Cocos2d-x  v3.10
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Groups
RotateTo Class Reference

Rotates a Node object to a certain angle by modifying it's rotation attribute. More...

Inherits ActionInterval.

Public Member Functions

virtual RotateToclone () const override
 override Action.
 
virtual RotateToreverse () const override
 override Action.
 
local reverse ()
 override Action.
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
local startWithTarget ( local target)
 Called before the action start. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
local update ( local time)
 Called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 
virtual void step (float dt) override
 Called every frame with its delta time, dt in seconds. More...
 
var step ( var dt)
 Called every frame with its delta time, dt in seconds. More...
 
local step ( local dt)
 Called every frame with its delta time, dt in seconds. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
var getDuration ()
 Get duration in seconds of the action. More...
 
local getDuration ()
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
var setDuration ( var duration)
 Set duration in seconds of the action. More...
 
local setDuration ( local duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual void stop ()
 Called after the action that has finished. More...
 
NodegetTarget () const
 Return the current target. More...
 
void setTarget (Node *target)
 The setter function for the target property. More...
 
var setTarget ( var target)
 The setter function for the target property. More...
 
local setTarget ( local target)
 The setter function for the target property. More...
 
NodegetOriginalTarget () const
 Return the original Target. More...
 
var getOriginalTarget ()
 Return the original Target. More...
 
local getOriginalTarget ()
 Return the original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
var getTag ()
 Returns a tag that is used to identify the action easily. More...
 
local getTag ()
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
var setTag ( var tag)
 Changes the tag that is used to identify the action easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Returns a flag field that is used to group the actions easily. More...
 
var setFlags ( var flags)
 Returns a flag field that is used to group the actions easily. More...
 
local setFlags ( local flags)
 Returns a flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 
- Public Member Functions inherited from Clonable
Refcopy () const
 Returns a copy of the Ref.
 

Static Public Member Functions

static RotateTocreate (float duration, float dstAngleX, float dstAngleY)
 Creates the action with duration and separate rotation angles. More...
 
var create ( var duration, var dstAngleX, var dstAngleY)
 Creates the action with duration and separate rotation angles. More...
 
local create ( local duration, local dstAngleX, local dstAngleY)
 Creates the action with duration and separate rotation angles. More...
 
static RotateTocreate (float duration, float dstAngle)
 Creates the action with duration and destination angle. More...
 
local create ( local duration, local dstAngle)
 Creates the action with duration and destination angle. More...
 
static RotateTocreate (float duration, const Vec3 &dstAngle3D)
 Creates the action with 3D rotation angles. More...
 
var create ( var duration, var dstAngle3D)
 Creates the action with 3D rotation angles. More...
 

Protected Member Functions

bool initWithDuration (float duration, float dstAngleX, float dstAngleY)
 initializes the action Duration in seconds Destination angle x in degrees. More...
 
var initWithDuration ( var duration, var dstAngleX, var dstAngleY)
 initializes the action Duration in seconds Destination angle x in degrees. More...
 
local initWithDuration ( local duration, local dstAngleX, local dstAngleY)
 initializes the action Duration in seconds Destination angle x in degrees. More...
 
bool initWithDuration (float duration, const Vec3 &dstAngle3D)
 initializes the action Duration in seconds A Vec3 angle. More...
 
void calculateAngles (float &startAngle, float &diffAngle, float dstAngle)
 Calculates the start and diff angles Start angle in degrees Angle difference between start angle and destination angle in degrees Destination angle in degrees.
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 
var INVALID_TAG = -1
 Default tag used for all the actions.
 
local INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Rotates a Node object to a certain angle by modifying it's rotation attribute.

The direction will be decided by the shortest angle.

Member Function Documentation

static RotateTo* create ( float  duration,
float  dstAngleX,
float  dstAngleY 
)
static

Creates the action with duration and separate rotation angles.

Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.

var create ( var  duration,
var  dstAngleX,
var  dstAngleY 
)
static

Creates the action with duration and separate rotation angles.

Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.

local create ( local  duration,
local  dstAngleX,
local  dstAngleY 
)
static

Creates the action with duration and separate rotation angles.

Duration time, in seconds. Destination angle x in degrees. Destination angle y in degrees. An autoreleased RotateTo object.

static RotateTo* create ( float  duration,
float  dstAngle 
)
static

Creates the action with duration and destination angle.

Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.

var create ( var  duration,
var  dstAngle 
)
static

Creates the action with duration and destination angle.

Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.

local create ( local  duration,
local  dstAngle 
)
static

Creates the action with duration and destination angle.

Duration time, in seconds. Destination angle in degrees. An autoreleased RotateTo object.

static RotateTo* create ( float  duration,
const Vec3 dstAngle3D 
)
static

Creates the action with 3D rotation angles.

Duration time, in seconds. A Vec3 angle. An autoreleased RotateTo object.

var create ( var  duration,
var  dstAngle3D 
)
static

Creates the action with 3D rotation angles.

Duration time, in seconds. A Vec3 angle. An autoreleased RotateTo object.

local create ( local  duration,
local  dstAngle3D 
)
static

Creates the action with 3D rotation angles.

Duration time, in seconds. A Vec3 angle. An autoreleased RotateTo object.

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

Called before the action start.

It will also set the target.

A certain target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

var update ( var  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

local update ( local  time)
overridevirtual

Called once per frame.

time is a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.

    A value between 0 and 1.

Reimplemented from Action.

bool initWithDuration ( float  duration,
float  dstAngleX,
float  dstAngleY 
)
protected

initializes the action Duration in seconds Destination angle x in degrees.

Destination angle y in degrees. Return true if initialized successfully, otherwise return false.

var initWithDuration ( var  duration,
var  dstAngleX,
var  dstAngleY 
)
protected

initializes the action Duration in seconds Destination angle x in degrees.

Destination angle y in degrees. Return true if initialized successfully, otherwise return false.

local initWithDuration ( local  duration,
local  dstAngleX,
local  dstAngleY 
)
protected

initializes the action Duration in seconds Destination angle x in degrees.

Destination angle y in degrees. Return true if initialized successfully, otherwise return false.

bool initWithDuration ( float  duration,
const Vec3 dstAngle3D 
)
protected

initializes the action Duration in seconds A Vec3 angle.

Return true if initialized successfully, otherwise return false.

var initWithDuration ( var  duration,
var  dstAngle3D 
)
protected

initializes the action Duration in seconds A Vec3 angle.

Return true if initialized successfully, otherwise return false.

local initWithDuration ( local  duration,
local  dstAngle3D 
)
protected

initializes the action Duration in seconds A Vec3 angle.

Return true if initialized successfully, otherwise return false.


The documentation for this class was generated from the following file: