Rotates a Node object to a certain angle by modifying it's rotation attribute. More...
Inherits ActionInterval.
Public Member Functions | |
virtual RotateTo * | clone () const override |
override Action . | |
virtual RotateTo * | reverse () const override |
override Action . | |
local | reverse () |
override Action . | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
local | startWithTarget ( local target) |
Called before the action start. More... | |
virtual void | update (float time) override |
Called once per frame. More... | |
local | update ( local time) |
Called once per frame. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed (void) |
How many seconds had elapsed since the actions started to run. More... | |
var | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate (void) |
Gets the ampliture rate, extension in GridAction. More... | |
virtual bool | isDone (void) const override |
override Action . | |
local | isDone () |
override Action . | |
virtual void | step (float dt) override |
Called every frame with its delta time, dt in seconds. More... | |
var | step ( var dt) |
Called every frame with its delta time, dt in seconds. More... | |
local | step ( local dt) |
Called every frame with its delta time, dt in seconds. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
var | getDuration () |
Get duration in seconds of the action. More... | |
local | getDuration () |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
var | setDuration ( var duration) |
Set duration in seconds of the action. More... | |
local | setDuration ( local duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual void | stop () |
Called after the action that has finished. More... | |
Node * | getTarget () const |
Return the current target. More... | |
void | setTarget (Node *target) |
The setter function for the target property. More... | |
var | setTarget ( var target) |
The setter function for the target property. More... | |
local | setTarget ( local target) |
The setter function for the target property. More... | |
Node * | getOriginalTarget () const |
Return the original Target. More... | |
var | getOriginalTarget () |
Return the original Target. More... | |
local | getOriginalTarget () |
Return the original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
var | setOriginalTarget ( var originalTarget) |
Set the original target, since target can be nil. More... | |
local | setOriginalTarget ( local originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
var | getTag () |
Returns a tag that is used to identify the action easily. More... | |
local | getTag () |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
var | setTag ( var tag) |
Changes the tag that is used to identify the action easily. More... | |
local | setTag ( local tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Returns a flag field that is used to group the actions easily. More... | |
var | setFlags ( var flags) |
Returns a flag field that is used to group the actions easily. More... | |
local | setFlags ( local flags) |
Returns a flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
local | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. | |
Public Member Functions inherited from Clonable | |
Ref * | copy () const |
Returns a copy of the Ref. | |
Static Public Member Functions | |
static RotateTo * | create (float duration, float dstAngleX, float dstAngleY) |
Creates the action with duration and separate rotation angles. More... | |
var | create ( var duration, var dstAngleX, var dstAngleY) |
Creates the action with duration and separate rotation angles. More... | |
local | create ( local duration, local dstAngleX, local dstAngleY) |
Creates the action with duration and separate rotation angles. More... | |
static RotateTo * | create (float duration, float dstAngle) |
Creates the action with duration and destination angle. More... | |
local | create ( local duration, local dstAngle) |
Creates the action with duration and destination angle. More... | |
static RotateTo * | create (float duration, const Vec3 &dstAngle3D) |
Creates the action with 3D rotation angles. More... | |
var | create ( var duration, var dstAngle3D) |
Creates the action with 3D rotation angles. More... | |
Protected Member Functions | |
bool | initWithDuration (float duration, float dstAngleX, float dstAngleY) |
initializes the action Duration in seconds Destination angle x in degrees. More... | |
var | initWithDuration ( var duration, var dstAngleX, var dstAngleY) |
initializes the action Duration in seconds Destination angle x in degrees. More... | |
local | initWithDuration ( local duration, local dstAngleX, local dstAngleY) |
initializes the action Duration in seconds Destination angle x in degrees. More... | |
bool | initWithDuration (float duration, const Vec3 &dstAngle3D) |
initializes the action Duration in seconds A Vec3 angle. More... | |
void | calculateAngles (float &startAngle, float &diffAngle, float dstAngle) |
Calculates the start and diff angles Start angle in degrees Angle difference between start angle and destination angle in degrees Destination angle in degrees. | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action with the duration. More... | |
var | initWithDuration ( var d) |
initializes the action with the duration. More... | |
local | initWithDuration ( local d) |
initializes the action with the duration. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
bool | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
local | _scriptOwned |
The life of the object is scrolled by the scripting engine. More... | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
var | INVALID_TAG = -1 |
Default tag used for all the actions. | |
local | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Rotates a Node object to a certain angle by modifying it's rotation attribute.
The direction will be decided by the shortest angle.
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static |
Creates the action with duration and separate rotation angles.
Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.
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static |
Creates the action with duration and separate rotation angles.
Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.
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static |
Creates the action with duration and separate rotation angles.
Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.
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static |
Creates the action with duration and destination angle.
Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.
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static |
Creates the action with duration and destination angle.
Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.
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static |
Creates the action with duration and destination angle.
Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.
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static |
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static |
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
A certain target.
Reimplemented from ActionInterval.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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overridevirtual |
Called once per frame.
time is a value between 0 and 1.
For example:
1 Means that the action is over.
A value between 0 and 1.
Reimplemented from Action.
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protected |
initializes the action Duration in seconds Destination angle x in degrees.
Destination angle y in degrees. Return true if initialized successfully, otherwise return false.
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protected |
initializes the action Duration in seconds Destination angle x in degrees.
Destination angle y in degrees. Return true if initialized successfully, otherwise return false.
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protected |
initializes the action Duration in seconds Destination angle x in degrees.
Destination angle y in degrees. Return true if initialized successfully, otherwise return false.
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protected |
initializes the action Duration in seconds A Vec3 angle.
Return true if initialized successfully, otherwise return false.
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protected |
initializes the action Duration in seconds A Vec3 angle.
Return true if initialized successfully, otherwise return false.
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protected |
initializes the action Duration in seconds A Vec3 angle.
Return true if initialized successfully, otherwise return false.