter | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Particle3DEmitter() |
var | __pad0__: Particle3DEmitter() |
local | __pad0__: Particle3DEmitter() |
Protected Member Functions | |
virtual void | initParticlePosition (PUParticle3D *particle) override |
Determine a particle position on the circle. More... | |
var | initParticlePosition ( var particle) |
Determine a particle position on the circle. More... | |
local | initParticlePosition ( local particle) |
Determine a particle position on the circle. More... | |
virtual void | initParticleDirection (PUParticle3D *particle) override |
Determine the particle direction. More... | |
var | initParticleDirection ( var particle) |
Determine the particle direction. More... | |
local | initParticleDirection ( local particle) |
Determine the particle direction. More... | |
Quaternion | getRotationTo (const Vec3 &src, const Vec3 &dest, const Vec3 &fallbackAxis=Vec3::ZERO) const |
Protected Member Functions inherited from PUEmitter | |
virtual void | initParticleOrientation (PUParticle3D *particle) |
Internal method for generating the particle orientation. More... | |
var | initParticleOrientation ( var particle) |
Internal method for generating the particle orientation. More... | |
local | initParticleOrientation ( local particle) |
Internal method for generating the particle orientation. More... | |
virtual void | initParticleVelocity (PUParticle3D *particle) |
virtual void | initParticleMass (PUParticle3D *particle) |
var | initParticleMass ( var particle) |
local | initParticleMass ( local particle) |
virtual void | initParticleColor (PUParticle3D *particle) |
virtual void | initParticleTextureCoords (PUParticle3D *particle) |
virtual float | initParticleTimeToLive () |
virtual void | initParticleDimensions (PUParticle3D *particle) |
local | initParticleDimensions ( local particle) |
virtual void | initParticleForEmission (PUParticle3D *particle) |
var | initParticleForEmission ( var particle) |
local | initParticleForEmission ( local particle) |
void | initTimeBased (void) |
Initialise some attributes that are time-based. More... | |
void | generateAngle (float &angle) |
Internal method for generating the angle. More... | |
Protected Member Functions inherited from Ref | |
Ref () | |
Constructor. More... | |
Ref () | |
Constructor. More... | |
Protected Attributes | |
float | _radius |
float | _circleAngle |
float | _originalCircleAngle |
float | _step |
float | _x |
float | _z |
bool | _random |
Quaternion | _orientation |
Vec3 | _normal |
Protected Attributes inherited from PUEmitter | |
Vec3 | _position |
Vec3 | _latestPosition |
Vec3 | _latestPositionDiff |
Vec3 | _derivedPosition |
Vec3 | _emitterScale |
Although the scale is on a Particle System level, the emitter can also be scaled. More... | |
std::string | _emitterType |
std::string | _name |
Vec3 | _particleDirection |
Direction (and speed) of the emitted particle. More... | |
var | _particleDirection |
Direction (and speed) of the emitted particle. More... | |
local | _particleDirection |
Direction (and speed) of the emitted particle. More... | |
Vec3 | _originalParticleDirection |
The original direction of the emitted particle. More... | |
Quaternion | _particleOrientation |
Orientation of the particle as soon as it is emitted. More... | |
Quaternion | _particleOrientationRangeStart |
If set, the range generates a random orientation between start and end. More... | |
Quaternion | _particleOrientationRangeEnd |
bool | _particleOrientationRangeSet |
PUDynamicAttribute * | _dynAngle |
PUDynamicAttribute * | _dynEmissionRate |
std::string | _emitsName |
PUDynamicAttribute * | _dynTotalTimeToLive |
Dynamic attribute used to generate the total time to live. More... | |
var | _dynTotalTimeToLive |
Dynamic attribute used to generate the total time to live. More... | |
local | _dynTotalTimeToLive |
Dynamic attribute used to generate the total time to live. More... | |
PUDynamicAttribute * | _dynParticleMass |
Dynamic attribute used to generate the mass of a particle. More... | |
var | _dynParticleMass |
Dynamic attribute used to generate the mass of a particle. More... | |
local | _dynParticleMass |
Dynamic attribute used to generate the mass of a particle. More... | |
PUDynamicAttribute * | _dynVelocity |
Dynamic attribute used to generate the velocity of a particle. More... | |
PUDynamicAttribute * | _dynDuration |
Dynamic attribute used to define the duration of the emitter. More... | |
var | _dynDuration |
Dynamic attribute used to define the duration of the emitter. More... | |
local | _dynDuration |
Dynamic attribute used to define the duration of the emitter. More... | |
PUDynamicAttribute * | _dynRepeatDelay |
Dynamic attribute used to define the repeat/delay of the emitter. More... | |
PUDynamicAttribute * | _dynParticleAllDimensions |
Dynamic attribute used to define the (own) dimensions of a particle. More... | |
var | _dynParticleAllDimensions |
Dynamic attribute used to define the (own) dimensions of a particle. More... | |
local | _dynParticleAllDimensions |
Dynamic attribute used to define the (own) dimensions of a particle. More... | |
bool | _dynParticleAllDimensionsSet |
PUDynamicAttribute * | _dynParticleWidth |
Dynamic attribute used to define the (own) width of a particle. More... | |
bool | _dynParticleWidthSet |
PUDynamicAttribute * | _dynParticleHeight |
Dynamic attribute used to define the (own) height of a particle. More... | |
bool | _dynParticleHeightSet |
PUDynamicAttribute * | _dynParticleDepth |
Dynamic attribute used to define the (own) depth of a particle. More... | |
bool | _dynParticleDepthSet |
Vec3 | _upVector |
Notional up vector, just used to speed up generation of variant directions. More... | |
float | _remainder |
Particles that are left to be emitted from the previous time. More... | |
PUDynamicAttributeHelper | _dynamicAttributeHelper |
Helper factory. More... | |
var | _dynamicAttributeHelper |
Helper factory. More... | |
float | _durationRemain |
Duration remainder. More... | |
bool | _dynDurationSet |
Indication to determine whether duration is set. More... | |
float | _repeatDelayRemain |
Repeat/delay remainder. More... | |
bool | _dynRepeatDelaySet |
Indication to determine whether repeat/delay is set. More... | |
bool | _autoDirection |
Auto direction means that the direction of a particle is not determined by the direction vector that has been set, but the direction vector is generated based on the shape of the emitter. More... | |
bool | _forceEmission |
In normal cases, emission is regulated by time. More... | |
bool | _originalForceEmission |
Original value, used to set it back. More... | |
bool | _forceEmissionExecuted |
If mForceEmission has been set to true and if all particles are emitted, the mForceEmissionExecuted is also set to true, preventing any further 'forced emission'. More... | |
bool | _originalForceEmissionExecuted |
Original value, used to set it back. More... | |
Vec4 | _particleColor |
Colour that is assigned to an emitted particle. More... | |
Vec4 | _particleColorRangeStart |
Used to randomize the colour of an emitted particle. More... | |
Vec4 | _particleColorRangeEnd |
Used to randomize the colour of an emitted particle. More... | |
bool | _particleColorRangeSet |
Used to determine whether the colour range has been set. More... | |
bool | _keepLocal |
Determines whether particle positions should be kept local in relation to the emitter. More... | |
unsigned short | _particleTextureCoords |
Texture coords that is assigned to an emitted particle (only works if the renderer uses it) More... | |
var | _particleTextureCoords |
Texture coords that is assigned to an emitted particle (only works if the renderer uses it) More... | |
local | _particleTextureCoords |
Texture coords that is assigned to an emitted particle (only works if the renderer uses it) More... | |
unsigned short | _particleTextureCoordsRangeStart |
Used to randomize the texture coords of an emitted particle. More... | |
unsigned short | _particleTextureCoordsRangeEnd |
Used to randomize the texture coords of an emitted particle. More... | |
bool | _particleTextureCoordsRangeSet |
Used to determine whether the texture coords range has been set. More... | |
bool | _originEnabled |
bool | _originEnabledSet |
PUParticle3D::ParticleType | _emitsType |
var | _emitsType |
local | _emitsType |
Ref * | _emitsEntity |
bool | _isMarkedForEmission |
Protected Attributes inherited from Particle3DEmitter | |
ParticleSystem3D * | _particleSystem |
int | _emitRate |
bool | _isEnabled |
Protected Attributes inherited from Ref | |
unsigned int | _referenceCount |
count of references More... | |
local | _referenceCount |
count of references More... | |
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Implements PUEmitter.
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Implements PUEmitter.
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Implements PUEmitter.
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Reimplemented from PUEmitter.
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Reimplemented from PUEmitter.
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const float getCircleAngle | ( | void | ) | const |
var getCircleAngle | ( | ) |
local getCircleAngle | ( | ) |
const Vec3& getNormal | ( | void | ) | const |
var getNormal | ( | ) |
local getNormal | ( | ) |
const Quaternion& getOrientation | ( | void | ) | const |
var getOrientation | ( | ) |
local getOrientation | ( | ) |
const float getRadius | ( | void | ) | const |
var getRadius | ( | ) |
local getRadius | ( | ) |
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const float getStep | ( | void | ) | const |
var getStep | ( | ) |
local getStep | ( | ) |
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Determine the particle direction.
Reimplemented from PUEmitter.
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Determine the particle direction.
Reimplemented from PUEmitter.
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Determine the particle direction.
Reimplemented from PUEmitter.
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Determine a particle position on the circle.
Reimplemented from PUEmitter.
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Determine a particle position on the circle.
Reimplemented from PUEmitter.
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Determine a particle position on the circle.
Reimplemented from PUEmitter.
const bool isRandom | ( | void | ) | const |
var isRandom | ( | ) |
local isRandom | ( | ) |
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See ParticleEmiter.
Reimplemented from PUEmitter.
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Reimplemented from PUEmitter.
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See ParticleEmiter.
Reimplemented from PUEmitter.
void setCircleAngle | ( | const float | circleAngle | ) |
var setCircleAngle | ( | var | circleAngle | ) |
local setCircleAngle | ( | local | circleAngle | ) |
void setNormal | ( | const Vec3 & | normal | ) |
var setNormal | ( | var | normal | ) |
local setNormal | ( | local | normal | ) |
void setRadius | ( | const float | radius | ) |
var setRadius | ( | var | radius | ) |
local setRadius | ( | local | radius | ) |
void setRandom | ( | const bool | random | ) |
var setRandom | ( | var | random | ) |
local setRandom | ( | local | random | ) |
void setStep | ( | const float | step | ) |
var setStep | ( | var | step | ) |
local setStep | ( | local | step | ) |
CC_CONSTRUCTOR_ACCESS __pad0__ |
var __pad0__ |
local __pad0__ |
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